Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Movement deadzone on Pico 4 #396

Open
Morkatog opened this issue Jun 16, 2024 · 2 comments
Open

Movement deadzone on Pico 4 #396

Morkatog opened this issue Jun 16, 2024 · 2 comments

Comments

@Morkatog
Copy link

Hi there,

I'm running into a bit of an odd issue on my Pico 4: I move using my left controller's stick. When I hit perfectly streight ahead, back, left or right my character comes to a complete stop. I actually have to move my stick slightly diagonally to be able to move at all. I tried forcing deadzone to 0 using the console and also confirmed it's set to zero in the Steam controller configuration menu.

Any idea how I can fix this? Thanks in advance!

@NPi2Loup
Copy link

Hello,
I think the problem comes from the inputs binding. Because the input events seem to change a lot from one brand of headset to another.
Try remapping all your inputs from the game options: this will take into account the event received.
(It's best to save your previous configuration first).

@Morkatog
Copy link
Author

Thanks for your suggestion. I've tried this and it didn't fix it unfortunately.
The problem is identical however in Borderlands 2 VR (different engine) and I'm highly confident that the cause is that the game thinks it's an index or other valve controller, whereas it should think of it as either an oculus or pico controller.

I couldn't reproduce it, but I've done some more troubleshooting after I reported this issue and just once I was able to trick Borderlands 2 VR to think of the controllers as oculus controllers (it showed up as such in the menu) and that solved the issue. Sadly the next time I started the game the issue had returned and it showed up as an index controller again.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants