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Changelog.txt
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Version 2.0.0
- Updated to work with Pack[OP]dater
- Added mods:
- CoFH Core (3.0.3B4)
- Thaumcraft Mob Aspects (2A)
- BiblioWoods for Biomes 'O Plenty (1.9)
- Updated mods:
- AppleCore (1.0.2 -> 1.1.0)
- BetterStorage (0.13.0.125 -> 0.13.1.126)
- BiblioCraft (0.10.2 -> 1.10.4)
- Biomes 'O Plenty (2.1.0.1164 -> 2.1.0.1338)
- CodeChickenCore (1.0.4.29 -> 1.0.6.43)
- Gany's Surface (1.10.0 -> 1.11.1)
- Not Enough Items (1.0.3.74 -> 1.0.4.107)
- Player API (1.2 -> 1.3)
- Render Player API (1.3 -> 1.4)
- Smart Moving (15.3 -> 15.5)
- Special Mobs (3.0.3 -> 3.1.1)
- Added optional mods:
- MumbleLink (was included by default)
- FastCraft (1.21)
- Better Foliage (1.0.13)
- Inventory Tweaks (1.59)
- Mouse Tweaks (2.4.4)
- Removed Smart Core (included in Smart Moving)
- Config changes:
- Disable BOP's "only spawn on beaches" option
- Decreased idle, sneak and sprint hunger loss
- Made some special mobs rarer (especially cave spider ones)
- Disabled Origin Valley and Xeric Shrubland biomes
- Disabled Vanilla and mod ore generation
- CoFH Core:
- Trees grow about twice as slowly
- Ores spawn less frequently, but in bigger chunks
- Ores sometimes spawn in large clusters
- Diamond clusters containing emeralds spawn in mountain and hilly biomes
- Thaumcraft shard clusters spawn in magical biomes
- Huge ore deposites (for some ore types >500 ores) spawn
extremely rarely for coal, copper, zinc, iron and gold
- Specific Thaumcraft shards only spawn in specific biomes
- Air: Plains, hills, sparse biomes
- Fire: Hot, sandy, savanna biomes
- Water: Water, wet, swamp biomes
- Earth: Forest, dense, lush biomes
- Order: Cold, snowy, coniferous, mesa biomes
- Entropy: Dead, spooky, sparse, wasteland biomes
- Biomes O' Plenty gems only spawn in specific biomes
- Ruby: Hot, sandy biomes
- Peridot: Plains biomes
- Topaz: Jungle biomes
- Tanzanite: Cold, snowy biomes
- Malachite: Forest biomes
- Sapphire: Swamp, wet biomes
- Amber: Water, ocean, river biomes
- Recipe changes:
- Lunchbag recipe now uses 6 paper
- Lunchbox recipe now uses 6 iron and 1 level
- Added reversal recipe for sticky piston
- Amethyst is now craftable, though resulting tools
and armor are not enchantable in enchantment table
- Enderporter recipe now requires 10 levels
Version 1.1.0
- Disabled mother spider (too much health + regeneration, not fun)
- Changed hopper recipe to use 3x iron, 2x iron plates, 1x brass turbine, 1x crate
- Changed planks + axe recipe to yield 4 sticks instead of 6
- Allowed the following items to stack: Doors 4x, Potions 3x
- Flaxbeard's Steam Power
- This has a config file?! Disabled items instead of using MineTweaker
- Steam tools:
- Removed unbreaking enchantment, increased durability instead
- Increase XP cost from 16 & 12 to 32 & 24
- Smart Moving:
- Very low food will still regenerate exhaustion
- Sprinting should use less exhaustion
- Sprint-jumping should use more exhaustion
- Roguelike Dungeons:
- Decrease spawn frequency (shouldn't be that easy to find)
- Disable generous loot (no anvils, enchanting tables, brewing stands, ...)
- Slightly less rooms per dungeon and some other changes
Version 1.0.0
- Initial release