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Oh, damn, I hadn't realized how much progress you'd all made, well done! I'd say just take whatever you find useful in my code and rename it as you see fit to match your existing style and conventions. Over time as I get the chance I'll start converting over to whatever you all decide to name things. As for sharing, I'll offer what I can, but I really doubt I have anything to add that you haven't already discovered on your own. Groups like yours make it clear I'm violently out of my depth when it comes to tinkering with this stuff, and I don't foresee having much in the way of a contribution to make. If I stumble over anything useful I'll be sure to let you know, though! |
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There is a group that tries to decompile Silent Hill.
It may be a good point to share and unify findings.
I see that a lot of your found offsets in the RAM in here
Are documented here as offsets and here as structs (namely as
SysWorkandGameWork).I also tried to unify your findings and ours in my binary template, but it is still a lot of work.
Maybe we could unify our variable names so they look more unified and less confusing? And share what you have found, and we share what we have found?
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