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These should be unique to the ship type. Each having it's own weapon style... but different from any player weapons. Larger enemies should have multiple types of attack (for instance, a boss might fire cannons, and lasers)
Player Weapons
Implemented
❗️ = needs refining
Unimplemented
Sine wave projectile
flys to nearest enemy after X amount of time
Same as cannon but different directions
Uses all of the ships shield energy dealing lots of damage in vicinity
Small projectiles that fire automatically to the nearest enemy, giving small damage
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