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Here is a unbinarized pbo: wolflogo.zip
The rvmat's emmisive should make the model glow brightly in the night. If I pack unbinarized then it does exactly that.
If I build using armake the model doesn't have any emmisive and is just black in the night.
Looking into the binarized model using Eliteness it returns Emmisive[]={0,0,0,1};
and Emmisive[]={0,0,0,1}; for the two materials. Although it should be emmisive[] = {100,100,100,100}; and emmisive[] = {1000,10,10,1000}; respectively.
For some reason when the rvmat is binarized it's emmissive is reset to default 0,0,0,1
The text was updated successfully, but these errors were encountered:
Here is a unbinarized pbo:
wolflogo.zip
The rvmat's emmisive should make the model glow brightly in the night. If I pack unbinarized then it does exactly that.
If I build using armake the model doesn't have any emmisive and is just black in the night.
Looking into the binarized model using Eliteness it returns
Emmisive[]={0,0,0,1};
and
Emmisive[]={0,0,0,1};
for the two materials. Although it should beemmisive[] = {100,100,100,100};
andemmisive[] = {1000,10,10,1000};
respectively.For some reason when the rvmat is binarized it's emmissive is reset to default 0,0,0,1
The text was updated successfully, but these errors were encountered: