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scheduler.js
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const enableProfiling = false;
var taskQueue = [];
var timerQueue = [];
var maxSigned31BitInt = 1073741823;
// Times out immediately
var IMMEDIATE_PRIORITY_TIMEOUT = -1;
// Eventually times out
var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
var NORMAL_PRIORITY_TIMEOUT = 5000;
var LOW_PRIORITY_TIMEOUT = 10000;
// Never times out
var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt;
const ImmediatePriority = 99;
const UserBlockingPriority = 98;
const NormalPriority = 97;
const LowPriority = 96;
const IdlePriority = 95;
// NoPriority is the absence of priority. Also React-only.
const NoPriority = 90;
var taskIdCounter = 1;
var isHostCallbackScheduled = false;
var isHostTimeoutScheduled = false;
var isHostTimeoutScheduled = false;
var isPerformingWork = false;
var currentPriorityLevel = NormalPriority;
const enableSchedulerDebugging = false;
const enableIsInputPending = false;
var isSchedulerPaused = false;
const fakeCallbackNode = {};
let yieldInterval = 5;
let deadline = 0;
let isMessageLoopRunning = false;
let scheduledHostCallback = null;
let taskTimeoutID = -1;
let needsPaint = false;
let Scheduler_now;
const initialTime = Date.now();
if (typeof performance === "object" && typeof performance.now === "function") {
Scheduler_now = () => performance.now();
} else {
Scheduler_now = () => Date.now() - initialTime;
}
function scheduler_push(heap, node) {
const index = heap.length;
heap.push(node);
siftUp(heap, node, index);
}
function scheduler_peek(heap) {
const first = heap[0];
return first === undefined ? null : first;
}
function scheduler_pop(heap) {
const first = heap[0];
if (first !== undefined) {
const last = heap.pop();
if (last !== first) {
heap[0] = last;
siftDown(heap, last, 0);
}
return first;
} else {
return null;
}
}
function siftUp(heap, node, i) {
let index = i;
while (true) {
const parentIndex = (index - 1) >>> 1;
const parent = heap[parentIndex];
if (parent !== undefined && compare(parent, node) > 0) {
heap[parentIndex] = node;
heap[index] = parent;
index = parentIndex;
} else {
return;
}
}
}
function siftDown(heap, node, i) {
let index = i;
const length = heap.length;
while (index < length) {
const leftIndex = (index + 1) * 2 - 1;
const left = heap[leftIndex];
const rightIndex = leftIndex + 1;
const right = heap[rightIndex];
if (left !== undefined && compare(left, node) < 0) {
if (right != undefined && compare(right, left) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
heap[index] = left;
heap[leftIndex] = node;
index = leftIndex;
}
} else if (right !== undefined && compare(right, node) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
return;
}
}
}
function compare(a, b) {
// Compare sort index first, then task id.
const diff = a.sortIndex - b.sortIndex;
return diff !== 0 ? diff : a.id - b.id;
}
function getCurrentTime() {
if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
return now();
}
if (currentEventTime !== -1) {
return currentEventTime;
}
currentEventTime = now();
return currentEventTime;
}
function runWithPriority(priorityLevel, eventHandler) {
switch (priorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
case LowPriority:
case IdlePriority:
break;
default:
priorityLevel = NormalPriority;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}
const performWorkUntilDeadline = () => {
if (scheduledHostCallback !== null) {
const currentTime = getCurrentTime();
// Yield after `yieldInterval` ms, regardless of where we are in the vsync
// cycle. This means there's always time remaining at the beginning of
// the message event.
deadline = currentTime + yieldInterval;
const hasTimeRemaining = true;
try {
const hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
if (!hasMoreWork) {
isMessageLoopRunning = false;
scheduledHostCallback = null;
} else {
// If there's more work, schedule the next message event at the end
// of the preceding one.
port.postMessage(null);
}
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed.
port.postMessage(null);
throw error;
}
} else {
isMessageLoopRunning = false;
}
// Yielding to the browser will give it a chance to paint, so we can
// reset this.
needsPaint = false;
};
const channel = new MessageChannel();
const port = channel.port2;
channel.port1.onmessage = performWorkUntilDeadline;
function requestHostCallback(callback) {
scheduledHostCallback = callback;
if (!isMessageLoopRunning) {
isMessageLoopRunning = true;
port.postMessage(null);
}
}
function cancelHostCallback() {
scheduledHostCallback = null;
}
function cancelHostTimeout() {
clearTimeout(taskTimeoutID);
taskTimeoutID = -1;
}
function requestHostTimeout(callback, ms) {
taskTimeoutID = setTimeout(() => {
callback(getCurrentTime());
}, ms);
}
function Scheduler_scheduleCallback(priorityLevel, callback, options) {
var currentTime = getCurrentTime();
var startTime;
var timeout;
if (typeof options === "object" && options !== null) {
var delay = options.delay;
if (typeof delay === "number" && delay > 0) {
startTime = currentTime + delay;
} else {
startTime = currentTime;
}
timeout =
typeof options.timeout === "number"
? options.timeout
: timeoutForPriorityLevel(priorityLevel);
} else {
timeout = timeoutForPriorityLevel(priorityLevel);
startTime = currentTime;
}
var expirationTime = startTime + timeout;
var newTask = {
id: taskIdCounter++,
callback,
priorityLevel,
startTime,
expirationTime,
sortIndex: -1,
};
if (startTime > currentTime) {
// This is a delayed task.
newTask.sortIndex = startTime;
scheduler_push(timerQueue, newTask);
if (
scheduler_peek(taskQueue) === null &&
newTask === scheduler_peek(timerQueue)
) {
// All tasks are delayed, and this is the task with the earliest delay.
if (isHostTimeoutScheduled) {
// Cancel an existing timeout.
cancelHostTimeout();
} else {
isHostTimeoutScheduled = true;
}
// Schedule a timeout.
requestHostTimeout(handleTimeout, startTime - currentTime);
}
} else {
newTask.sortIndex = expirationTime;
scheduler_push(taskQueue, newTask);
// Schedule a host callback, if needed. If we're already performing work,
// wait until the next time we yield.
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
return newTask;
}
function Scheduler_getCurrentPriorityLevel() {
return currentPriorityLevel;
}
function Scheduler_cancelCallback(task) {
if (enableProfiling) {
if (task.isQueued) {
const currentTime = getCurrentTime();
markTaskCanceled(task, currentTime);
task.isQueued = false;
}
}
// Null out the callback to indicate the task has been canceled. (Can't
// remove from the queue because you can't remove arbitrary nodes from an
// array based heap, only the first one.)
task.callback = null;
}
function timeoutForPriorityLevel(priorityLevel) {
switch (priorityLevel) {
case ImmediatePriority:
return IMMEDIATE_PRIORITY_TIMEOUT;
case UserBlockingPriority:
return USER_BLOCKING_PRIORITY_TIMEOUT;
case IdlePriority:
return IDLE_PRIORITY_TIMEOUT;
case LowPriority:
return LOW_PRIORITY_TIMEOUT;
case NormalPriority:
default:
return NORMAL_PRIORITY_TIMEOUT;
}
}
function handleTimeout(currentTime) {
isHostTimeoutScheduled = false;
advanceTimers(currentTime);
if (!isHostCallbackScheduled) {
if (scheduler_peek(taskQueue) !== null) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
} else {
const firstTimer = scheduler_peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
}
}
}
let _timeoutID = null;
let _callback = null;
function _flushCallback() {
if (_callback !== null) {
try {
const currentTime = getCurrentTime();
const hasRemainingTime = true;
_callback(hasRemainingTime, currentTime);
_callback = null;
} catch (e) {
setTimeout(_flushCallback, 0);
throw e;
}
}
}
function scheduleSyncCallback(callback) {
// scheduler_push this callback into an internal queue. We'll flush these either in
// the next tick, or earlier if something calls `flushSyncCallbackQueue`.
if (syncQueue === null) {
syncQueue = [callback];
// Flush the queue in the next tick, at the earliest.
