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Mods (complete and add to the following information):
Arma 3:x.xx [e.g. 1.00 stable, rc, dev]
CBA:3.x.x [e.g. 3.0.0 stable, commit hash]
ACRE2:2.x.x [e.g. 2.0.0 stable, commit hash] Make sure to reproduce the issue with only CBA, ACRE2 (and optionally ACE3) on a newly created mission!
Description:
A clear and concise description of what the bug is.
syn_core error.
the error it is kicking is ACRE was unable to parse the map[]
ACRE will now use arcade signal propogation model
then it tells me to file a ticket on the tracker at https://github.com/idi-systems/acre2 Steps to reproduce:
Go to ...
Click ...
See ...
Expected behavior:
normal behavior is that i launch the game and it works currently it is not working
Mods (complete and add to the following information):
x.xx
[e.g. 1.00 stable, rc, dev]3.x.x
[e.g. 3.0.0 stable, commit hash]2.x.x
[e.g. 2.0.0 stable, commit hash]Make sure to reproduce the issue with only CBA, ACRE2 (and optionally ACE3) on a newly created mission!
Description:
A clear and concise description of what the bug is.
syn_core error.
the error it is kicking is ACRE was unable to parse the map[]
ACRE will now use arcade signal propogation model
then it tells me to file a ticket on the tracker at https://github.com/idi-systems/acre2
Steps to reproduce:
Expected behavior:
normal behavior is that i launch the game and it works currently it is not working
Where did the issue occur?
Log Files:
o the client and/or server RPT file. An instruction to find your RPT files can be found here.
<Arma 3 directory>\logs\acre_dll.log
.Additional context:
Add any other context about the problem here.
Screenshots:
If applicable, add screenshots to help explain your problem.
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