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This will turn the local game into Realtime Online Multiplayer Game.
The mechanism (as per the current vision) will be as follows:
At a single point in time, there would be a 'Single Online Game' that can be played by anyone joining thereby.
(This is important to keep the firebase's free account usage in check, also to ensure a concentration of users in a single place.)
From Firebase Auth #8 We will get the User (authorized or guest).
A User would either be able to join the Online Game or they can also play locally.
If there is no online game being available, the first User will create the game themself (by clicking the Create Game button), this will create a game instance in DB, and other users visiting the homepage will directly get the Join Game button.
There would be no DB engagement during the game-play, and the data would only transfer at the end of the game, (There will be 30 seconds buffer time for the same, after the game).
Right after the Result screen for the Individual performance ends, the User will be displayed his Global performance and Ranks among all the participants of the game.
Some discussion needs to be done for the New Game mechanism, which will be updated as deduced.
The text was updated successfully, but these errors were encountered:
Major Issue
This will turn the local game into Realtime Online Multiplayer Game.
The mechanism (as per the current vision) will be as follows:
(This is important to keep the firebase's free account usage in check, also to ensure a concentration of users in a single place.)
Create Game
button), this will create a game instance in DB, and other users visiting the homepage will directly get theJoin Game
button.The text was updated successfully, but these errors were encountered: