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The texture/effect brightness of weapon projectiles increases with the frame rate, causing them to look very bright at high frame rates.
The volume level of the weapon sound effects also increases with frame rate, making them very loud when the frame rate is high.
Tested at 120 to 360 FPS. (Requires increasing com_maxfps cvar) Also, if frame rate is higher than 333 FPS, player hand and weapon movement/swaying animation in first person becomes very slow. (Tested at 500 FPS)
I would like to try to fix this, but I am not sure which section of code causes this.
The text was updated successfully, but these errors were encountered:
They aren't brighter per-se. The original assets contain an issue that causes multiple copies of primitives to be rendered at higher fps. Not really a new issue. Sounds probably should not be louder but they are generated by the effects so also probably just playing more overlapping, not 100% sure though.
OS: Windows 10 (Latest)
Multiplayer
The texture/effect brightness of weapon projectiles increases with the frame rate, causing them to look very bright at high frame rates.
The volume level of the weapon sound effects also increases with frame rate, making them very loud when the frame rate is high.
Tested at 120 to 360 FPS. (Requires increasing com_maxfps cvar) Also, if frame rate is higher than 333 FPS, player hand and weapon movement/swaying animation in first person becomes very slow. (Tested at 500 FPS)
I would like to try to fix this, but I am not sure which section of code causes this.
The text was updated successfully, but these errors were encountered: