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(Pinging @NPi2Loup in particular, as they seem to be the actual maintainer of this mod)
At its current state, all changes and improvements added for VR have been stuck into English-only. While I can do a few things, coding is something that escapes my current knowledge. Anyway, these are the elements that I have seen at a glance:
Every new VR setting added to the main menu is hardcoded and should be exported to the strings dictionary file. A new lang file can be added to avoid adding the entire string table (you could call the file englishVR.lang, frenchVR.lang, spanishVR.lang, etc.). Affected files are in neo\d3xp\menus\MenuScreen_Shell_Settings.cpp and it's cronies at \neo\d3xp\menus\MenuScreen_Shell_VR_XXXX.cpp . I'm going to try something with a fellow modder.
The lookforward.tga file is a single baked texture with English texts. While the texture is used to detect if the VR mod exists, I think the contents should be replaced with something without texts, so the actual screen displayed ingame is a GUI or a modern SWF file with additional text displayed, taken from the string dictionary file.
The new FlickSync feature has the texts, again, hardcoded. This file would require an external dict file, just like what was done with the voice.dict file.
The voice.dict file could also be localizable, instead of just having to replace the English dict file with a Spanish one? This one's a weird one.
The text was updated successfully, but these errors were encountered:
(Pinging @NPi2Loup in particular, as they seem to be the actual maintainer of this mod)
At its current state, all changes and improvements added for VR have been stuck into English-only. While I can do a few things, coding is something that escapes my current knowledge. Anyway, these are the elements that I have seen at a glance:
The text was updated successfully, but these errors were encountered: