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Duality_1411324-1422549.html
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<!DOCTYPE html>
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<head>
<title>Hoboleaks: Duality_Previous (Build: 1411324) to Duality_Next (Build: 1422549)</title>
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<meta name="title" content="Client Comparison: Duality_Previous (Build: 1411324) to Duality_Next (Build: 1422549) | Hoboleaks">
<meta name="description" content="Generated @ 2018-11-19 11:29:53 EVE Time">
<meta name="og:title" content="Hoboleaks: Duality_Previous (Build: 1411324) -> Duality_Next (Build: 1422549)">
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<body>
<a href="/">
<img class="homeButton" src="sitehome.jpg"/>
</a>
<p class="about"><a class="about" href="/about.html">About</a></p>
<p class="sde"><a class="sde" href="http://sde.hoboleaks.space/">TQ SDE Complements</a></p>
<span class="quote">"A WARWARGARBL" - CCP Falcon</span>
<h1 class="no-bottom-margin">Comparing <span title="Release Name: EVE-2018-IRPA
Build Date: Timestamp not available">Duality_Previous (Build: 1411324)</span> to <span title="Release Name: EVE-2018-IRPA
Build Date: Timestamp not available">Duality_Next (Build: 1422549)</span> </h1>
<noscript>
<nobr>
<p class="mini">Generated @ 2018-11-19 11:29:53 EVE Time (UTC)</p>
<p class="scriptnotify" style="display:inline;">You've disabled javascript. This made the menu so sad that it self-destructed. I hope you're happy now.</p>
<p class="scriptnotifysmaller" style="display:inline;">You monster.</p>
</nobr>
<p class="scriptnotifysmall">This page should still kinda work though.</p>
</noscript>
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<p class="mini">Note: Duality is only temporarily tracked, as it normally only contains very delayed Singularity changes.</p>
<p class="mini" style="margin-top: 5px; margin-bottom: 3px;">Est. patch size: 205mb</p>
<!--<p class="kindasmall">Click the categories below to expand them! ALT-click entries to highlight for sharing.</p>-->
<a href="https://www.eveonline.com/article/pfxayl/tranquility-serenity-and-singularity-an-update"><p class="no-top-margin">Please take a moment to read this recent dev blog from CCP Falcon regarding some of the changes coming to Singularity.</p></a>
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<details id="newitems">
<summary class="selectParent bigsum">New Items (12 Entries)</summary>
<details>
<summary class="smallsum" onClick="selectText('newItemsNotepad')">Show/Hide EVE notepad list for in-game viewing.</summary><div class="simplebox" id="newItemsNotepad"><url=showinfo:49720>Structure EXERT Conduit Coupler</url><br><url=showinfo:49721>Structure EXERT Conduit Coupler Blueprint</url><br><url=showinfo:49746>Small Navy Ammunition Crate</url><br><url=showinfo:49748>Large Faction Ammunition Crate</url><br><url=showinfo:49749>Impetus Potency-50 Glamourex Booster</url><br><url=showinfo:49750>Gila Abyssal Afterglow SKIN (Permanent)</url><br><url=showinfo:49751>Gila Abyssal Firestorm SKIN (Permanent)</url><br><url=showinfo:49752>Gila Abyssal Thunderstorm SKIN (Permanent)</url><br><url=showinfo:49756>25,000 Skill Points</url><br><url=showinfo:49757>ENV_Abyssal_PVP_pillar_s1_01a</url><br><url=showinfo:49758>ENV_Abyssal_PVP_crystal_s1_01a</url><br><url=showinfo:49766>pvp_weather_1</url><br></div></details>
<table>
<tr>
<th>Icon</th>
<th>TypeID & Name</th>
<th>Description</th>
<th>Group</th>
<th>Attributes</th>
</tr>
<tr class="selectable" id="cid-1">
<td><img src="https://resources.eveonline.com/c8/c8afd000925441fd_c8dd513e55a639a6118a368b18fee192" style="max-width:64px;max-height:64px;"></td>
<td>49720 - <b>Structure EXERT Conduit Coupler</b></td>
<td style="max-width: 500px;">A novel structure component developed by the Upwell Consortium and used in the construction of faster-than-light transport devices such as jump gates.<br><br>The EXERT Conduit Coupler is derived from experiments based on analysis of Triglavian spatiotemporal filament and conduit gate technology. While replication of Triglavian FTL transport technology has proved challenging, a method of enhancing the establishment of stable wormhole links between point-to-point devices, like jump gates, has been developed using the so-called "exotic entangled reaction transmission" principle.<br><br>The EXERT Conduit Coupler has been integrated into the improved jump gate technology offered by Upwell to capsuleer end-users.</td>
<td style="max-width: 250px;">Structure Components</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 14 attributes.</summary> <b>descriptionID:</b> 543478<br> <b>typeID:</b> 49720<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>typeNameID:</b> 543320<br> <b>iconID:</b> 22075<br> <b>basePrice:</b> 22500000.0<br> <b>marketGroupID:</b> 1865 (Structure Components)<br> <b>Volume:</b> 3000.0<br> <b>radius:</b> 1.0<br> <b>published:</b> True<br> <b>Mass:</b> 10000.0<br> <b>groupID:</b> 536<br> <b>portionSize:</b> 1<br></details></td>
</tr>
<tr class="selectable" id="cid-2">
<td>
<div class="imageWrapper">
<img class="overlayImage" src="https://resources.eveonline.com/3e/3e9a564a6a3edb96_45518159d7ae1ce0cb4e80242e22b44b" style="max-width:64px;max-height:64px;">
<img class="overlayImage" src="https://resources.eveonline.com/c8/c8afd000925441fd_c8dd513e55a639a6118a368b18fee192" style="max-width:64px;max-height:64px;">
</div></td>
<td>49721 - <b>Structure EXERT Conduit Coupler Blueprint</b></td>
<td style="max-width: 500px;">No Description</td>
<td style="max-width: 250px;">Construction Component Blueprints</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 12 attributes.</summary> <b>typeID:</b> 49721<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>typeNameID:</b> 543321<br> <b>basePrice:</b> 200000000.0<br> <b>marketGroupID:</b> 1913 (Structure Components)<br> <b>Volume:</b> 0.01<br> <b>radius:</b> 1.0<br> <b>published:</b> True<br> <b>Mass:</b> 0.0<br> <b>groupID:</b> 447<br> <b>portionSize:</b> 1<br></details></td>
</tr>
<tr class="selectable" id="cid-3">
<td><img src="https://resources.eveonline.com/4e/4e4496b3ca3de786_da9bfc82c523258f3b7f9da6bcb60f4a" style="max-width:64px;max-height:64px;"></td>
<td>49746 - <b>Small Navy Ammunition Crate</b></td>
<td style="max-width: 500px;">This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race.</td>
<td style="max-width: 250px;">Special Edition Commodities</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 14 attributes.</summary> <b>descriptionID:</b> 543581<br> <b>typeID:</b> 49746<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>typeNameID:</b> 543376<br> <b>iconID:</b> 1666<br> <b>basePrice:</b> 0.0<br> <b>metaGroupID:</b> 19<br> <b>Volume:</b> 2.0<br> <b>radius:</b> 1.0<br> <b>published:</b> True<br> <b>Mass:</b> 1.0<br> <b>groupID:</b> 1194<br> <b>portionSize:</b> 1<br></details></td>
</tr>
<tr class="selectable" id="cid-4">
<td><img src="https://resources.eveonline.com/4e/4e4496b3ca3de786_da9bfc82c523258f3b7f9da6bcb60f4a" style="max-width:64px;max-height:64px;"></td>
<td>49748 - <b>Large Faction Ammunition Crate</b></td>
<td style="max-width: 500px;">This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race.</td>
<td style="max-width: 250px;">Special Edition Commodities</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 14 attributes.</summary> <b>descriptionID:</b> 543580<br> <b>typeID:</b> 49748<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>typeNameID:</b> 543400<br> <b>iconID:</b> 1666<br> <b>basePrice:</b> 0.0<br> <b>metaGroupID:</b> 19<br> <b>Volume:</b> 4.0<br> <b>radius:</b> 1.0<br> <b>published:</b> True<br> <b>Mass:</b> 0.1<br> <b>groupID:</b> 1194<br> <b>portionSize:</b> 1<br></details></td>
</tr>
<tr class="selectable" id="cid-5">
<td><img src="https://resources.eveonline.com/d9/d953f32e89a23693_00ae7058fcd82d1e0e5b1e1b3c23fb27" style="max-width:64px;max-height:64px;"></td>
<td>49749 - <b>Impetus Potency-50 Glamourex Booster</b></td>
<td style="max-width: 500px;">Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.<br><br>Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.</td>
<td style="max-width: 250px;">Booster</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 20 attributes.</summary> <b>descriptionID:</b> 543511<br> <b>typeID:</b> 49749<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>typeNameID:</b> 543407<br> <b>iconID:</b> 21841<br> <b>basePrice:</b> 32768.0<br> <b>metaGroupID:</b> 19<br> <b>Volume:</b> 1.0<br> <b>radius:</b> 1.0<br> <b>published:</b> True<br> <b>Mass:</b> 1.0<br> <b>groupID:</b> 303<br> <b>portionSize:</b> 1<br> <b>Social Mutator:</b> 50.0<br> <b>Booster Duration:</b> 86400000.0<br> <b>requiredSkill1Level:</b> 1.0<br> <b>Primary Skill required:</b> 3355.0<br> <b>Social Bonus:</b> 50.0<br> <b>Booster Slot:</b> 13.0<br></details></td>
</tr>
<tr class="selectable" id="cid-6">
<td><img src="https://resources.eveonline.com/9b/9bce02b629855135_9453b93193f2ccaa69c384343d7233b1" style="max-width:64px;max-height:64px;"></td>
<td>49750 - <b>Gila Abyssal Afterglow SKIN (Permanent)</b></td>
<td style="max-width: 500px;">Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed.</td>
<td style="max-width: 250px;">Permanent SKIN</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 26 attributes.</summary> <b>descriptionID:</b> 543491<br> <b>typeID:</b> 49750<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>raceID:</b> 1<br> <b>typeNameID:</b> 543445<br> <b>basePrice:</b> 0.0<br> <b>marketGroupID:</b> 2030 (Pirate Faction)<br> <b>Volume:</b> 0.01<br> <b>radius:</b> 1.0<br> <b>published:</b> True<br> <b>Mass:</b> 0.0<br> <b>groupID:</b> 1950<br> <b>portionSize:</b> 1<br> <b>skin_internalName:</b> Gila Abyssal Afterglow<br> <b>skin_skinMaterialID:</b> 336<br> <b>skin_isSingleUse:</b> False<br> <b>skin_isStructureSkin:</b> False<br> <b>skin_skinDescription:</b> 543488<br> <b>skin_visibleSerenity:</b> False<br> <b>skin_skinID:</b> 5784<br> <b>skin_allowCCPDevs:</b> True<br> <b>skin_visibleTranquility:</b> True<br> <b>skin_duration:</b> -1<br> <b>skin_types:</b> [17715]<br> <b>skin_licenseTypeID:</b> 49750<br></details><b>Extra Skin Attributes:</b><br><b>Applies to:</b> Gila <br><b>isSingleUse:</b> False</b> <br><b>visibleTranquility:</b> True</b> <br><b>visibleSerenity:</b> False</b> <br><b>duration:</b> -1</b></td>
</tr>
<tr class="selectable" id="cid-7">
<td><img src="https://resources.eveonline.com/19/19fbb6be6cd2eff4_fceb0dda992a9e35a36ec43500d3a4a5" style="max-width:64px;max-height:64px;"></td>
<td>49751 - <b>Gila Abyssal Firestorm SKIN (Permanent)</b></td>
<td style="max-width: 500px;">Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.</td>
<td style="max-width: 250px;">Permanent SKIN</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 26 attributes.</summary> <b>descriptionID:</b> 543490<br> <b>typeID:</b> 49751<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>raceID:</b> 1<br> <b>typeNameID:</b> 543446<br> <b>basePrice:</b> 0.0<br> <b>marketGroupID:</b> 2030 (Pirate Faction)<br> <b>Volume:</b> 0.01<br> <b>radius:</b> 1.0<br> <b>published:</b> True<br> <b>Mass:</b> 0.0<br> <b>groupID:</b> 1950<br> <b>portionSize:</b> 1<br> <b>skin_internalName:</b> Gila Abyssal Firestorm<br> <b>skin_skinMaterialID:</b> 337<br> <b>skin_isSingleUse:</b> False<br> <b>skin_isStructureSkin:</b> False<br> <b>skin_skinDescription:</b> 543487<br> <b>skin_visibleSerenity:</b> False<br> <b>skin_skinID:</b> 5785<br> <b>skin_allowCCPDevs:</b> True<br> <b>skin_visibleTranquility:</b> True<br> <b>skin_duration:</b> -1<br> <b>skin_types:</b> [17715]<br> <b>skin_licenseTypeID:</b> 49751<br></details><b>Extra Skin Attributes:</b><br><b>Applies to:</b> Gila <br><b>isSingleUse:</b> False</b> <br><b>visibleTranquility:</b> True</b> <br><b>visibleSerenity:</b> False</b> <br><b>duration:</b> -1</b></td>
</tr>
<tr class="selectable" id="cid-8">
<td><img src="https://resources.eveonline.com/ff/ff1823099bf76d7b_bf9449f17297920a4c6ae5db95894077" style="max-width:64px;max-height:64px;"></td>
<td>49752 - <b>Gila Abyssal Thunderstorm SKIN (Permanent)</b></td>
<td style="max-width: 500px;">Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed.</td>
<td style="max-width: 250px;">Permanent SKIN</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 26 attributes.</summary> <b>descriptionID:</b> 543489<br> <b>typeID:</b> 49752<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>raceID:</b> 1<br> <b>typeNameID:</b> 543447<br> <b>basePrice:</b> 0.0<br> <b>marketGroupID:</b> 2030 (Pirate Faction)<br> <b>Volume:</b> 0.01<br> <b>radius:</b> 1.0<br> <b>published:</b> True<br> <b>Mass:</b> 0.0<br> <b>groupID:</b> 1950<br> <b>portionSize:</b> 1<br> <b>skin_internalName:</b> Gila Abyssal Thunderstorm<br> <b>skin_skinMaterialID:</b> 338<br> <b>skin_isSingleUse:</b> False<br> <b>skin_isStructureSkin:</b> False<br> <b>skin_skinDescription:</b> 543486<br> <b>skin_visibleSerenity:</b> False<br> <b>skin_skinID:</b> 5786<br> <b>skin_allowCCPDevs:</b> True<br> <b>skin_visibleTranquility:</b> True<br> <b>skin_duration:</b> -1<br> <b>skin_types:</b> [17715]<br> <b>skin_licenseTypeID:</b> 49752<br></details><b>Extra Skin Attributes:</b><br><b>Applies to:</b> Gila <br><b>isSingleUse:</b> False</b> <br><b>visibleTranquility:</b> True</b> <br><b>visibleSerenity:</b> False</b> <br><b>duration:</b> -1</b></td>
</tr>
<tr class="selectable" id="cid-9">
<td><img src="https://resources.eveonline.com/06/067d5c1e2728dda5_84b76b0cfa8ffb8f3fdbb2b7329b1ee9" style="max-width:64px;max-height:64px;"></td>
<td>49756 - <b>25,000 Skill Points</b></td>
<td style="max-width: 500px;">Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.</td>
<td style="max-width: 250px;">Commodities</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 13 attributes.</summary> <b>descriptionID:</b> 543594<br> <b>typeID:</b> 49756<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>typeNameID:</b> 543593<br> <b>iconID:</b> 22076<br> <b>basePrice:</b> 0.0<br> <b>Volume:</b> 0.0<br> <b>radius:</b> 1.0<br> <b>published:</b> False<br> <b>Mass:</b> 0.0<br> <b>groupID:</b> 526<br> <b>portionSize:</b> 1<br></details></td>
</tr>
<tr class="selectable" id="cid-10">
<td><img src="https://resources.eveonline.com/27/27250795f876357d_e471935118871052ef3aa9ff46a13bf2" style="max-width:64px;max-height:64px;"></td>
<td>49757 - <b>ENV_Abyssal_PVP_pillar_s1_01a</b></td>
<td style="max-width: 500px;">No Description</td>
<td style="max-width: 250px;">Non-Interactable Object</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 13 attributes.</summary> <b>typeID:</b> 49757<br> <b>graphicID:</b> 10026<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>typeNameID:</b> 543597<br> <b>basePrice:</b> 0.0<br> <b>Volume:</b> 0.0<br> <b>soundID:</b> 20867<br> <b>radius:</b> 1.0<br> <b>published:</b> False<br> <b>Mass:</b> 0.0<br> <b>groupID:</b> 1975<br> <b>portionSize:</b> 1<br></details></td>
</tr>
<tr class="selectable" id="cid-11">
<td><img src="https://resources.eveonline.com/27/27250795f876357d_e471935118871052ef3aa9ff46a13bf2" style="max-width:64px;max-height:64px;"></td>
<td>49758 - <b>ENV_Abyssal_PVP_crystal_s1_01a</b></td>
<td style="max-width: 500px;">No Description</td>
<td style="max-width: 250px;">Non-Interactable Object</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 13 attributes.</summary> <b>typeID:</b> 49758<br> <b>graphicID:</b> 10026<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>typeNameID:</b> 543598<br> <b>basePrice:</b> 0.0<br> <b>Volume:</b> 0.0<br> <b>soundID:</b> 20868<br> <b>radius:</b> 1.0<br> <b>published:</b> False<br> <b>Mass:</b> 0.0<br> <b>groupID:</b> 1975<br> <b>portionSize:</b> 1<br></details></td>
</tr>
<tr class="selectable" id="cid-12">
<td><img src="https://image.testeveonline.com/type/1_64.png" style="max-width:64px;max-height:64px;"></td>
<td>49766 - <b>pvp_weather_1</b></td>
<td style="max-width: 500px;">No Description</td>
<td style="max-width: 250px;">Non-Interactable Object</td>
<td width="300px"><details>
<summary class="smallsum">Click to toggle showing the 21 attributes.</summary> <b>typeID:</b> 49766<br> <b>Capacity:</b> 0.0<br> <b>isDynamicType:</b> False<br> <b>typeNameID:</b> 543644<br> <b>basePrice:</b> 0.0<br> <b>Volume:</b> 0.0<br> <b>radius:</b> 1.0<br> <b>published:</b> False<br> <b>Mass:</b> 0.0<br> <b>groupID:</b> 1975<br> <b>portionSize:</b> 1<br> <b>Untargetable:</b> 1.0<br> <b>warfareBuff2ID:</b> 93.0<br> <b>warfareBuff3ID:</b> 95.0<br> <b>warfareBuff3Value:</b> 25.0<br> <b>warfareBuff2Value:</b> 25.0<br> <b>warfareBuff4ID:</b> 99.0<br> <b>Optimal Range:</b> 2000000.0<br> <b>warfareBuff4Value:</b> 25.0<br> <b>warfareBuff1ID:</b> 90.0<br> <b>warfareBuff1Value:</b> 25.0<br></details></td>
</tr>
</table>
</details>
<details id="removeditems">
<summary class="selectParent bigsum_disabled" onclick="return false">Removed Items (0 Entries)</summary>
<p class="kindasmall">Please note that a "removed" item usually means the item was just not yet added to the "newer" build.</p>
<table>
<tr>
<th>TypeID & Name</th>
<th>Description</th>
<th>Group</th>
<th>Attributes</th>
</tr>
</table>
</details>
<br>
<details id="changedblueprints">
<summary class="selectParent bigsum">Changed Blueprints (5 Entries)</summary>
<table>
<tr>
<th>Blueprint Name</th>
<th>Old BP Data</th>
<th>New BP Data</th>
<th>Raw Diff</th>
</tr>
<tr class="selectable" id="cid-13">
<td>36960 - <b>Pharolux Cyno Beacon Blueprint</b></td>
<td width="280"><b>BP Price:</b> 6,000,000,000 ISK<br><b>Build Time:</b> 5 days, 18:53:20<br>Copy:400000 ME:34000 TE:34000 Limit:2x<br><b>Materials:</b><br>1x Structure Hangar Array<br>1x Structure Storage Bay<br>2x Structure Construction Parts<br>2x Structure Electromagnetic Sensor<br>4x Structure Acceleration Coils<br><b>Skills:</b><br>Outpost Construction I<br><b>Outcome:</b><br>1x Pharolux Cyno Beacon (35840)</td>
<td width="280"><b>BP Price:</b> 6,000,000,000 ISK<br><b>Build Time:</b> 8 days, 16:20:00<br>Copy:600000 ME:50000 TE:50000 Limit:2x<br><b>Materials:</b><br>1x Structure Hangar Array<br>1x Structure Storage Bay<br>1x Structure Acceleration Coils<br>2x Structure Construction Parts<br>2x Structure Electromagnetic Sensor<br>500000x Liquid Ozone<br><b>Skills:</b><br>Outpost Construction I<br><b>Outcome:</b><br>1x Pharolux Cyno Beacon (35840)</td>
<td width="300"><span>BP Price: 6,000,000,000 ISK<br>Build Time: </span><del style="background:#ffe6e6;">5</del><ins style="background:#e6ffe6;">8</ins><span> days, 1</span><del style="background:#ffe6e6;">8:53:2</del><ins style="background:#e6ffe6;">6:20:0</ins><span>0<br>Copy:</span><del style="background:#ffe6e6;">4</del><ins style="background:#e6ffe6;">6</ins><span>00000 ME:</span><del style="background:#ffe6e6;">34</del><ins style="background:#e6ffe6;">5</ins><span>000</span><ins style="background:#e6ffe6;">0</ins><span> TE:</span><del style="background:#ffe6e6;">34</del><ins style="background:#e6ffe6;">50</ins><span>000 Limit:2x<br>Materials:<br>1x 21949<br>1x 21951<br></span><ins style="background:#e6ffe6;">1x 36957<br></ins><span>2x 21947<br>2x 36956<br></span><del style="background:#ffe6e6;">4x 36957</del><ins style="background:#e6ffe6;">500000x 16273</ins><span><br>Skills:<br>3400 I<br>Outcome:<br>1x 35840</span></td>
</tr><tr class="selectable" id="cid-14">
<td>36961 - <b>Ansiblex Jump Gate Blueprint</b></td>
<td width="280"><b>BP Price:</b> 12,000,000,000 ISK<br><b>Build Time:</b> 6 days, 22:40:00<br>Copy:480000 ME:41000 TE:41000 Limit:2x<br><b>Materials:</b><br>1x Structure Storage Bay<br>1x Structure Electromagnetic Sensor<br>1x Structure Advertisement Nexus<br>2x Structure Construction Parts<br>4x Structure Acceleration Coils<br><b>Skills:</b><br>Outpost Construction I<br><b>Outcome:</b><br>1x Ansiblex Jump Gate (35841)</td>
<td width="280"><b>BP Price:</b> 12,000,000,000 ISK<br><b>Build Time:</b> 10 days, 10:00:00<br>Copy:720000 ME:60000 TE:60000 Limit:2x<br><b>Materials:</b><br>1x Structure Storage Bay<br>1x Structure Electromagnetic Sensor<br>1x Structure Advertisement Nexus<br>2x Structure EXERT Conduit Coupler<br>3x Structure Acceleration Coils<br>4x Structure Construction Parts<br><b>Skills:</b><br>Outpost Construction I<br><b>Outcome:</b><br>1x Ansiblex Jump Gate (35841)</td>
<td width="300"><span>BP Price: 12,000,000,000 ISK<br>Build Time: </span><del style="background:#ffe6e6;">6</del><ins style="background:#e6ffe6;">10</ins><span> days, </span><del style="background:#ffe6e6;">22:4</del><ins style="background:#e6ffe6;">10:0</ins><span>0:00<br>Copy:</span><del style="background:#ffe6e6;">48</del><ins style="background:#e6ffe6;">72</ins><span>0000 ME:</span><del style="background:#ffe6e6;">41</del><ins style="background:#e6ffe6;">6</ins><span>000</span><ins style="background:#e6ffe6;">0</ins><span> TE:</span><del style="background:#ffe6e6;">41</del><ins style="background:#e6ffe6;">60</ins><span>000 Limit:2x<br>Materials:<br>1x 21951<br>1x 36956<br>1x 36958<br>2x </span><del style="background:#ffe6e6;">21947<br>4x 3695</del><ins style="background:#e6ffe6;">49720<br>3x 36957<br>4x 2194</ins><span>7<br>Skills:<br>3400 I<br>Outcome:<br>1x 35841</span></td>
</tr><tr class="selectable" id="cid-15">
<td>37538 - <b>Tenebrex Cyno Jammer Blueprint</b></td>
<td width="280"><b>BP Price:</b> 12,000,000,000 ISK<br><b>Build Time:</b> 6 days, 22:40:00<br>Copy:480000 ME:41000 TE:41000 Limit:2x<br><b>Materials:</b><br>1x Structure Storage Bay<br>1x Structure Advertisement Nexus<br>2x Structure Construction Parts<br>2x Structure Acceleration Coils<br>3x Structure Electromagnetic Sensor<br><b>Skills:</b><br>Outpost Construction I<br><b>Outcome:</b><br>1x Tenebrex Cyno Jammer (37534)</td>
<td width="280"><b>BP Price:</b> 12,000,000,000 ISK<br><b>Build Time:</b> 10 days, 10:00:00<br>Copy:720000 ME:60000 TE:60000 Limit:2x<br><b>Materials:</b><br>1x Structure Storage Bay<br>1x Structure Advertisement Nexus<br>3x Structure Acceleration Coils<br>4x Structure Construction Parts<br>4x Structure Electromagnetic Sensor<br><b>Skills:</b><br>Outpost Construction I<br><b>Outcome:</b><br>1x Tenebrex Cyno Jammer (37534)</td>
<td width="300"><span>BP Price: 12,000,000,000 ISK<br>Build Time: </span><del style="background:#ffe6e6;">6</del><ins style="background:#e6ffe6;">10</ins><span> days, </span><del style="background:#ffe6e6;">22:4</del><ins style="background:#e6ffe6;">10:0</ins><span>0:00<br>Copy:</span><del style="background:#ffe6e6;">48</del><ins style="background:#e6ffe6;">72</ins><span>0000 ME:</span><del style="background:#ffe6e6;">41</del><ins style="background:#e6ffe6;">6</ins><span>000</span><ins style="background:#e6ffe6;">0</ins><span> TE:</span><del style="background:#ffe6e6;">41</del><ins style="background:#e6ffe6;">60</ins><span>000 Limit:2x<br>Materials:<br>1x 21951<br>1x 36958<br></span><del style="background:#ffe6e6;">2</del><ins style="background:#e6ffe6;">3</ins><span>x </span><del style="background:#ffe6e6;">2194</del><ins style="background:#e6ffe6;">3695</ins><span>7<br></span><del style="background:#ffe6e6;">2</del><ins style="background:#e6ffe6;">4</ins><span>x </span><del style="background:#ffe6e6;">3695</del><ins style="background:#e6ffe6;">2194</ins><span>7<br></span><del style="background:#ffe6e6;">3</del><ins style="background:#e6ffe6;">4</ins><span>x 36956<br>Skills:<br>3400 I<br>Outcome:<br>1x 37534</span></td>
</tr><tr class="selectable" id="cid-16">
<td>49714 - <b>Kikimora Blueprint</b></td>
<td width="280"><b>BP Price:</b> 0 ISK<br><b>Build Time:</b> 1:40:00<br>Copy:4800 ME:2100 TE:2100 Limit:30x<br><b>Materials:</b><br>3x Megacyte<br>22x Zydrine<br>82x Nocxium<br>180x Zero-Point Condensate<br>230x Crystalline Isogen-10<br>398x Isogen<br>3349x Mexallon<br>7290x Pyerite<br>33304x Tritanium<br><b>Skills:</b><br>Industry I<br><b>Outcome:</b><br>1x Kikimora (49710)</td>
<td width="280"><b>BP Price:</b> 0 ISK<br><b>Build Time:</b> 1:40:00<br>Copy:4800 ME:2100 TE:2100 Limit:30x<br><b>Materials:</b><br>3x Megacyte<br>22x Zydrine<br>82x Nocxium<br>180x Zero-Point Condensate<br>230x Crystalline Isogen-10<br>398x Isogen<br>3349x Mexallon<br>7290x Pyerite<br>43304x Tritanium<br><b>Skills:</b><br>Industry I<br><b>Outcome:</b><br>1x Kikimora (49710)</td>
<td width="300"><span>BP Price: 0 ISK<br>Build Time: 1:40:00<br>Copy:4800 ME:2100 TE:2100 Limit:30x<br>Materials:<br>3x 40<br>22x 39<br>82x 38<br>180x 48112<br>230x 47975<br>398x 37<br>3349x 36<br>7290x 35<br></span><del style="background:#ffe6e6;">3</del><ins style="background:#e6ffe6;">4</ins><span>3304x 34<br>Skills:<br>3380 I<br>Outcome:<br>1x 49710</span></td>
