-
Notifications
You must be signed in to change notification settings - Fork 52
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
RB Doom PBR #387
Comments
Actually, I don't spend any more time on this code. Maybe someone else could do it :) |
I will take care of this. I'm going to merge this fork with the latest DX12 / Vulkan work of RBDOOM-3-BFG. |
Ho wow really? I was about to re-re-restart a new gameplay with this mod but just saw your comment (never tried RB-Doom personnally, but looks sick). I navigated a bit in your github but only saw some olds VR branches, is it still in your plan to merge this mod in yours? Really interested, so just asking :) |
@RobertBeckebans, what about VR support? |
This is being delayed because Samson considers a reboot on the latest RBDoom using OpenXR instead of the old OpenVR implementation. |
Doom3BFG VR seems to be far behind Doom3Quest, so don't forget to promote it! (I would be happy if you also pay attention to sub-option MODs such as manual reload) |
@RobertBeckebans, Hello! |
Any plans on getting the PBR shader fork of RB Doom integrated with your branch NPi2Loup?
The text was updated successfully, but these errors were encountered: