diff --git a/Missionframework/presets/players/custom.sqf b/Missionframework/presets/players/custom.sqf index 0e22a8dee..c349cdf98 100644 --- a/Missionframework/presets/players/custom.sqf +++ b/Missionframework/presets/players/custom.sqf @@ -37,6 +37,7 @@ KPLIB_b_mobileRespawn = "B_Truck_01_medical_F"; // This KPLIB_b_potato01 = "B_Heli_Transport_03_unarmed_F"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. KPLIB_b_crewUnit = "B_crew_F"; // This defines the crew for vehicles. KPLIB_b_heliPilotUnit = "B_Helipilot_F"; // This defines the pilot for helicopters. +KPLIB_b_crewStatic = "B_Soldier_F"; // This defines the crew for static weapons and light vehicles KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. KPLIB_b_logiTruck = "B_Truck_01_transport_F"; // These are the trucks which are used in the logistic convoy system.