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Releases: JoeStrout/Farmtronics

v1.0.8

10 Feb 03:42
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  • Bots once again regain full energy when you sleep.
  • Pressing the Page Up button no longer spawns a bot next to you.

v1.0.7

08 Feb 03:17
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  • bots can now be assigned a name (via bot.name)
  • bots no longer lose their inventory when picked up
  • tile information (e.g. from bot.ahead or Location.tile) now includes information about characters (including the player)
  • bots are no longer stackable

v1.0.6

01 Feb 22:19
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  • Fixed bug allowing bots to move through rocks, tree stumps, etc.
  • Bot UI can now be dragged: just click anywhere outside the screen or inventory, and drag. If your game view is big enough, this can let you position the UI so you can actually see your bot while giving it commands.
  • Added a new "invaders" demo in /sys/demo.
  • Bots now retain their energy value when you pick them up and put them back down. (NOTE: They still lose any inventory other than the starting tools! That will be fixed soonish.)

v1.0.5

27 Jan 21:37
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  • Trying to update/replace a value in the bot module now works.
  • When you pick up a bot, and then select it in your inventory to put it down somewhere nearby, a "ghost" image of it no longer appears at its old location.
  • In the text/code editor, typing on the very last row of the screen no longer causes visual errors until you hit return or scroll the text.
  • Fixed bot duplication glitch that often occurred when placing a bot from inventory to the ground.
  • The command line cursor no longer gets misplaced when you type a multi-line input at the bottom of the screen.

v1.0.4

25 Jan 21:39
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  • added bot.harvest command (harvests a crop if it's ready)
  • in tile info, crop details now include maxPhase and harvestable to help you know when a a crop is ready, plus name to tell you what the harvested product will be
  • item inventory info, for a watering can, now includes waterLeft and waterMax so the bot can tell how full its can is
  • key.pressed method now correctly reports state for most/all keys on the keyboard
  • editor has gotten some important work in preparation for clipboard support; for now, main difference is that you exit the editor with Control+Q rather than Control+X. (The Esc key also works.)

v1.0.3

19 Jan 20:30
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Fixes several issues with saving/loading, and problems caused when you pick up a working bot or leave the farm where a bot is working.

Farmtronics.zip

13 Jan 23:58
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Fixes an important (crashing) bug when you open the letter containing your first Farmtronics bot.
Also fixes a cosmetic issue in the code editor that would occur if you press Return after the last line of text.

Farmtronics.zip

13 Jan 20:12
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Fixes several issues discovered in version 1.0.0:

  • Now properly creates storage for the /usr disk, avoiding "invalid directory" errors.
  • toDo command no longer gets wiped out by the reset command.
  • version.host and version.buildDate are now properly filled in.
  • Added SMAPI update keys, so SMAPI can notify you when this mod is updated.

Farmtronics.zip

09 Jan 22:50
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First public beta of Farmtronics 1.0.