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Armake build doesn't properly build rvmat emmisive property #81

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dedmen opened this issue Jun 30, 2018 · 0 comments
Open

Armake build doesn't properly build rvmat emmisive property #81

dedmen opened this issue Jun 30, 2018 · 0 comments

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@dedmen
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dedmen commented Jun 30, 2018

Here is a unbinarized pbo:
wolflogo.zip
The rvmat's emmisive should make the model glow brightly in the night. If I pack unbinarized then it does exactly that.
If I build using armake the model doesn't have any emmisive and is just black in the night.

Looking into the binarized model using Eliteness it returns
Emmisive[]={0,0,0,1};
and Emmisive[]={0,0,0,1}; for the two materials. Although it should be
emmisive[] = {100,100,100,100}; and emmisive[] = {1000,10,10,1000}; respectively.

For some reason when the rvmat is binarized it's emmissive is reset to default 0,0,0,1

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