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From what I learned, krafix compiles two sets of shaders for webgl to have both available at runtime. The same thing would make sense to be enabled for targeting Android.
The text was updated successfully, but these errors were encountered:
From what I learned, krafix compiles two sets of shaders for webgl to have both available at runtime. The same thing would make sense to be enabled for targeting Android.
The text was updated successfully, but these errors were encountered: