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Backend: SDL2+Vulkan #175
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This is a pretty good starting point. It doesn't seem to handle textures beyond the font texture, but it should get you up and running: |
@Badgerthwart thanks for the pointer! @m0ppers willing to make a PR? We'll happily merge your backend and give you commit permissions to this repository if you'd like to participate on development in general (especially review PRs dealing with |
@dumblob thanks for reaching out. unfortunately I have too many side projects already :( |
Understood. Yeah, reviewing is time consuming. Still, if you'd find few minutes for the PR (as you understand the code the best), that'd be great 😉. |
Hey, since I've used this, nuklear-glfw-vulkan, and had to make some modifications to make it usable in a ('real') application, I could upstream my work. I do have very little experience with nuklear. How would you like it the most as a demo like with opengl or part of the main src? Because it is far more code than the little opengl wrappers(nuklear_sdl_glX.h). |
We'd prefer it to be a "demo" (i.e. a new backend). Feel free to structure the backend in a way it's readable. Preferably though as a single file (.h) or two files (.c .h) to ease adoption by end users. And don't worry, reviews for backends are not as strict as for |
I'm very interested on this, @aheirman !! |
yes please, pass it on! |
Now Glfw+vulkan backend is integrated in demos with #583, doing an SDL2+vulkan should be easier :) |
I was wondering if anybody wrote such a backend.
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