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Pause/menu handling for in game system menus on the PDA were reworked. This avoids situations where the game pause and PDA status were not in sync, which led to the game being unresponsive unless the user used the keyboard to escape out. Fixed issue where MSAA framebuffers were still being created with 0 samples even when MSAA disabled. Changed full motion crouch to not update player bounding box every frame, only when close to the defined crouch height.
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