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The C++ implementation currently uses reference-counting, which is relatively fast and simple, but can leak circular references.
Switch to another form of garbage collection to fix this problem and bring behavior in line with the C# implementation. Probably either mark-and-sweep, or Cheney's algorithm. The latter sounds like it might perform better, and is simple to implement; see: https://arxiv.org/pdf/1505.00017.pdf
The text was updated successfully, but these errors were encountered:
The C++ implementation currently uses reference-counting, which is relatively fast and simple, but can leak circular references.
Switch to another form of garbage collection to fix this problem and bring behavior in line with the C# implementation. Probably either mark-and-sweep, or Cheney's algorithm. The latter sounds like it might perform better, and is simple to implement; see:
https://arxiv.org/pdf/1505.00017.pdf
The text was updated successfully, but these errors were encountered: