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As the title says, could you implement ablility to upload games to server ? it could allow clients to share their games (when the admin give a correct role ). it could be a great and very needed feature.
Furthermore, that's not absolutely required but emulator. js couls also allow to play online or with any client withour the absolute need to download locally each rom... Each player could chose to launch his rom through his own emulator or emulator.js natively preconfigured...
Also, giving the ability to host the server under windows binary would greatly help... Sharing big windows hard drives through samba in docker is a nightmare that I still didn't resolved
The text was updated successfully, but these errors were encountered:
Regarding Emulator.js, that is actually already pretty high on the list of priorities right now. Once fullscreen mode and save syncing are implemented, that's next up!
Uploading games to server is something I am still considering. There are certain constraints that make this less exciting to me -- but I believe I have worked out a good enough solution. I cannot say when work on that will start quite yet, however.
You could try building the service locally on windows via cargo, if you're up to it. There is a brief mention of this in the README.
First, thank for your hard work !
As the title says, could you implement ablility to upload games to server ? it could allow clients to share their games (when the admin give a correct role ). it could be a great and very needed feature.
Furthermore, that's not absolutely required but emulator. js couls also allow to play online or with any client withour the absolute need to download locally each rom... Each player could chose to launch his rom through his own emulator or emulator.js natively preconfigured...
Also, giving the ability to host the server under windows binary would greatly help... Sharing big windows hard drives through samba in docker is a nightmare that I still didn't resolved
The text was updated successfully, but these errors were encountered: