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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[addons]
metroidvania_system/settings_file="res://SampleProject/Resources/Settings.tres"
[application]
config/name="Metroidvania System"
config/tags=PackedStringArray("addon")
run/main_scene="res://SampleProject/Game.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.svg"
[autoload]
MetSys="*res://addons/MetroidvaniaSystem/Nodes/Singleton.tscn"
[debug]
gdscript/warnings/unassigned_variable=0
gdscript/warnings/unassigned_variable_op_assign=0
gdscript/warnings/unused_variable=0
gdscript/warnings/unused_local_constant=0
gdscript/warnings/unused_private_class_variable=0
gdscript/warnings/unused_parameter=0
gdscript/warnings/integer_division=0
gdscript/warnings/narrowing_conversion=0
[display]
window/size/viewport_width=864
window/size/viewport_height=480
window/per_pixel_transparency/allowed=true
[editor]
script/search_in_file_extensions=PackedStringArray("gd", "gdshader", "tscn")
[editor_plugins]
enabled=PackedStringArray("res://addons/MetroidvaniaSystem/EditorExtension/plugin.cfg", "res://addons/MetroidvaniaSystem/plugin.cfg")
[filesystem]
import/blender/enabled=false