immediateQueueCallbackNode = Scheduler_scheduleCallback(
Scheduler_ImmediatePriority,
flushSyncCallbackQueueImpl
);
} else {
// scheduler_push onto existing queue. Don't need to schedule a callback because
// we already scheduled one when we created the queue.
syncQueue.push(callback);
}
return fakeCallbackNode;
}
function flushWork(hasTimeRemaining, initialTime) {
if (enableProfiling) {
markSchedulerUnsuspended(initialTime);
}
// We'll need a host callback the next time work is scheduled.
isHostCallbackScheduled = false;
if (isHostTimeoutScheduled) {
// We scheduled a timeout but it's no longer needed. Cancel it.
isHostTimeoutScheduled = false;
cancelHostTimeout();
}
isPerformingWork = true;
const previousPriorityLevel = currentPriorityLevel;
try {
if (enableProfiling) {
try {
return workLoop(hasTimeRemaining, initialTime);
} catch (error) {
if (currentTask !== null) {
const currentTime = getCurrentTime();
markTaskErrored(currentTask, currentTime);
currentTask.isQueued = false;
}
throw error;
}
} else {
// No catch in prod codepath.
return workLoop(hasTimeRemaining, initialTime);
}
} finally {
currentTask = null;
currentPriorityLevel = previousPriorityLevel;
isPerformingWork = false;
if (enableProfiling) {
const currentTime = getCurrentTime();
markSchedulerSuspended(currentTime);
}
}
}
function markTaskRun() {}
function markTaskYield() {}
function workLoop(hasTimeRemaining, initialTime) {
let currentTime = initialTime;
advanceTimers(currentTime);
currentTask = scheduler_peek(taskQueue);
while (
currentTask !== null &&
!(enableSchedulerDebugging && isSchedulerPaused)
) {
if (
currentTask.expirationTime > currentTime &&
(!hasTimeRemaining || shouldYieldToHost())
) {
// This currentTask hasn't expired, and we've reached the deadline.
break;
}
const callback = currentTask.callback;
if (callback !== null) {
currentTask.callback = null;
currentPriorityLevel = currentTask.priorityLevel;
const didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
markTaskRun(currentTask, currentTime);
const continuationCallback = callback(didUserCallbackTimeout);
currentTime = getCurrentTime();
if (typeof continuationCallback === "function") {
currentTask.callback = continuationCallback;
markTaskYield(currentTask, currentTime);
} else {
if (enableProfiling) {
markTaskCompleted(currentTask, currentTime);
currentTask.isQueued = false;
}
if (currentTask === scheduler_peek(taskQueue)) {
scheduler_pop(taskQueue);
}
}
advanceTimers(currentTime);
} else {
scheduler_pop(taskQueue);
}
currentTask = scheduler_peek(taskQueue);
}
// Return whether there's additional work
if (currentTask !== null) {
return true;
} else {
const firstTimer = scheduler_peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
return false;
}
}
function advanceTimers(currentTime) {
// Check for tasks that are no longer delayed and add them to the queue.
let timer = scheduler_peek(timerQueue);
while (timer !== null) {
if (timer.callback === null) {
// Timer was cancelled.
scheduler_pop(timerQueue);
} else if (timer.startTime <= currentTime) {
// Timer fired. Transfer to the task queue.
scheduler_pop(timerQueue);
timer.sortIndex = timer.expirationTime;
scheduler_push(taskQueue, timer);
if (enableProfiling) {
markTaskStart(timer, currentTime);
timer.isQueued = true;
}
} else {
// Remaining timers are pending.
return;
}
timer = scheduler_peek(timerQueue);
}
}
function shouldYieldToHost() {
return getCurrentTime() >= deadline;
}
function unstable_shouldYield() {
const currentTime = getCurrentTime();
advanceTimers(currentTime);
const firstTask = scheduler_peek(taskQueue);
return (
(firstTask !== currentTask &&
currentTask !== null &&
firstTask !== null &&
firstTask.callback !== null &&
firstTask.startTime <= currentTime &&
firstTask.expirationTime < currentTask.expirationTime) ||
shouldYieldToHost()
);
}
const Scheduler_shouldYield = unstable_shouldYield;