Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Jedi Outcast Weather Problems #1104

Open
marigi64 opened this issue Sep 28, 2021 · 3 comments
Open

Jedi Outcast Weather Problems #1104

marigi64 opened this issue Sep 28, 2021 · 3 comments

Comments

@marigi64
Copy link

Not a huge deal but thought I'd bring it up.

For OpenJO, weather effects seem to not work very consistently with wind missing and rain/snow sometimes passing through geometry. This is apparent in yavin_swamp and the demo map.

Saving then loading also seems to cause weather to clip through all geometry.

@MoritzJT
Copy link

MoritzJT commented Dec 1, 2023

Might be fixable with a .ent overlay or a patched .bsp and misc_bsp that delivers those, so the inside / outside brushes get evaluated again.

@ensiform
Copy link
Member

ensiform commented Dec 2, 2023

Might be fixable with a .ent overlay or a patched .bsp and misc_bsp that delivers those, so the inside / outside brushes get evaluated again.

If this issue differs from the original engine weather then I think using overrides is not the solution, and that there's a bug in the rendering

@SilentMRG
Copy link

I don't know if this helps, but when I arrived in Yavin, I noticed in the console that he tried to load a file related to the "weather", and when he couldn't find this file he created one in the OpenJO folder in "Documents\My Games\OpenJO\base\maps ", the file in question is this: maps.zip

Then something like "unable to locate weather zones" appeared on the console. What I understand is that it creates the file when it cannot find it (obviously), but, for some reason, the source port cannot apply the effects correctly, which ends up being a partial effects application.

Rain is present at this stage and I didn't see anything crossing the gemometry, however, the effect of the wind is absent, so the raindrops always fall in the same direction, that is, vertically, the correct effect would be rain to change the position according to the character's movement and also according to the camera position. This would be like the "wind" effect interfering with raindrops. At least that's what I remember when I played the vanilla version years ago.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants