-
Notifications
You must be signed in to change notification settings - Fork 0
/
changelog.txt
5624 lines (5350 loc) · 271 KB
/
changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
Stone Soup 0.19 (up to 0.19-a0-1375-g616abca)
--------------------------------------------
Highlights
----------
* New gods: Uskayaw the Reveler and Hepliaklqana the Forgotten.
* New portal: the Desolation of Salt.
* TODO: decide what else qualifies before release!
Branches, Environment
---------------------
* New timed portal vault: the Desolation of Salt, appearing in Elf and Vaults.
- Six new enemies, including fragile golems and several supporting allies.
- Open terrain layout with large, opaque clouds to use as cover.
- Many powerful artefacts resting within ancient ruins.
* Lair is now six floors (formerly eight).
* Slime is now five floors (formerly six).
* Webs are no longer destroyed after creatures escape from them.
* Storm cloud damage is more common and much less severe.
* Non-opaque clouds created by the player vanish instantly when out of LOS.
Character
---------
* Flight expiring over deep water or lava no longer causes instant death;
instead, it causes heavy drain over time until reaching land.
* Potions, scrolls and books can be used while still on the floor.
* Resistances granted by rN (to e.g. Pain effects) now scale with rN, only
reaching full immunity at rN+++ (instead of at rN+).
* Monks can now choose a weapon to start with.
* Corrosion slaying penalties now affect unarmed & auxiliary attacks.
* Satiated vampires can now berserk and transform; previously required Full.
* The undead always take stat damage if mutated, instead of sometimes rotting.
* Temporary mutations only have a 50% chance of affecting the undead.
* Mummy self-restoration has been removed.
* The 'sustain abilities' effect has been removed.
* Sickness no longer has a chance of damaging stats.
* Issuing orders to allies no longer makes noise.
* Climbing stairs takes slightly longer, but doesn't penalize EV.
* Clarity provides immunity to sleep.
Gods
----
* New temple god: Uskayaw the Reveler.
- Piety gained by dealing damage to enemies.
- Piety decays extremely rapidly over time.
- 1*: Stomp: deals damage to all adjacent enemies.
- 2*: Line Pass: instantly travel through a line of enemies, confusing some
- Solo Time: on reaching 3*, briefly paralyse all visible enemies.
- Pain Bond: on reaching 4*, all visible enemies begin sharing damage
taken with each-other.
- 5*: Grand Finale: blink into and instantly kill target monster.
* New temple god: Hepliaklqana the Forgotten.
- Grants a permanent customizeable ally, respawning on a delay after death.
The ally automatically grows in strength as you level up.
- Piety granted for exploration.
- 0*: Recall: interlevel recall for your ally.
- 2*: Remember Life: permanently make your ancestor a Hexer, Knight or
Battlemage.
- 3*: Transference: swap your ancestor with any creature in LOS, or yourself.
- 4*: Idealise: heal your ancestor & temporarily increase their AC, damage
and spellpower dramatically.
- 5*: Transference drains enemies adjacent to the target.
* Sif Muna changes:
- The 1* Channel Energy ability is replaced with Divine Energy, which allows
the player to cast with insufficient mp, causing temporary -Cast.
- At 3*, grants "Channel Magic", trading piety for a fast MP regen status.
- Book gifts now begin at 5*, instead of 6*.
- Sif grants piety for both learning magic and killing enemies.
* Nemelex Xobeh changes:
- Now gifts decks of escape, destruction and summoning.
- Drawing from decks and using Nemelex abilities now uses invocations,
not evocations.
- Identify scrolls can no longer be used on decks.
* Beogh's water-walking now always lasts until the player is on land.
* Beogh no longer increases the benefits of armour and shields.
* Dithmenos's Shadow Step can no longer be used on allies or while immobile.
* Many divine abilities have had their hunger costs removed or increased.
* Most gods that like killing are less particular about what you kill.
* Piety decay over time has been streamlined and adjusted for most gods.
* Gods that hate specific monsters no longer prevent you from enslaving them.
* Pakellas has been removed.
Interface
---------
* Most targeters will be more intelligent when trying to maximize enemies hit.
* In tiles, monster attitude is indicated with colored auras instead of icons.
* Descriptions of monsters with multiple spellsets show which spells you've
seen them cast.
Items
-----
* Fixed artefacts:
- Firestarter and Frostbite now provide immunity to their cloud types.
- The Octopus King trident's enchantment bonus for wearing Octopus King rings
is now +2 (prev. +1).
- The Staff of Olgreb now has a fixed +9 enchantment.
- The Sword of Zonguldrok no longer creates hostile dead or curses itself.
- The arbalest 'Damnation' doesn't provides resistances, and does more damage.
- The morningstar Eos takes Brilliance's halo, and no longer has -Tele.
- Fencer's Gloves no longer increase Sbl/Lbl skill or provide +EV/AC, but let
the player riposte with any weapon (details below).
- Wyrmbane now has rC+ instead of +Rage.
* Evocations:
- Wands of random effects can no longer produce digging or disintegration.
- Boxes of beasts and sacks of spiders have a fixed chance of destruction
per-use, instead of a hidden charge count. They now stack.
- Fans of gales & lamps of fire no longer summon elemental allies.
- Phials of floods impact damage significantly reduced.
* Players using long blades sometimes riposte when dodging attacks, launching
instant, automatic counterattacks.
* Amulets of harm now increase damage dealt more than damage taken, and are no
longer evil.
* Elemental enhancers no longer penalise spells of the opposite element.
* Jewellery acquirement creates twice as many randarts.
* Books can no longer be destroyed to forget spells.
* Rods are created through misc. acquirement instead of staff acquirement.
* It's no longer possible to acquire ammunition.
* Removed:
- All decks and their cards, except for those gifted by Nemelex Xobeh.
- Sword of the Doom Knight, Amulet of Cekugob, and "Brilliance".
- Rings of sustain abilities.
- Stones of tremors.
- The evasion weapon ego.
- The Akashic Record.
- Artefact blowguns.
Monsters
--------
* New monsters
- Bai Suzhen, a late-game draconian unique that casts Summon Hydra. When
severely injured, she becomes a dragon ringed by storm clouds.
- Meliai, bee priestesses that sting and smite in trios.
- Dream sheep, pack monsters that put their enemies to sleep.
- ...and the residents of the Desolation of Salt.
* Uniques:
- Urug's weapons are now much nastier for their depth.
- Donald can now cast Haste and Might.
- Asterion's Spectral Weapon has been replaced by Greater Servant of Makhleb.
- Xtahua can now roar to cast Paralyse.
- Nergalle can no longer enter Death's Door.
- Gloorx Vloq can no longer cast Black Mark.
- Various uniques have had their genders changed.
* Zombies, skeletons, and simulacrula no longer hide damage taken, and display
the full names of the monster they were created from.
* Battlecry has been simplified, affecting all monsters of the same genus.
* Blood Saints's Legendary Destruction now casts two spells at a time.
* Necromancers gain Bind Soul, reviving slain monsters as simulacrula.
* Ghostly Fireball is now completely resistable by rN and causes draining.
* Obsidian statues can Mesmerise.
* Wizards and Ogre Mages have split up and re-arranged their many spell sets
to arrive at three sets each, with minimal overlap.
* Spriggan air mages can no longer cast Control Winds.
* Hellions no longer have fire resistance or cold vulnerability.
* Deep elf archers no longer fire their bows in melee.
* Death scarabs no longer trail miasma, but are somewhat tougher.
* Friendly monsters will no longer open doors.
* Jellies no longer eat unseen items for non-Jiyva worshippers.
* Giant eyeballs charge up their paralysis-stare 50% faster.
* Ushabti gain Dispel Undead and Warning Cry.
* Removed monsters:
- Anubis guards.
- Salamander stormcallers.
- Sheep.
- Norris.
- Maud.
- Wiglaf.
Spells
------
* New spell: Infestation (L8 Necromancy), appearing in the Necronomicon.
Applies 'infested' to monsters in a large, smite-targeted area; a friendly
death scarab erupts out of the victims when they die.
* All temporary allies are incapable of attacking out of LOS, not just summons.
* Confusing Touch is level 1 (was level 2).
* Cigotuvi's Embrace only degrades over time, not on-hit.
* Olgreb's Toxic Radiance causes less damage, but doesn't poison the caster.
* Simulacrum's duration is significantly shorter.
* Spells formerly in the Akashic Record have been redistributed elsewhere.
* Removed: Cure Poison and Warp Weapon.
Stone Soup 0.18 (20160504)
--------------------------------------------
Highlights
----------
* New god: Pakellas the Inventive.
Branches, Environment
---------------------
* Killing monsters in the Abyss eventually spawns exits and down-stairs.
* Ziggurat portals no longer appear in Pan.
* After clearing multiple ziggurats, enemies found in later ziggurats will be
considerably more dangerous.
* The Orcish Mines are now two levels, and generate fewer plain orcs. Gold
generation is doubled to account for the shorter branch.
* The Elven Halls now contains elementals and dancing weapons (in addition to
the ones normally found in the Hall of Blades).
Character
---------
* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making
heavy armour easier to wear. Can be a demonspawn mutation.
* Formicids now have 0 Throwing aptitude (was -2).
* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of
two floors.
* Breath abilities are no longer mutations and are now unique to draconians
and nagas.
* Throwing speed now works like weapons do, making it somewhat slower.
* Weapon types no longer have distinct strength weights. Strength now only
gives a bonus to damage, and dexterity only gives a bonus to accuracy.
* Formicids can no longer dig while in most non-Formicid forms.
* Statue Form now gives somewhat more AC.
* Early-game attribute loss is recovered significantly more quickly.
* rElec now reduces damage by two-thirds, rather than three-quarters.
Gods
----
* New temple god: Pakellas the Inventive.
- Grants MP on kills and passive wand charge identification. MP gained while
full will eventually be turned into potions of magic.
- Blocks MP regeneration and hates channeling.
- Gifts wands, rods and miscellaneous evokables.
- 1*: Quick Charge: uses a portion of current MP to recharge a wand or rod.
- 3*: Device Surge: spends variable MP to apply power enhancers to your next
use of an evocable item.
- 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's
capacity to 50% above normal for that wand type.
* Ashenzari now allows followers to curse items with an ability that consumes
a scroll of remove curse, instead of using prayer to create curse scrolls.
* Beogh no longer allows corpse sacrifice.
* New Beogh 6* ability: Resurrection, reviving & converting dead orcs.
* Followers of Elyvilon can pacify insects (again).
* Monsters buffed by Gozag's wrath now remain buffed as long as they live.
* Jiyva altars in Dungeon no longer appear as early.
* Okawaru's abilities now cost less piety, but don't last as long at low
Invocations skill.
* Finesse is no longer blocked by stasis.
* Piety given for a Ru sacrifice is more explicitly stated.
* Sif Muna now grants miscast protection at 2* and amnesia at 4*, rather than
the other way around.
* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons
again.
* Yredremnul's Enslave Soul can now affect demons & holy beings.
* Abandoning Yredelemnul now destroys your zombie minions.
* Zin's Recite is now only interrupted if the player is silenced or
incapacitated (or goes berserk).
Items
-----
* New items:
- The amulet of dismissal, which may teleport away enemies that damage the
player, but causes a brief combat penalty when equipped.
- The amulet of reflection, which grants a few points of shielding that
act as a shield of reflection.
- The amulet of harm, which increases damage dealt to and by the wearer by
25%.
- The amulet of magic regeneration, which increases MP regeneration after a
warmup period.
- The ring of resist corrosion, replacing the amulet.
- Wands of acid, which cause significant damage and corrosion.
- Wands of iceblast, which cause a partially irresistible explosion of cold.
- A figurine of a ziggurat, which can be evoked to create a ziggurat portal.
Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
- Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an
executioner's axe that may create freezing clouds on those it strikes.
- Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows
reflection of piercing effects and enchantments, among other things.
* The Etheric Cage now multiplies gained contam, instead of generating it.
* Sniper can no longer miss, and is now +9 (formerly +15).
* The robe of vines now grants slightly less regeneration.
* The Majin-Bo now speaks occasionally.
* The captain's cutlass now causes bonus damage when disarming.
* The amulet of Cekugob is now an amulet of dismissal.
* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV
bonus.
* Wearing an amulet of regeneration has no effect until the next time you are
at full health.
* A new property can now generate on random artefacts: Fragile, which destroys
the item when it is removed.
* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
* Scrolls of enchant armour & enchant weapon no longer remove curses.
* Potions of ambrosia now bypass clarity.
* The evocable teleport property +Tele is removed. Rings of teleportation now
only have the *Tele teleportitis effect.
* Potions of cure mutation are slightly more common.
* Potions of degeneration now cause 1-3 damage to every stat.
* The Damnation card has been renamed to Exile.
* Poison needles' effects scale with Throwing skill and weapon enchantment.
* Arrows, bolts and sling bullets no longer have brands.
* Removed items:
- Amulets of resist mutation, stasis, warding, and corrosion.
- Wands of cold, fire, frost, magic darts, invisibility, draining, and
fireball.
- Rods of destruction and of the swarm.
- Ring of invisibility.
- Potions of poison.
- Needles of slowing.
- Lanterns of shadows.
Monsters
--------
* New monsters:
- Spark wasps, electric swarming insects appearing in Spider and Depths.
- Iron giants, with the ability to throw you towards their pack of allies.
- Doom hounds, who can howl to create a pack of dangerous creatures.
- Deep elf archers, with skill in archery and hexes.
- Deep elf elementalists, with mastery of elemental magic and the ability to
turn rock into earth elementals to dig out entrenched foes.
- Dart slugs, slow-moving, squishy gastropods with a ranged dart attack.
- Howler monkeys, fast and extremely loud creatures, often found in packs.
- Rime drakes, small flying lizards which breathe Flash Freeze.
* Shadow Fiends are now Tzitzimimeh, made somewhat stronger and given attacks
that surround their targets in a ring of miasma clouds.
* Hellfire has been renamed to Damnation, and no longer melts ice.
* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an
ability which applies (usually) positive status effects to nearby allies.
* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
* Gloorx Vloq gains Summon Executioners and Black Mark.
* Liches and Ancient Liches no longer have a long list of random spells,
and return to a new set of fixed spellbooks.
* Salamander stormcallers' chant does not need to be continuous; they now
only need to try to cast Fire Storm at their target three times for it to
trigger.
* Entropy weavers' corrosion is now instant and smite-targeted, but only
applies one level of corrosion.
* Ice devils are now tier 4 demons, and are weakened slightly.
* Hellwings now have the swoop attack formerly possessed by blue devils.
* Shock serpents' discharge now only strikes whatever hit it.
* Salamander mystics lose Localised Ignite Poison.
* Deep elf high priests & sorcerers can no longer cast Summon Demon.
* Natasha, deep elf knights, and salamander stormcallers can no longer cast
Conjure Flame.
* Banishment from powerful monsters can now send you deeper into the Abyss
than Abyss:1.
* Deep elf mages are now stronger and have new spell sets, including spells
previously cast by deep elf conjurers and summoners.
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of
success rate penalty, rather than scaling continuously. Each spell cast while
under the Sap effect has a fixed chance to increase the penalty level.
* Demonspawn corruptors' Corrupt Body spell is now a single-target version of
the same spell used by wretched stars. These spells both now try to apply
multiple levels of a single random temporary mutation instead of giving many
different kinds.
* Ancient champions and death knights no longer have the Haunt spell.
* Swamp worms are now amphibious and generate submerged, emerging to attack the
player and never resubmerging.
* Deep elf high priests now have an Aura of Brilliance spell that affects all
allies in their view, making them cast spells more frequently and with more
spell power.
* Hell hogs now have Fireball, replacing Sticky Flame.
* Giant eyeballs are now normal speed, but must stare thrice to paralyze.
* Maurice can now steal from the floor as well as your inventory.
* Natasha no longer becomes weaker upon revival.
* Death cobs now drain speed, rather than causing hunger.
* Monsters that drain speed can now do so even to creatures with rN.
* Corroding monsters now reduces their AC by 8, rather than halving it.
* Needles no longer strike unaware monsters more powerfully.
* Removed monsters:
- Octopode crushers.
- (Plain) spiders.
- Salamander firebrands.
- Blue devils.
- Brain worms.
- Deep elf fighters, conjurers, priests, and summoners.
- Trapdoor spiders.
- Fire drakes.
Spells
------
* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels
all cancellable effects on the target and, if any were dispelled, causes
a damaging explosion of mutagenic energy around the victim.
* Hydra Form now has a fixed number of heads.
* The Infusion spell has a lower power cap, scaling more quickly to the same
damage bonus as before.
* Song of Slaying now increases its slaying bonus with every kill, but caps at
+9 total.
* Tukima's Dance's power multiplier has been reduced.
* Spectral Weapon now bases the strength of the summoned weapon on spell power
instead of weapon skill.
* Alistair's Intoxication is now level 5 and gives Vertigo status instead of
confusing the player or draining Int, and can sometimes affect rPois
monsters.
* Monstrous Menagerie is now level 7 (was 6).
* Shadow creatures is now level 6 (was 5).
* Passwall is now level 2 (was 3).
* Ozocubu's Armour now slows movement slightly while active.
* Removed spells: Stoneskin, Condensation Shield, Mass Confusion, and
Phase Shift.
Interface
---------
* Earth elementalists now have their stones start on b.
* Characters starting with a primary ranged weapon now have their melee weapon
on b by default.
* New autofight_warning option, to combat accidentally holding down tab.
* An option is added to the butchering prompt to allow butchering only
(e)dible corpses.
* Auto-eat now triggers for ghouls if they are rotted.
* The religion screen now shows all god powers, with currently accessible
powers (per level of piety) being highlighted.
* Many previously hardcoded forced mores are now optional and present in the
default init.txt.
* New character dump option: skill_gains, which shows when skills were gained.
* A s(T)atus effect lookup has been added to ?/.
Stone Soup 0.17 (20151106)
--------------------------
Highlights
----------
* Square line of sight.
* Shorter Lair rune branches.
* New rune vaults for many branches.
Branches, Environment
---------------------
* Snake, Shoals, Swamp and Spider are now all 4 levels long, down from 5.
* Levels no longer have -cTele.
* Shadow Traps have been removed.
* Slime wall damage no longer varies by depth.
* AC now applies before resists for cloud damage.
* Ghostly flame clouds have been renamed to spectral mist clouds.
* Troves no longer ask for items that the player character's species cannot
use.
* Pandemonium now spawns primarily tier 3 and above demons.
* New altar type: 'ecumenical altars', which allow the player to worship a
random god.
* New WizLab: Lehudib's Moon Base, where the player can fight the legendary
Moon Troll.
* Tukima's Studio and Eringya's Formal Garden WizLabs have been removed.
Character
---------
* All races have had their evocations aptitudes reduced by one point.
* MP scaling has been reworked & simplified; MP aptitudes have been adjusted.
* Heavy armour no longer penalizes unarmed combat & throwing speeds.
* Rot is now healed first, instead of last; effectively, rotting reduces the
effectiveness of healing until cured. The Rot status is also gone, with rot
taking place immediately.
* Stat loss is no longer regenerated over time; instead, it's restored by XP.
* The deterioration mutation is now only 2 levels, and has a chance of causing
stat loss whenever the player takes damage, rather than over time.
* Being at 0 in a stat no longer causes direct damage to the player.
* Undead stat gain: Mummies get one of Str, Int, or Dex every 5 levels, and
Vampires get either Int or Dex every 5 levels.
* Vampires can now drink from anything that has blood, regardless of their
chunk type.
* Headbutt aux attacks no longer apply a small stun and the hooves aux kicks no
longer bypass AC.
* Unarmed attacks no longer have a speed penalty when attacking with a shield.
* Cleaving attacks now function even under confusion.
* Control-attacking & manipulating doors are no longer permitted under
confusion.
* Confusion will never cause characters to stumble into deep water/lava.
* Corrosion can affect characters not using weapons or armour, and applies -4
to both armour and slaying (instead of -5/-3).
* Multi-turn actions, other than climbing/descending stairs, no longer reduce
EV by 5 for their duration.
* Poison-immune characters (e.g. gargoyles, mummies) no longer take poison
damage.
* Draconian Fighters no longer start with extra equipment.
* Teleportitis only triggers when it would land the player in LOS of
enemies. It triggers slightly more frequently as a result, but no longer
triggers in Labyrinths or the Abyss.
* The 'spiny' mutation is now dramatically stronger.
* Powered by Death is now triggered by kills, instead of corpses.
* Black Mark no longer gives vampirism; its other effects are now stronger.
* Clawed attacks no longer have bleeding-over-time damage effects.
* There's now a distinct hunger state of Fainting and appropriate warning
messages for when the player is so low on nutrition that they might become
paralyzed.
* The Breathe Flames and Spit Poison mutations are now mutually exclusive.
* Demonspawn can shoot through their own demonic guardians.
* Ability scores now cap at 125, up from 72.
* Some species now have lower Throwing aptitudes:
- Centaur, Halfling, and Kobold go from +3 to +1;
- Ogre, Spriggan, Tengu, High Elf, and Deep Elf go from +1 to 0;
- Hill Orc and Gargoyle go from 0 to -1.
Geometry
--------
* All range-based mechanics now treat diagonals identically to orthogonal
directions. Line of sight, spell range, and other effects are now visually
'square'. Many of those, including line of sight, are now slightly shorter.
Gods
----
* Gozag:
- The fee for entry has been reduced, especially early on.
- Gold distraction is now an effect centered on the player that's refreshed
whenever they find (make) new corpse-gold, rather than being centered on
the gold piles themselves.
- The cost of Potion Petition is more variable and higher initially, but no
longer increases with use.
- Friendly bribed allies are now permanently allied, but restricted to the
branch from which they came.
- Corpseless monsters now drop gold.
- Gold that lands in deep water/lava teleports into the player's pockets.
- Amulets of faith no longer have any effect.
- Bribes now work on any intelligent monster in the branch, with bribe
susceptibility based on HD and a scaling factor by branch. Unique Hell or
Pan lords can't be bribed.
- Bribes now trigger on monsters coming into view, rather than on level
entry.
- Call Merchant now always places shops at the player's location.
* Ru:
- New sacrifice: Sacrifice Eye, similar to the effect of amulets of
inaccuracy (and stacking with the amulet).
- New sacrifice: Sacrifice Resistance, providing rC- rF-.
* Beogh's smite damage now scales better with invocations.
* Okawaru's Finesse no longer gives contamination.
* Lugonu and Trog no longer accept corpse sacrifices.
* The Shining One no longer blesses allies' weapons and armour; the Summon
Divine Warrior ability is now slightly cheaper.
* Cheibriados' slouch damage is now based on monster movement speed.
* Ashenzari now gives the Scrying ability at 1* piety, boosts skills at 2*, and
grants SInv at 3*.
* Zin's Vitalization no longer provides nutrition, and now has a small MP cost.
* Jiyva's Slime Prayer now lasts longer and has a small MP cost.
* Sif no longer requires worshippers to know spells.
* The player now no longer needs an altar to use the following abilities, which
are accessible from the ability menu: Zin's Donate Gold, Kiku's Bless Weapon
and Gift Necronomicon, Lugonu's Bless Weapon, and The Shining One's Bless
Weapon.
* Gods no longer protect worshippers from Beogh smiting or TSO cleansing
flame.
* Qazlal's wrath now causes noise 50% of the time before other possible
actions, and can no longer inflict Deformed Body.
* Notes are now generated whenever you reach a piety rank for a god for the
first time, instead of on abilities being gained.
Items
-----
* New items:
- Maxwell's Etheric Cage, a helmet giving rElec, +4 MP and a large boost to
MP regen, at the cost of causing intermittent light contamination.
- the Robe of Vines, a +5 robe with massive regeneration but which renders
the wearer unable to heal by external means.
- Kryia's mail coat, +7 scale mail which amplifies the effect of healing
items (and grants rC+ to boot).
* Poisonous chunks and rot chunks have been merged into 'inedible' chunks,
which are only edible by ghouls. Some monsters have had their meat cleaned.
* Unrandart changes:
- The Cloak of Starlight is now +2 and gives Stlth--.
- The fencer's gloves now give a bonus to Short and Long Blades skills.
- The Sceptre of Torment is now a staff.
* The box of beasts now produces a new type of variable creature, 'mutant
beasts', instead of chimeras.
* The Orb of Zot now turns all controlled blinks into uncontrolled blinks while
carried.
* Warding now applies to ranged attacks.
* Troll leather armour now provides regeneration to trolls.
* Staves of summoning no longer have a chance of abjuring on hit.
* Staves of power now give a flat +15 mp, rather than scaling with your MP; they
no longer store MP when swapping.
* For the player and for monsters, curare needles no longer have an effect that
prevents the use of abilities relying on breath.
* Scrolls of Holy Word now apply the Daze status effect instead of stunning
enemies.
* "Sustain abilities" has been renamed to "sustain attributes".
* The Storm card no longer summons twisters.
* The Placid Magic card is no more.
* The Sack of Spiders makes more appropriate types of spiders at lower and
higher levels of Evocations and fewer orb spiders overall.
* The Rod of Clouds makes acid clouds more often and storm clouds less often.
* Removed items:
- The Cloak of Flash.
- Potions of decay.
- Potions of restore abilities.
- Rings of teleport control.
- The Book of Control.
- Hammers.
Monsters
--------
* New monsters:
- Salamander stormcallers, appearing in the late Dungeon and the Vaults. They
chant for a few turns before calling down a Fire Storm on their victims.
- Entropy weavers, appearing in Spider, Vaults, and Depths. They chant for a
few turns before corroding their victims' equipment terribly.
- Juggernauts, terrifying giants that lurk in Depths. They move quickly and
deliver fantastically punishing blows, but must rest after each attack.
* Death cobs have been greatly strengthened and their attacks increase your
hunger, even when guarded by AC.
* Hungry ghosts' hungering effect now apply even when their attack damage is
reduced by AC.
* XP and placement for many uniques has been adjusted; in general, uniques have
been removed from depths at which they're no longer threatening, and their XP
has increased considerably.
* Jellies no longer eat items the player has seen.
* Monsters will now pick up all scrolls & potions, not just ones they use.
* Poison now has a 1/3 chance of affecting rPois+ monsters (up from 0/3).
* All nonliving monsters now have rPois+++.
* rElec++ has been removed; monsters that previously had it now either have
rElec+ or full immunity.
* Non-magic-immune monsters are now always confuseable.
* Unrelated monsters can now swap with each other.
* Ghouls no longer cause rot with their attacks.
* Monsters no longer eat corpses.
* Revenants no longer ignore silence.
* Phantasmal warriors' attacks no longer pierce shields & armour.
* Death knights now have agony & haunt in addition to pain mirror.
* Worms are less vulnerable to some forms of kiting, having more regen in
exchange for less max hp.
* Air elementals can no longer 'submerge' in air.
* Fire elementals no longer fly (though they can still cross lava). They can
now enter shallow water.
* Queen ants are now faster.
* Liches and Ancient Liches can no longer cast Shadow Creatures.
* Many monsters have lost the 'teleport self' spell: (ancient) liches, wizards,
giant orange brains, hellwings, smoke demons, ogre magi, Mara, and Boris.
* Various 'high-intelligence' monsters no longer have immunity to drowning
while confused.
* Basic mummies no longer have death curses.
* Alligators now come in pairs.
* Jorgrun is no longer a deep dwarf, and now regenerates normally.
* Deep dwarf ghosts now regenerate normally.
* Hell beasts no longer have randomized speeds.
* Salamander mystics, firebrands, and stormcallers now all have normal land
move speed and fast swimming speed.
* Polyphemus can throw his yaks at the player.
* Blocks of ice are now susceptible to LRD and Shatter.
* Demonspawn warmongers now have Haste Other instead of Grand Avatar, and can
spawn with a shield.
* Demonspawn blood saints no longer have ephemeral infusion, and no longer
damage themselves when casting Legendary Destruction.
* Orange crystal statues now have Shadow Creatures and both they and obsidian
statues are faster at casting their spells.
* Monsters can no longer have the Inner Flame spell.
* Hellwings no longer have the Teleport Other spell.
* Monsters can no longer have Animate Dead nor Simulacrum spells.
* Monsters that worship Dith or Yred (including allies of the player) are
immune to the umbra accuracy reduction.
* Monsters can no longer have a flee ability (polar bears, black bears, and
krakens).
* Derived undead (skeletons, zombies, spectres, and simulacra) now do 80% of the
damage of the base monster and inherit the energy use pattern of the base
monster.
* Derived undead created by spells or items are temporary, falling apart after
some time. Yredelemnul still creates permanent undead.
* Removed monsters:
- Unborn.
- Ravens.
- Giant mites.
- Baby alligators.
- Boring beetles.
- Goliath beetles.
- Wandering mushrooms only generate through Fedhas or the monster Summon
Mushrooms spell.
Spells
------
* Enslavement is replaced by Tukima's Dance in the Enchanter starting book, and
by Gell's Gravitas in the Arcane Marksman starting book. Tukima's Dance no
longer appears in the Book of Enchantments.
* Animate Skeleton and Animate Dead now create temporary undead that expire
after some time.
* Ignite Poison is now level 3 Fire/Poison/Transmutations; it no longer ignites
items or poisonous creatures, only poisoned creatures and clouds, but does
dramatically more damage to the former, especially at low power.
* Gell's Gravitas is now level 3 and smite-targeted; it can now target empty
space, but no longer confuses monsters.
* Summon Guardian Golem is now level 3.
* Aura of Abjuration is now level 5, and has been moved from the Grand Grimoire
to the book of Summonings.
* Monstrous Menagerie has been moved from the books of Summonings and Beasts to
the Grand Grimoire.
* Summon Mana Viper has been moved from the book of Hinderance to the book of
Summonings.
* Sticks to Snakes no longer requires wielding arrows.
* Apporting the Orb of Zot now causes the orb run to begin.
* Cigotuvi's Embrace is now stronger with small numbers of corpses, and
considerably weaker with huge numbers.
* Freeze no longer has a stun effect.
* Death's Door sets player exhaustion when canceled with Borgnjor's
Revivification.
* Ozocubu's Armour and Stoneskin no longer give additional bonuses to Ice Form
and Statue Form, respectively.
* Casting Malign Gateway no longer drains player Int.
* Casting Haunt no longer cause sickness.
* High level spellbooks no longer restrict learning from them based on skill
levels.
* Corpse Rot now affects all corpses in LOS.
* Darkness is now level 6.
* Controlled Blink is now level 8.
* Removed spells:
- Abjuration.
- Control Teleport.
- Enslavement.
- Flight.
- Sure Blade.
- Singularity.
Interface
---------
* The level map viewer (X) now allows you to examine monsters, items & features
(with 'v'), just as the normal examine mode does.
* The inventory descriptions for weapons & shields now shows the skill required
to reach minimum attack delay / remove attack delay penalty, respectively.
* The rune menu now shows you all runes and their locations before they are
found, including the Orb of Zot.
* New ability_slot option, which allows you to specify default letters for
abilities.
* The 'a'bility command shows the menu by default; to get the old behaviour,
use the option "ability_menu = false".
* The auto_eat_chunks option is now true by default, so hungry characters eat
chunks while resting, travelling, and exploring.
* Allow searching for jewellery, dragon armour/hides and magical staves using
abbreviations for their granted properties.
Technical
---------
* Compilation under Cygwin is now supported.
Stone Soup 0.16.2 (20150811)
--------------------------------------------
* Give FeEE players stones at game start.
* Display base attributes in the '@' display.
* No longer revoke Zin's sanctuary when a confused ally attacks you, and allow
confused allies in your sanctuary to get away with attacking hostiles.
* Ranged and confused player attacks as well as the Tornado, Static Discharge,
and Singularity spells now all break sanctuary.
* Fix a bug where players who lose the big wings mutation while flying with no
other source of flight would continue to fly. They now stop flying and get an
emergency flight evocation if wearing a ring of flight.
* Fix a bug where a player with the confused status could cancel accidental
attacks when wielding a weapon inscribed with "!a".
* Fix a bug where monsters with phase shift got 8 more EV than intended.
* Fix a bug where players could take a shaft and land in inescapable areas.
* Have Dithmenos' spell-shadowing attack use the same targeting as the player
attack that triggered it to avoid it doing things like hitting allies.
* Fix a mouse bug in the Tiles version where Ctrl and Alt modifiers would be
set when clicking despite those keys not being pressed.
* Fix the Tiles version failing to run on OS X.
* In the Objstat debug mode for counting items and monsters, the output format
has been streamlined to generate one file per table with data from all levels
in each table.
* Fix a bug in Objstat where items in shops weren't counted.
* Other minor bugfixes, and cleanups to in-game descriptions and help text.
Stone Soup 0.16.1 (20150322)
--------------------------------------------
* Major bugfix release. Because of the first two bugfixes listed below, it's
strongly recommended that all 0.16.0 users upgrade to this version.
* Fix a bug where all player melee damage was effectively doubled. This only
affected player melee damage, not player ranged or spells, or monster damage
at all.
* Fix a bug in sprint where controlled blink was blocked as if from the stasis
effect.
* Artefacts with the Contam property are no longer marked as chaotic and hence
hated by Zin, since Zin wouldn't give penance for using e.g. weapons with
this property anyhow. There's now a warning under Zin when Contam items are
removed, since this does incur penance.
* Monsters no longer avoid walking on shadow traps.
* Fix the build for the Android port of DCSS.
* Other minor bugfixes.
Stone Soup 0.16 (20150311)
--------------------------------------------
* New gods: Gozag Ym Sagoz the Greedy and Ru the Awakened.
* Zot Defense has been removed.
Branches, environment
---------------------
* The tides in Shoals now only shift between shallow water & land; deep water
is neither created nor destroyed. The tides move 15 times faster than before.
* Ziggurats now only require two runes to enter, down from three.
* Every time a player clears a ziggurat (exits from the top floor, Zig:27), all
subsequent ziggurats become significantly harder.
* A Hall of Blades area (not branch) is now guaranteed on Elf:2.
* Abyssal stairs can now appear in the Abyssal Knight starting abyss.
* Clouds of draining now require rN+++ for immunity, up from rN+.
* Clouds of miasma now apply the 'Rot' status, rather than causing rotting
directly.
* New trap: "Shadow Trap", which summons a small group of hostile creatures
from the local area when any non-summoned creature steps on it.
* Traps no longer care about whether the player is flying.
* The 'disarm trap' command has been removed.
Character
---------
* Demigods now gain two stats of their choice on on every third level, in
exchange for no longer getting one random stat on every second level.
* Demigods now have innate Sustain Abilities.
* All species can now choose 'unarmed' when playing backgrounds that allow a
weapon choice.
* Ghouls now gain as much healing from normal chunks as they previously got
from rotting flesh, and always cure a point of rot when eating a chunk.
* Vampires now bottle blood with 'c', and can do so from the first level.
* Butchering/bottling now only takes a single turn.
* Wanderers now receive a randart spellbook instead of starting with a Level 1
spell memorized.
* Wanderers can start with one elemental evoker or a box of beasts instead of
a wand.
* Wanderer starting equipment is noted in the game log.
* Felids no longer have a jump-attack ability, which has been removed.
* Worshippers of Kikubaaqudgha and Nemelex Xobeh will now have titles unique
to those gods displayed when their highest skill is Necromancy or Evocations
(respectively).
* Gargoyles can no longer cast Statue Form.
* Removed Death Knight and Healer backgrounds.
Monsters
--------
* The Great Lords of Pandemonium (Cerebov, et al) will reappear on later floors
of Pandemonium if their rune is stolen, unless and until they are slain.
* The Serpent of Hell is considerably tougher; it now has three heads which
can attack and/or breathe separately, and can also summon backup.
* Mnoleg now has more and more exciting attack types.
* Mimics now cackle and vanish (forever) when discovered.
* Curse skulls now move - fast!
* Iron devils have been upgraded to rust devils, which do less damage but
corrode with their touch.
* Insubstantial wisps are now more fragile & less numerous, but have Static
Discharge.
* Seraphim are now considerably stronger, and have a new spellset. They can
now (very occasionally) appear on the orb run.
* New monsters:
- Robin of the Strong Arm, appearing in the early Dungeon. An unusually
strong hobgoblin, with a personal army of hobgoblins and goblins. She
happily hurls the latter at her enemies.
- Caustic shrikes, appearing in Depths. Metallic birds that travel in flocks,
attacking with acid-dripping claws that sear through armour & flesh alike.
- Shard shrikes, appearing in Cocytus. Batty monsters that come in flocks and
spit deadly ice shards at their foes.
- Elemental wellsprings, appearing in Cocytus. They fire powerful waves of
water which produce hostile water elementals - but deplete their own
'health' in the process.
- Bennu, the divine phoenix, appearing in Tomb. Attacks with draining and
holy; when killed, explodes into ghostly flame and instantly returns to
life (once).
- Ushabti, funerary statues, appearing in Tomb. They exhale long lines of
draining clouds, and rumble deeply to alert far-away foes.
- Anubis guards, living fanatics appearing in Tomb. They're conditioned to
be immune to torment, and breathe draining, dispel undead, and howl to
alert other guards.
- Death scarabs, swarming insects appearing in Tomb. They trail miasma and
have a vampiric bite that also drains speed.
* Renamed monsters:
- Silver statues -> obsidian statues.
- Green rats -> river rats.
- Orange rats -> hell rats.
- Yellow wasps -> wasps.
- Red wasps -> hornets.
- Mermaids -> sirens.
- Sirens -> merfolk avatars.
- Meatsprint lost souls -> wretched souls.
* The Royal Jelly now leaks a large number of jellies when polymorphed.
* Ghost crabs have been moved from Crypt to Swamp.
* The "misshapen and mutated" status (from Malmutate and the new Irradiate
spell) is now temporary, but more significant.
* Player ghosts & spellforged servitors can now have more than six spells.
* Player ghosts now have their weapon brands displayed.
* Hellwings can now cast Cigotuvi's Embrace, and start with it active.
* Xtahua's breath now creates a cloud of flames, like red draconians'.
* Tiamat can now be any colour of draconian, except grey.
* Fannar can now cast Condensation Shield.
* Frederick is now a demigod; his armour has been upgraded & his spellset has
been tweaked.
* Sense invisibility has been simplified; monsters that had it now have see
invisible + blindness immunity instead.
* Item-eating monsters such as jellies no longer eat items you have seen,
except for followers of Jiyva.
* Magic immunity no longer confers confusion immunity to monsters.
* Many monsters are no longer magic immune: notably, most plant enemies, eyes,
mummies, and angels.
* Polymorphed monsters now return to their original shapes in death.
* Liches (and ancient liches) now choose their spells randomly from a large
set of possible spells, instead of having fixed spellbooks.
* All non-permanent summoned monsters are now unable to use stairs.
Spells
------
* New spells:
- Singularity (L9 Translocation), which summons a singularity & sucks in all
nearby enemies, severely damaging them in the process.
- Gell's Gravitas (L5 Hexes/Translocation), which pulls nearby creatures
toward the target, causing damage if they collide & occasionally confusing
them.
- Hydra Form (L6 Transmutation), a short-duration form that attacks all
adjacent foes & devours slain foes for nutrition and healing.
- Irradiate (L5 Transmutation/Conjuration), which deals heavy damage &
malmutates nearby enemies, but also contaminates the caster.
- Cigotuvi's Embrace (L5 Necromancy), which turns all corpses in LOS into
armour for the player.
* Dispersal now affects a wider radius & has a chance of confusing its victims.
* Force Lance is now L4 Translocation/Conjuration, and is more accurate and
better at knocking enemies back.
* Ice, Dragon, Tree and Fungus forms no longer meld octopode rings.
* Spell miscast effects have been hugely revamped.
* Monstrous Menagerie has had its summon cap reduced by one.
* Twisted Resurrection and Forceful Dismissal have been removed.
Items
-----
* Chunks are now only separated by edibility (normal, poisonous, mutagenic...),
rather than source monster type.
* Rotting chunks are gone; corpses rot directly into skeletons.
* Cleaving attacks (from axes and Hydra Form) try to hit all adjacent enemies,
rather than being blocked by walls.
* Enemy-held weapons now have their brands ID'd on sight.
* Wand changes:
- Zapping wands that don't have their charge count identified wastes several
charges.
- Wand type is auto-identified on pickup.
- Many weak wands have had their max charge count increased.
* New items:
- Gyre & Gimble, a pair of quickblades linked by a chain; they take two hands
to use, but each attack made with them strikes twice.
- Shadow Dragon Armour: as heavy as Storm Dragon Armour, but has Stlth++++
in place of rElec.
- Quicksilver Dragon Armour: slightly heavier than Mottled Dragon Armour,
with much better AC & MR+, but unenchantable. (Always +0.)
- Phantom mirrors: one-use evocables that create a temporary friendly clone
of targeted monsters.
- The Iron Rod, which fires a spray of shrapnel in a wide arc. Extremely
effective against agile, low-AC enemies, but ineffective against armoured
enemies or at a distance.
- The Akashic Record, a new high-level Translocations book.
- Potions of ambrosia, which give substantial health & magic regeneration for
a short period, but also confuse the user; if the confusion ends, so does
regeneration.
* Regeneration has been moved from rings to amulets.
* Corrosion resistance can now occur on artefact armour.
* Artefact generation has been generally reworked.
* Scale mail now only has 10 ER, down from 11.
* Unrand changes:
- The Ring of Vitality is now the Amulet of Vitality.
- The captain's cutlass is now +5 (was +10) and can disarm enemies.
- The Hat of the Alchemist is now -2 (rElec rPois rF rC rN MR rMut rCorr).
- Maxwell's Patent Armour now gives rCorr rElec instead of rF+ rC+.
- The arbalest Hellfire has had its explosion damage roughly doubled.
- The dark maul has had both its base damage & enchantment increased.
* All food other than rations, chunks, and royal jellies now takes one turn
to eat.
* Potions of blood no longer give nutrition for non-vampires.
* All short blades now do piercing damage.
* Weapons other than short blades & felid claws are all now equally good at
stabbing.
* Light armour now has a small spellcast success penalty.
* Elemental evocables now charge & discharge on a type-by-type basis, rather
than individually for each item.
* The Box of Beasts and Rod of Shadows are now considerably stronger.
* The lantern of shadows now drains MP while in use, and ceases to function
once its wielder runs dry.
* Steel ammo no longer has a decreased mulch rate.
* Large rocks no longer have randomized range.
* Renamed items:
- Cutlasses are now rapiers.
- Bastard swords are now double swords.
- Claymores are now triple swords.
- Cloaks of darkness are now cloaks of invisibility.
* Removed items:
- Boots of jumping.
- Potions of confusion, porridge and coagulated blood.
- Blessed Blades.
- Rods of Striking.
- Tomes of Destruction.
- The book of Wizardry.
- The Spear of the Botono.
- The blowgun of the Assassin.
Cards
-----
* All characters can now evoke decks from the inventory.
* If one's god would disapprove of a card's effects, they will block the
blasphemous effects in question as it is drawn.
* New cards.
- Elements, which summons three beasts of the four elements.
- Rangers, which summons two or three ranged-missile users.
- Placid Magic, which removes all status effects and applies heavy antimagic
to all creatures in sight, including the user.
- Water, which creates temporary pools of shallow water & summoned elemental
allies.
* Revamped destruction cards:
- Storm has replaced rain and swiftness with summoning air elementals, or
thunder clouds alongside a wind blast.
- Pain has lost Torment and can now summon a flayed ghost to instantly apply
its flaying effect to living targets.
- Venom has lost Sting for earlier Venom Bolts and Poison Arrows, but at low
power will briefly make the user vulnerable to poison.
- Degeneration now applies a temporary malmutated effect to targets, along
with polymorphing them to creatures with lower HD. Undead are dazed.
- Vitriol now can provide Corrosive Bolts at higher power.
- Orb bursts will now attempt to home on monsters they might reasonably hit.
* Revamped battle cards:
- Potion has strictly-negative effects taken out, and will also apply its
effects to allies if possible.
- Blade now solely gives a cleaving status (which does not stack with the
reaching of polearms or the original cleaving of axes, but will otherwise
apply to all forms of weapon / unarmed attack.)
- Helm can apply Stoneskin or Shroud of Golubria effects to allies at high
power.
- Elixir gives a small amount of temporary vitality to your allies, alongside
its restorative effects to the user.
- Shadow gives the darkness status (reduced LOS) instead of invisibility.
- Dowsing is now significantly stronger in duration and range.