</tr><tr class="selectable" id="cid-17">
<td>49721 - <b>Structure EXERT Conduit Coupler Blueprint</b></td>
<td width="280">No blueprint entry found.</td>
<td width="280"><b>BP Price:</b> 200,000,000 ISK<br><b>Build Time:</b> 1 day, 0:00:00<br>Copy:69120 ME:21000 TE:21000 Limit:7x<br><b>Materials:</b><br>10x Covert Research Tools<br>20x Crystalline Isogen-10<br>25x Recursive Computing Module<br>100x Zero-Point Condensate<br>4000x Megacyte<br>7000x Zydrine<br>10000x Nocxium<br>80000x Isogen<br>90000x Mexallon<br>400000x Pyerite<br>800000x Tritanium<br><b>Skills:</b><br>Industry V<br><b>Outcome:</b><br>1x Structure EXERT Conduit Coupler (49720)</td>
<td width="300"><ins style="background:#e6ffe6;">BP Price: 200,000,000 ISK<br>Build Time: 1 day, 0:00:00<br>Copy:69120 ME:21000 TE:21000 Limit:7x<br>Materials:<br>10x 33577<br>20x 47975<br>25x 2871<br>100x 48112<br>4000x 40<br>7000x 39<br>10000x 38<br>80000x 37<br>90000x 36<br>400000x 35<br>800000x 34<br>Skills:<br>3380 V<br>Outcome:<br>1x 49720</ins></td>
</tr>
</table>
</details>
<details id="changedreprocessing">
<summary class="selectParent bigsum">Changed Reprocessing (10 Entries)</summary>
<table>
<tr>
<th>TypeID, Name, and Group</th>
<th>Old Reprocessing Data</th>
<th>New Reprocessing Data</th>
<th>Raw Diff</th>
</tr>
<tr class="selectable" id="cid-18">
<td>37534 - <b>Tenebrex Cyno Jammer</b> (Upwell Cyno Jammer)</td>
<td width="280">4x Structure Construction Parts<br>1x Structure Storage Bay<br>3x Structure Electromagnetic Sensor<br>3x Structure Acceleration Coils<br>1x Structure Advertisement Nexus</td>
<td width="280">4x Structure Construction Parts<br>1x Structure Storage Bay<br>4x Structure Electromagnetic Sensor<br>3x Structure Acceleration Coils<br>1x Structure Advertisement Nexus</td>
<td width="300"><span>4x 21947<br>1x 21951<br></span><del style="background:#ffe6e6;">3</del><ins style="background:#e6ffe6;">4</ins><span>x 36956<br>3x 36957<br>1x 36958</span></td>
</tr><tr class="selectable" id="cid-19">
<td>49710 - <b>Kikimora</b> (Destroyer)</td>
<td width="280">No reprocessing data found.</td>
<td width="280">43304x Tritanium<br>7290x Pyerite<br>3349x Mexallon<br>398x Isogen<br>82x Nocxium<br>22x Zydrine<br>3x Megacyte<br>230x Crystalline Isogen-10<br>180x Zero-Point Condensate</td>
<td width="300"><ins style="background:#e6ffe6;">43304x 34<br>7290x 35<br>3349x 36<br>398x 37<br>82x 38<br>22x 39<br>3x 40<br>230x 47975<br>180x 48112</ins></td>
</tr><tr class="selectable" id="cid-20">
<td>49711 - <b>Drekavac</b> (Combat Battlecruiser)</td>
<td width="280">No reprocessing data found.</td>
<td width="280">914356x Tritanium<br>184233x Pyerite<br>43907x Mexallon<br>9687x Isogen<br>2887x Nocxium<br>1402x Zydrine<br>386x Megacyte<br>635x Crystalline Isogen-10<br>560x Zero-Point Condensate</td>
<td width="300"><ins style="background:#e6ffe6;">914356x 34<br>184233x 35<br>43907x 36<br>9687x 37<br>2887x 38<br>1402x 39<br>386x 40<br>635x 47975<br>560x 48112</ins></td>
</tr><tr class="selectable" id="cid-21">
<td>49712 - <b>Rodiva</b> (Cruiser)</td>
<td width="280">No reprocessing data found.</td>
<td width="280">614356x Tritanium<br>154233x Pyerite<br>39907x Mexallon<br>9687x Isogen<br>2387x Nocxium<br>1202x Zydrine<br>356x Megacyte<br>435x Crystalline Isogen-10<br>400x Zero-Point Condensate</td>
<td width="300"><ins style="background:#e6ffe6;">614356x 34<br>154233x 35<br>39907x 36<br>9687x 37<br>2387x 38<br>1202x 39<br>356x 40<br>435x 47975<br>400x 48112</ins></td>
</tr><tr class="selectable" id="cid-22">
<td>49713 - <b>Zarmazd</b> (Logistics)</td>
<td width="280">No reprocessing data found.</td>
<td width="280">566667x Tritanium<br>134444x Pyerite<br>32222x Mexallon<br>8889x Isogen<br>1111x Nocxium<br>800x Zydrine<br>200x Megacyte<br>75x Construction Blocks<br>90x Morphite<br>75x Ion Thruster<br>263x Magnetometric Sensor Cluster<br>1800x Photon Microprocessor<br>2250x Crystalline Carbonide Armor Plate<br>23x Fusion Reactor Unit<br>750x Oscillator Capacitor Unit<br>150x Pulse Shield Emitter</td>
<td width="300"><ins style="background:#e6ffe6;">566667x 34<br>134444x 35<br>32222x 36<br>8889x 37<br>1111x 38<br>800x 39<br>200x 40<br>75x 3828<br>90x 11399<br>75x 11531<br>263x 11535<br>1800x 11541<br>2250x 11545<br>23x 11547<br>750x 11553<br>150x 11556</ins></td>
</tr><tr class="selectable" id="cid-23">
<td>49722 - <b>Abyssal Magnetic Field Stabilizer</b> (Magnetic Field Stabilizer)</td>
<td width="280">8050x Tritanium<br>1459x Pyerite<br>8x Mechanical Parts<br>3x Miniature Electronics<br>5x Morphite<br>8x Quantum Microprocessor</td>
<td width="280">8050x Tritanium<br>1459x Pyerite</td>
<td width="300"><span>8050x 34<br>1459x 35</span><del style="background:#ffe6e6;"><br>8x 3689<br>3x 9842<br>5x 11399<br>8x 11540</del></td>
</tr><tr class="selectable" id="cid-24">
<td>49726 - <b>Abyssal Heat Sink</b> (Heat Sink)</td>
<td width="280">No reprocessing data found.</td>
<td width="280">676x Tritanium<br>318x Mexallon<br>2x Isogen<br>6x Zydrine<br>2x Megacyte</td>
<td width="300"><ins style="background:#e6ffe6;">676x 34<br>318x 36<br>2x 37<br>6x 39<br>2x 40</ins></td>
</tr><tr class="selectable" id="cid-25">
<td>49730 - <b>Abyssal Gyrostabilizer</b> (Gyrostabilizer)</td>
<td width="280">No reprocessing data found.</td>
<td width="280">773x Tritanium<br>491x Pyerite<br>518x Mexallon<br>3x Isogen<br>4x Zydrine</td>
<td width="300"><ins style="background:#e6ffe6;">773x 34<br>491x 35<br>518x 36<br>3x 37<br>4x 39</ins></td>
</tr><tr class="selectable" id="cid-26">
<td>49734 - <b>Abyssal Entropic Radiation Sink</b> (Entropic Radiation Sink)</td>
<td width="280">No reprocessing data found.</td>
<td width="280">676x Tritanium<br>318x Mexallon<br>2x Isogen<br>6x Zydrine<br>2x Megacyte</td>
<td width="300"><ins style="background:#e6ffe6;">676x 34<br>318x 36<br>2x 37<br>6x 39<br>2x 40</ins></td>
</tr><tr class="selectable" id="cid-27">
<td>49738 - <b>Abyssal Ballistic Control System</b> (Ballistic Control system)</td>
<td width="280">No reprocessing data found.</td>
<td width="280">1351x Tritanium<br>636x Mexallon<br>4x Isogen<br>14x Zydrine<br>4x Megacyte<br>1x Mechanical Parts<br>5x Miniature Electronics<br>5x Morphite<br>9x Quantum Microprocessor</td>
<td width="300"><ins style="background:#e6ffe6;">1351x 34<br>636x 36<br>4x 37<br>14x 39<br>4x 40<br>1x 3689<br>5x 9842<br>5x 11399<br>9x 11540</ins></td>
</tr>
</table>
</details>
<br>
<details id="bonuschanges">
<summary class="selectParent bigsum">Changed Traits (7 Entries)</summary>
<table>
<tr>
<th>TypeID, Group, & Name</th>
<th>Duality_Previous</th>
<th>Duality_Next</th>
<th>Diff</th>
<!-- <th>[[title4]]</th> -->
</tr>
<tr class="selectable" id="cid-28">
<td style="text-align:center;" width="130px">35840 - <b>Pharolux Cyno Beacon</b><br>(Upwell Cyno Beacon)</td>
<td width="355px"></td>
<td width="355px"><b class="bonusheader">Role Bonus:</b><ul><li><span class="bonusunit"></span> This Upwell FLEX structure is always equipped with a built in <b>Standup Cynosural Field Generator I</b> service module.</li><li><span class="bonusunit"></span> While this structure has its <b>Standup Cynosural Field Generator I</b> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle</li></ul></td>
<td><ins style="background:#e6ffe6;">Role Bonus:<br> This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module.<br> While this structure has its <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle</ins></td>
</tr>
<tr class="selectable" id="cid-29">
<td style="text-align:center;" width="130px">35841 - <b>Ansiblex Jump Gate</b><br>(Upwell Jump Gate)</td>
<td width="355px"></td>
<td width="355px"><b class="bonusheader">Role Bonus:</b><ul><li><span class="bonusunit"></span> This Upwell FLEX structure is always equipped with a built in <b>Standup Conduit Generator I</b> service module.</li><li><span class="bonusunit"></span> While this structure has its <b>Standup Conduit Generator I</b> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle</li></ul></td>
<td><ins style="background:#e6ffe6;">Role Bonus:<br> This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35913>Standup Conduit Generator I</a> service module.<br> While this structure has its <a href=showinfo:35913>Standup Conduit Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle</ins></td>
</tr>
<tr class="selectable" id="cid-30">
<td style="text-align:center;" width="130px">37534 - <b>Tenebrex Cyno Jammer</b><br>(Upwell Cyno Jammer)</td>
<td width="355px"></td>
<td width="355px"><b class="bonusheader">Role Bonus:</b><ul><li><span class="bonusunit"></span> This Upwell FLEX structure is always equipped with a built in <b>Standup Cynosural System Jammer I</b> service module.</li><li><span class="bonusunit"></span> While this structure has its <b>Standup Cynosural System Jammer I</b> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle</li></ul></td>
<td><ins style="background:#e6ffe6;">Role Bonus:<br> This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module.<br> While this structure has its <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle</ins></td>
</tr>
<tr class="selectable" id="cid-31">
<td style="text-align:center;" width="130px">37604 - <b>Apostle</b><br>(Force Auxiliary)</td>
<td width="355px"><b class="bonusheader">Amarr Carrier bonuses (per skill level):</b><ul><li><span class="bonusunit">5%</span> bonus to <b>Remote Capacitor Transmitter</b> and <b>Remote Armor Repairer</b> amount</li><li><span class="bonusunit">4%</span> bonus to all armor resistances</li><li><span class="bonusunit">5%</span> bonus to maximum capacitor pool</li><li><span class="bonusunit">1%</span> bonus to <b>Armored Command</b> and <b>Information Command</b> burst strength and duration</li></ul><br><br><b class="bonusheader">Role Bonus:</b><ul><li><span class="bonusunit"></span> Can fit a <b>Triage module</b></li><li><span class="bonusunit"></span> Can use two <b>Command Burst</b> modules</li><li><span class="bonusunit">50%</span> reduction in CPU requirements for <b>Command Burst</b> modules</li><li><span class="bonusunit">200%</span> bonus to <b>Command Burst</b> area of effect range</li><li><span class="bonusunit">200%</span> bonus to <b>Logistics Drone</b> transfer amount</li><li><span class="bonusunit">5x</span> penalty to <b>Entosis Link</b> duration</li></ul></td>
<td width="355px"><b class="bonusheader">Amarr Carrier bonuses (per skill level):</b><ul><li><span class="bonusunit">5%</span> bonus to <b>Remote Capacitor Transmitter</b> and <b>Remote Armor Repairer</b> amount</li><li><span class="bonusunit">4%</span> bonus to all armor resistances</li><li><span class="bonusunit">1%</span> bonus to <b>Armored Command</b> and <b>Information Command</b> burst strength and duration</li></ul><br><br><b class="bonusheader">Role Bonus:</b><ul><li><span class="bonusunit"></span> Can fit a <b>Triage module</b></li><li><span class="bonusunit"></span> Can use two <b>Command Burst</b> modules</li><li><span class="bonusunit">50%</span> reduction in CPU requirements for <b>Command Burst</b> modules</li><li><span class="bonusunit">200%</span> bonus to <b>Command Burst</b> area of effect range</li><li><span class="bonusunit">200%</span> bonus to <b>Logistics Drone</b> transfer amount</li><li><span class="bonusunit">5x</span> penalty to <b>Entosis Link</b> duration</li></ul></td>
<td><span>Amarr Carrier bonuses (per skill level):<br>5% bonus to <a href=showinfo:3423>Remote Capacitor Transmitter</a> and <a href=showinfo:16069>Remote Armor Repairer</a> amount<br>4% bonus to all armor resistances\</span><del style="background:#ffe6e6;">n5% bonus to maximum capacitor pool\</del><span>n1% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration<br><br>Role Bonus:<br> Can fit a <a href=showinfo:27951>Triage module</a><br> Can use two <a href=showinfo:3348>Command Burst</a> modules<br>50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules<br>200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range<br>200% bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount<br>5x penalty to <a href=showinfo:34593>Entosis Link</a> duration</span></td>
