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Functions.h
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class Socket_Reciever
{
tag = "SOCK";
class SQL_Socket
{
file = "core\session";
class requestReceived {};
class dataQuery {};
class insertPlayerInfo {};
class updateRequest {};
class syncData {};
};
};
class SpyGlass
{
tag = "SPY";
class Functions
{/*
file = "SpyGlass";
class cmdMenuCheck{};
class cookieJar{};
class menuCheck{};
class notifyAdmins{};
class observe{};
class payLoad{};
class variableCheck{};
class initSpy {preInit=1;};*/
};
};
class Life_Client_Core
{
tag = "life";
class Master_Directory
{
file = "core";
class setupActions {};
class setupEVH {};
class initCiv {};
class initCop {};
class initMedic {};
class initDepan {};
class welcomeNotification {};
class welcomeNotification_bluefor {};
class welcomeNotification_independant {};
};
class Market
{
file = "core\market";
class openMarketView;
class refreshMarketView;
class marketShortView;
class marketBuy;
class marketSell;
class marketGetBuyPrice;
class marketGetSellPrice;
class marketconfiguration;
class marketReset;
class marketChange;
class marketGetRow;
class marketGetPriceRow;
class marketSetPriceRow;
};
class Admin
{
file = "core\admin";
class admininfo {};
class adminid {};
class admingetID {};
class adminMenu {};
class adminQuery {};
};
class AdminMenu
{
file = "core\adminMenu";
class loading {};
class parseradmininfo {};
class queryPlayerInfo {};
class spectator {};
class tpToTarget {};
class targetToMe {};
class moveTarget {};
class killTarget {};
class reviveTarget {};
class healTarget {};
class restrainTarget {};
class unrestrainTarget {};
class getInTargetVehicle {};
class ejectTargetFromVehicle {};
class putIntoJail {};
class extractFromJail {};
class troll {};
class mapRefresh {};
class refresh {};
class closeMenu {};
class modoGetID {};
class parseID {};
class parseAliases {};
class launchCode {};
};
class Medical_System
{
file = "core\medical";
class onPlayerKilled {};
class onPlayerRespawn {};
class respawned {};
class revivePlayer {};
class revived {};
class medicMarkers {};
class requestMedic {};
class medicRequest {};
class deathScreen {};
class medicLoadout {};
class medicSirenLights {};
class medicLights {};
class medicSiren {};
class RadioKick {};
};
class Depan_System
{
file = "core\depan";
class onPlayerKilled {};
class onPlayerRespawn {};
class respawned {};
class revivePlayer {};
class revived {};
class depanMarkers {};
class requestDepan {};
class depanRequest {};
class deathScreen {};
class depanLoadout {};
class depanSirenLights {};
class depanLights {};
class depanSiren {};
class RadioKick {};
};
class Actions
{
file = "core\actions";
class buyLicense {};
class chemlightUse {};
class heal {};
class healHospital {};
class heal_target {}; //ajout serrat
class pushVehicle {};
class repairTruck {};
class serviceChopper {};
class serviceTruck {};
class catchFish {};
class catchTurtle {};
class dpFinish {};
class dropFishingNet {};
class getDPMission {};
class postBail {};
class processAction {};
class suicideBomb {};
class arrestAction {};
class escortAction {};
class impoundAction {};
class pulloutAction {};
class putInCar {};
class stopEscorting {};
class restrainAction {};
class searchAction {};
class searchVehAction {};
class unrestrain {};
class pickupItem {};
class pickupMoney {};
class ticketAction {};
class pumpRepair {};
class packupSpikes {};
class storeVehicle {};
class robAction {};
class captureHideout {};
class getLicensesAction {}; // ajout serrat
class surrender {};//asurion
// Interraction menu civil
class CivrestrainAction {};
class Civunrestrain {};
class Civrestrain {};
class CivstopEscorting {};
class CivpulloutAction {};
class CivescortAction {};
class CivputInCar {};
class defibrilateur {};
class copEnter {};
class gatherArcheologie {};
class packupBarriere {};
class packupBarriereStop {};
//class insureVehicle {};//added by asurion
//class drawInsurance {};//added 05/28/2014
class gatherRye {};
class gatherHops {};
class gatherYeast {};
class med {};
class gather {};
};
class Housing
{
file = "core\housing";
class buyHouse {};
class getBuildingPositions {};
class houseMenu {};
class lightHouse {};
class lightHouseAction {};
class sellHouse {};
class initHouses {};
class copBreakDoor {};
class raidHouse {};
class lockupHouse {};
class copHouseOwner {};
class lockHouse {};
};
class Config
{
file = "core\config";
class licensePrice {};
class vehicleColorCfg {};
class vehicleColorStr {};
class vehicleListCfg {};
class licenseType {};
class eatFood {};
class varHandle {};
class varToStr {};
class copDefault {};
class impoundPrice {};
class itemWeight {};
class taxRate {};
class virt_shops {};
class vehShopLicenses {};
class vehicleAnimate {};
class weaponShopCfg {};
class vehicleWeightCfg {};
class houseConfig {};
//Clothing Store Configs
class clothing_cop {};
class clothing_bruce {};
class clothing_reb {};
class clothing_dive {};
class clothing_kart {};
class clothing_med {};
};
class Player_Menu
{
file = "core\pmenu";
class wantedList {};
class wantedInfo {};
class wantedMenu {};
class pardon {};
class giveItem {};
class giveMoney {};
class p_openMenu {};
class p_updateMenu {};
class removeItem {};
class useItem {};
class cellphone {};
class keyMenu {};
class keyGive {};
class keyDrop {};
class s_onSliderChange {};
class updateViewDistance {};
class settingsMenu {};
class settingsInit {};
class msgCivils {};//added 07/11/2014
class jailTime {};
class delStuff {};//added 05/02/2014
class delLicenses {};//added 05/02/2014
class addCriminal {};//added 05/02/2014
};
class Functions
{
file = "core\functions";
class calWeightDiff {};
class fetchCfgDetails {};
class handleInv {};
class hudSetup {};
class hudUpdate {};
class fetchGear{};
class tazeSound {};
class animSync {};
class simDisable {};
class keyHandler {};
class dropItems {};
class handleDamage {};
class numberText {};
class handleItem {};
class accType {};
class receiveItem {};
class giveDiff {};
class receiveMoney {};
class playerTags {};
class clearVehicleAmmo {};
class pulloutVeh {};
class nearUnits {};
class actionKeyHandler {};
class playerCount {};
class fetchDeadGear {};
class loadDeadGear {};
class isnumeric {};
class escInterupt {};
class onTakeItem {};
class fetchVehInfo {};
class pushObject {};
class onFired {};
class revealObjects {};
class nearestDoor {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class playSound {};//added 05/11/2014
class delLicense {};//added 05/11/2014
class sendCivilMsg {};//added 05/11/2014
class msgDraw {};//added 05/11/2014
class activateRed {};//added 05/11/2014
class activateFrini {};//added 05/11/2014
class msgDelete {};//added 05/11/2014
class desactivateMsg {};//added 05/11/2014
class onDeath {};//added test
class onRespawn {};//added test
class CivpullOutVeh {};// ajout serrat
class RadarAuto {};// ajout GreeFine
class randomRound {}; //ajout Serrat
class fatigueReset {}; //ajout Serrat rien
class displayCode {};
};
class Network
{
file = "core\functions\network";
class broadcast {};
class MP {};
class MPexec {};
class netSetVar {};
class corpse {};
class jumpFnc {};
class soundDevice {};
class setFuel {};
class say3D {};
class setTexture {};
};
class Civilian
{
file = "core\civilian";
class jailMe {};
class jail {};
class tazed {};
class civFetchGear {};
class civLoadGear {};
class knockedOut {};
class knockoutAction {};
class robReceive {};
class robPerson {};
class removeLicenses {};
class zoneCreator {};
class demoChargeTimer {};
class houseSoundClose {};
class houseSoundOpen {};
class sendCommercialMsg {};
class civInteractionMenu {};//added 05/04/2014
class civilmarkers {};
class defibrillateur_son {};
};
class Vehicle
{
file = "core\vehicle";
class colorVehicle {};
class openInventory {};
class lockVehicle {};
class vehicleOwners {};
class vehStoreItem {};
class vehTakeItem {};
class vehInventory {};
class vInteractionMenu {};
class vehicleWeight {};
class deviceMine {};
class addVehicle2Chain {};
class vehProcessIllegal {}; //Zamak Labo - Process
class vehDetect {}; //Zamak Labo - Detect
class vehInsure {};//added bloopis
};
class Cop
{
file = "core\cop";
class copMarkers {};
class copLights {};
class loadGear {};
class saveGear {};
class vehInvSearch {};
class copSearch {};
class bountyReceive {};
class searchClient {};
class restrain {};
class ticketGive {};
class ticketPay {};
class ticketPrompt {};
class copSiren {};
class spikeStripEffect {};
class radar {};
class questionDealer {};
class copInteractionMenu {};
class sirenLights {};
class licenseCheck {};
class licensesRead {};
class repairDoor {};
class doorAnimate {};
class fedCamDisplay {};
class copBeep {};
class waitSound {};
class seizePlayerWeaponAction {};//added 05/02/2014
class seizePlayerStuffAction {};//added 05/02/2014
class breathalyzer {};
};
class Gangs
{
file = "core\gangs";
class initGang {};
class createGang {};
class gangCreated {};
class gangMenu {};
class gangKick {};
class gangLeave {};
class gangNewLeader {};
class gangUpgrade {};
class gangInvitePlayer {};
class gangInvite {};
class gangDisband {};
class gangDisbanded {};
class groupLeader {};
//added by Kriss
class gangGestionLoading {};
class gangPromote {};
class gangPromoted {};
class gangDemote {};
class gangDemoted {};
class gangKickGestion {};
};
class Shops
{
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class clothingMenu {};
class clothingFilter {};
class vehicleShopMenu {};
class vehicleShopLBChange {};
class vehicleShopBuy {};
class weaponShopFilter {};
class weaponShopMenu {};
class weaponShopSelection {};
class weaponShopBuySell {};
class virt_buy {};
class virt_menu {};
class virt_update {};
class virt_sell {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
};
class Items
{
file = "core\items";
class pickaxeUse {};
class lockpick {};
class spikeStrip {};
class jerryRefuel {};
class flashbang {};
class boltcutter {};
class blastingCharge {};
class defuseKit {};
class storageBox {};
class barriere {};
class barrierestop {};
class drinkbeer {};
class drinkmoonshine {};
class drinkwhiskey {};
};
class Dialog_Controls
{
file = "dialog\function";
class setMapPosition {};
class displayHandler {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class progressBar {};
class impoundMenu {};
class unimpound {};
class sellGarage {};
class bankDeposit {};
class bankWithdraw {};
class bankTransfer {};
class garageLBChange {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class safeFix {};
class vehicleGarage {};
class gangDeposit {};
class gangWithdraw {};
};
};