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Fix no VR and fix loading games from 32-bit on 64-bit and vice-versa #301
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…udio 2017. It's impossible to get this exactly right due to limitations in Clang-Format and in Visual Studio, so only use this for automatic formatting as you type and for formatting the selection with Ctrl+K+F. Do not clang-format the entire file.
isRBDoom is now a number: 0 = Fully Possessed, 1 = RB Doom 3 BFG, 2 = vanilla Doom 3 BFG
Also add some commented-out debugging for view position. And fix the size_t warnings in console.cpp (the strings we display are always less than 2GB long).
For now, always draw the laser sight if enabled in the options. Fix bug calling CalculateHideRise for both hands. Fix some warnings about size_t. Add commented out debugging in console.
New in_independentAim cvar controls independent aiming when not in VR. Known issue: Independent aim outside VR doesn't currently work with GUIs. Note that the flashlight is still glitchy when not in VR.
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Loading saved games should finally be mostly fixed now. It should now load saved games from vanilla Doom 3 BFG, from the other Doom 3 BFG VR mod, from RB Doom 3 BFG, and from Fully Possessed. And it should work whether they are saved in 32-bit or 64-bit, and whether they used different texture packs or not.
It is now (almost) playable without VR, using mouse, keyboard, and screen. Your head no longer disappears into the ceiling when you walk up stairs, and you can look up and down. The hands and weapons are still not rendered correctly, but they shoot roughly where you are looking.
The CMake fix didn't actually work, I don't know if it's an issue with my computer.