</tr>
<tr class="selectable" id="cid-32">
<td style="text-align:center;" width="130px">37605 - <b>Minokawa</b><br>(Force Auxiliary)</td>
<td width="355px"><b class="bonusheader">Caldari Carrier bonuses (per skill level):</b><ul><li><span class="bonusunit">5%</span> bonus to <b>Remote Capacitor Transmitter</b> and <b>Remote Shield Booster</b> amount</li><li><span class="bonusunit">4%</span> bonus to all shield resistances</li><li><span class="bonusunit">5%</span> bonus to maximum capacitor pool</li><li><span class="bonusunit">1%</span> bonus to <b>Shield Command</b> and <b>Information Command</b> burst strength and duration</li></ul><br><br><b class="bonusheader">Role Bonus:</b><ul><li><span class="bonusunit"></span> Can fit a <b>Triage module</b></li><li><span class="bonusunit"></span> Can use two <b>Command Burst</b> modules</li><li><span class="bonusunit">50%</span> reduction in CPU requirements for <b>Command Burst</b> modules</li><li><span class="bonusunit">200%</span> bonus to <b>Logistics Drone</b> transfer amount</li><li><span class="bonusunit">5x</span> penalty to <b>Entosis Link</b> duration</li></ul></td>
<td width="355px"><b class="bonusheader">Caldari Carrier bonuses (per skill level):</b><ul><li><span class="bonusunit">5%</span> bonus to <b>Remote Capacitor Transmitter</b> and <b>Remote Shield Booster</b> amount</li><li><span class="bonusunit">4%</span> bonus to all shield resistances</li><li><span class="bonusunit">1%</span> bonus to <b>Shield Command</b> and <b>Information Command</b> burst strength and duration</li></ul><br><br><b class="bonusheader">Role Bonus:</b><ul><li><span class="bonusunit"></span> Can fit a <b>Triage module</b></li><li><span class="bonusunit"></span> Can use two <b>Command Burst</b> modules</li><li><span class="bonusunit">50%</span> reduction in CPU requirements for <b>Command Burst</b> modules</li><li><span class="bonusunit">200%</span> bonus to <b>Logistics Drone</b> transfer amount</li><li><span class="bonusunit">5x</span> penalty to <b>Entosis Link</b> duration</li><li><span class="bonusunit">200%</span> bonus to <b>Command Burst</b> area of effect range</li></ul></td>
<td><span>Caldari Carrier bonuses (per skill level):<br>5% bonus to <a href=showinfo:3423>Remote Capacitor Transmitter</a> and <a href=showinfo:3422>Remote Shield Booster</a> amount<br>4% bonus to all shield resistances\</span><del style="background:#ffe6e6;">n5% bonus to maximum capacitor pool\</del><span>n1% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration<br><br>Role Bonus:<br> Can fit a <a href=showinfo:27951>Triage module</a><br> Can use two <a href=showinfo:3348>Command Burst</a> modules<br>50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules<br>200% bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount<br>5x penalty to <a href=showinfo:34593>Entosis Link</a> duration</span><ins style="background:#e6ffe6;"><br>200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range</ins></td>
</tr>
<tr class="selectable" id="cid-33">
<td style="text-align:center;" width="130px">49710 - <b>Kikimora</b><br>(Destroyer)</td>
<td width="355px"></td>
<td width="355px"><b class="bonusheader">Precursor Destroyer bonuses (per skill level):</b><ul><li><span class="bonusunit">25%</span> bonus to <b>Small Precursor Weapon</b> damage</li><li><span class="bonusunit">20%</span> bonus to <b>Small Precursor Weapon</b> optimal range</li></ul><br><br><b class="bonusheader">Role Bonus:</b><ul><li><span class="bonusunit">50%</span> bonus to <b>Small Precursor Weapon</b> optimal range</li><li><span class="bonusunit">50%</span> reduced <b>Energy Neutralizer</b> capacitor need</li><li><span class="bonusunit">50%</span> reduced <b>Remote Armor Repairer</b> capacitor need</li><li><span class="bonusunit">50%</span> reduced <b>Smart Bomb</b> capacitor need</li><li><span class="bonusunit">100%</span> bonus to <b>Remote Armor Repairer</b> range</li></ul></td>
<td><ins style="background:#e6ffe6;">Precursor Destroyer bonuses (per skill level):<br>25% bonus to <a href=showinfo:47870>Small Precursor Weapon</a> damage<br>20% bonus to <a href=showinfo:47870>Small Precursor Weapon</a> optimal range<br><br>Role Bonus:<br>50% bonus to <a href=showinfo:47870>Small Precursor Weapon</a> optimal range<br>50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need<br>50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need<br>50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need<br>100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range</ins></td>
</tr>
<tr class="selectable" id="cid-34">
<td style="text-align:center;" width="130px">49711 - <b>Drekavac</b><br>(Combat Battlecruiser)</td>
<td width="355px"></td>
<td width="355px"><b class="bonusheader">Precursor Battlecruiser bonuses (per skill level):</b><ul><li><span class="bonusunit">10%</span> bonus to <b>Medium Precursor Turret</b> damage</li><li><span class="bonusunit">4%</span> bonus to all armor resistances</li></ul><br><br><b class="bonusheader">Role Bonus:</b><ul><li><span class="bonusunit"></span> Can use one <b>Command Burst</b> module</li><li><span class="bonusunit">50%</span> bonus to <b>Command Burst</b> area of effect range</li><li><span class="bonusunit">25%</span> bonus to <b>Medium Precursor Turret</b> optimal range</li><li><span class="bonusunit">50%</span> reduced <b>Energy Neutralizer</b> capacitor need</li><li><span class="bonusunit">50%</span> reduced <b>Remote Armor Repairer</b> capacitor need</li><li><span class="bonusunit">50%</span> reduced <b>Smart Bomb</b> capacitor need</li><li><span class="bonusunit">100%</span> bonus to <b>Remote Armor Repairer</b> range</li></ul></td>
<td><ins style="background:#e6ffe6;">Precursor Battlecruiser bonuses (per skill level):<br>10% bonus to <a href=showinfo:47871>Medium Precursor Turret</a> damage<br>4% bonus to all armor resistances<br><br>Role Bonus:<br> Can use one <a href=showinfo:3348>Command Burst</a> module<br>50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range<br>25% bonus to <a href=showinfo:47871>Medium Precursor Turret</a> optimal range<br>50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need<br>50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need<br>50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need<br>100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range</ins></td>
</tr>
</table>
</details>
<details id="dgmattribs">
<summary class="selectParent bigsum">Changes to Attributes (11 Entries)</summary>
<table>
<tr>
<th>Attribute Name</th>
<!--<th>[[title1]]</th>
<th>[[title2]]</th>-->
<th>Diff</th>
</tr>
<tr class="selectable" id="cid-35">
<td>213 - missileDamageMultiplierBonus</td>
<td><b>iconID:</b> None <b>=></b> 1397<br></td>
</tr>
<tr class="selectable" id="cid-36">
<td>438 - socialMutator</td>
<td><b>published:</b> True <b>=></b> False<br></td>
</tr>
<tr class="selectable" id="cid-37">
<td>868 - jumpDriveConsumptionAmount</td>
<td><b>defaultValue:</b> 0.0 <b>=></b> 2000.0<br><b>tooltipDescriptionID:</b> 296281 <b>=></b> 318051<br><b>tooltipTitleID:</b> 296280 <b>=></b> 318050<br></td>
</tr>
<tr class="selectable" id="cid-38">
<td>2115 - stasisWebifierResistance</td>
<td><b>unitID:</b> 108 <b>=></b> 127<br></td>
</tr>
<tr class="selectable" id="cid-39">
<td>2799 - shipBonusPD1</td>
<td><b>attributeCategory:</b> None <b>=></b> 5<br><b>attributeID:</b> None <b>=></b> 2799<br><b>attributeName:</b> None <b>=></b> shipBonusPD1<br><b>categoryID:</b> None <b>=></b> 9<br><b>defaultValue:</b> None <b>=></b> 0.0<br><b>description:</b> None <b>=></b> Precursor Destroyer Skill Attribute<br><b>displayName:</b> None <b>=></b> <br><b>highIsGood:</b> None <b>=></b> True<br><b>published:</b> None <b>=></b> True<br><b>stackable:</b> None <b>=></b> True<br><b>unitID:</b> None <b>=></b> 105<br></td>
</tr>
<tr class="selectable" id="cid-40">
<td>2800 - shipBonusPD2</td>
<td><b>attributeCategory:</b> None <b>=></b> 5<br><b>attributeID:</b> None <b>=></b> 2800<br><b>attributeName:</b> None <b>=></b> shipBonusPD2<br><b>categoryID:</b> None <b>=></b> 9<br><b>defaultValue:</b> None <b>=></b> 0.0<br><b>description:</b> None <b>=></b> Precursor Destroyer Skill Attribute<br><b>displayName:</b> None <b>=></b> <br><b>highIsGood:</b> None <b>=></b> True<br><b>published:</b> None <b>=></b> True<br><b>stackable:</b> None <b>=></b> True<br><b>unitID:</b> None <b>=></b> 105<br></td>
</tr>
<tr class="selectable" id="cid-41">
<td>2801 - shipBonusPBC1</td>
<td><b>attributeCategory:</b> None <b>=></b> 5<br><b>attributeID:</b> None <b>=></b> 2801<br><b>attributeName:</b> None <b>=></b> shipBonusPBC1<br><b>categoryID:</b> None <b>=></b> 9<br><b>defaultValue:</b> None <b>=></b> 0.0<br><b>description:</b> None <b>=></b> Precursor Battlecruiser Skill Attribute<br><b>displayName:</b> None <b>=></b> <br><b>highIsGood:</b> None <b>=></b> True<br><b>published:</b> None <b>=></b> True<br><b>stackable:</b> None <b>=></b> True<br><b>unitID:</b> None <b>=></b> 105<br></td>
</tr>
<tr class="selectable" id="cid-42">
<td>2802 - shipBonusPBC2</td>
<td><b>attributeCategory:</b> None <b>=></b> 5<br><b>attributeID:</b> None <b>=></b> 2802<br><b>attributeName:</b> None <b>=></b> shipBonusPBC2<br><b>categoryID:</b> None <b>=></b> 9<br><b>defaultValue:</b> None <b>=></b> 0.0<br><b>description:</b> None <b>=></b> Precursor Battlecruiser Skill Attribute<br><b>displayName:</b> None <b>=></b> <br><b>highIsGood:</b> None <b>=></b> True<br><b>published:</b> None <b>=></b> True<br><b>stackable:</b> None <b>=></b> True<br><b>unitID:</b> None <b>=></b> 105<br></td>
</tr>
<tr class="selectable" id="cid-43">
<td>2803 - miningAmountSet</td>
<td><b>attributeCategory:</b> None <b>=></b> 4<br><b>attributeID:</b> None <b>=></b> 2803<br><b>attributeName:</b> None <b>=></b> miningAmountSet<br><b>categoryID:</b> None <b>=></b> 7<br><b>defaultValue:</b> None <b>=></b> 0.0<br><b>description:</b> None <b>=></b> Sets how much ore gets mined<br><b>displayName:</b> None <b>=></b> <br><b>displayNameID:</b> None <b>=></b> 318019 ("Mining amount")<br><b>highIsGood:</b> None <b>=></b> True<br><b>published:</b> None <b>=></b> True<br><b>stackable:</b> None <b>=></b> True<br><b>unitID:</b> None <b>=></b> 9<br></td>
</tr>
<tr class="selectable" id="cid-44">
<td>2804 - serviceModuleFullPowerStateArmorPlatingMultiplier</td>
<td><b>attributeCategory:</b> None <b>=></b> 5<br><b>attributeID:</b> None <b>=></b> 2804<br><b>attributeName:</b> None <b>=></b> serviceModuleFullPowerStateArmorPlatingMultiplier<br><b>categoryID:</b> None <b>=></b> 7<br><b>defaultValue:</b> None <b>=></b> 0.0<br><b>description:</b> None <b>=></b> <br><b>displayName:</b> None <b>=></b> <br><b>highIsGood:</b> None <b>=></b> True<br><b>published:</b> None <b>=></b> False<br><b>stackable:</b> None <b>=></b> True<br></td>
</tr>
<tr class="selectable" id="cid-45">
<td>2805 - structurePowerStateArmorPlatingMultiplier</td>
<td><b>attributeCategory:</b> None <b>=></b> 5<br><b>attributeID:</b> None <b>=></b> 2805<br><b>attributeName:</b> None <b>=></b> structurePowerStateArmorPlatingMultiplier<br><b>categoryID:</b> None <b>=></b> 7<br><b>defaultValue:</b> None <b>=></b> 0.0<br><b>description:</b> None <b>=></b> <br><b>displayName:</b> None <b>=></b> <br><b>highIsGood:</b> None <b>=></b> True<br><b>published:</b> None <b>=></b> False<br><b>stackable:</b> None <b>=></b> True<br></td>
</tr>
</table>
</details>
<details id="typeattribs">
<summary class="selectParent bigsum">Attribute Changes per Type (227 Entries)</summary>
<table>
<tr>
<th>TypeID, Name, and Group</th>
<!--<th>[[title1]]</th>
<th>[[title2]]</th>-->
<th>Diff</th>
</tr>
<tr class="selectable" id="cid-46">
<td>2001 - <b>Cynosural Suppression</b> (Strategic Upgrades)</td>
<td><b>Daily Upkeep Cost:</b> 20000000.0 <b>=></b> 30000000.0<br></td>
</tr>
<tr class="selectable" id="cid-47">
<td>2008 - <b>Cynosural Navigation</b> (Strategic Upgrades)</td>
<td><b>Daily Upkeep Cost:</b> 2000000.0 <b>=></b> 5000000.0<br></td>
</tr>
<tr class="selectable" id="cid-48">
<td>2009 - <b>Supercapital Construction Facilities</b> (Strategic Upgrades)</td>
<td><b>Daily Upkeep Cost:</b> 1000000.0 <b>=></b> 40000000.0<br></td>