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gamelevel.h
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#ifndef GAMELEVEL_H
#define GAMELEVEL_H
namespace GameLevel {
const int levelAmount=8;
const bool leveBase[12][12]
{
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0}
};
const bool leve1[12][12]
{
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,0,1,0,0,0,1,1,1,1,0},
{1,1,1,1,1,0,0,1,0,0,1,0},
{0,1,0,1,0,0,0,1,0,0,1,0},
{0,1,0,1,0,0,0,1,1,1,1,0},
{1,1,1,1,1,0,0,0,0,0,1,0},
{0,1,0,1,0,0,0,1,1,1,1,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0}
};
const bool leve2[12][12]
{
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,1,1,0,1,1,1,0,1,1,1},
{0,1,0,0,0,1,0,1,0,1,0,1},
{0,1,0,0,0,1,1,1,0,1,1,1},
{0,1,0,0,0,1,0,0,0,1,0,0},
{0,1,1,1,0,1,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0}
};
const bool leve3[12][12]
{
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,0,0,0,0,0,0,0,0,1,1},
{1,0,1,0,0,0,0,0,0,1,0,1},
{1,0,0,1,0,0,0,0,1,0,0,1},
{1,0,0,0,1,0,0,1,0,0,0,1},
{1,0,0,0,0,1,1,0,0,0,0,1},
{1,0,0,0,0,1,1,0,0,0,0,1},
{1,0,0,0,1,0,0,1,0,0,0,1},
{1,0,0,1,0,0,0,0,1,0,0,1},
{1,0,1,0,0,0,0,0,0,1,0,1},
{1,1,0,0,0,0,0,0,0,0,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1}
};
const bool leve4[12][12]
{
{0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1}
};
const bool leve5[12][12]
{
{0,0,0,0,0,0,0,0,0,0,0,0},
{1,0,1,1,0,1,0,1,0,1,0,1},
{0,1,0,0,1,0,1,0,1,0,1,0},
{1,0,1,1,0,1,0,1,0,1,0,1},
{0,0,0,0,0,0,0,0,0,0,1,0},
{1,0,1,1,0,1,0,1,0,1,0,1},
{0,1,0,0,1,0,1,0,1,0,1,0},
{1,0,1,1,0,1,0,1,0,1,0,1},
{0,0,0,0,0,0,0,0,0,0,1,0},
{1,0,1,1,0,1,0,1,0,1,0,1},
{0,1,0,0,1,0,1,0,1,0,1,0},
{1,0,1,1,0,1,0,1,0,1,0,1}
};
const bool leve6[12][12]
{
{0,0,0,1,1,1,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,1,0,0,0},
{0,0,1,1,1,1,1,1,1,0,0,0},
{0,0,1,0,0,0,0,0,0,0,0,0},
{0,0,1,1,1,1,1,1,1,1,0,0},
{0,0,0,0,0,0,0,0,0,1,0,0},
{0,1,1,1,1,1,1,1,1,1,0,0},
{0,1,0,0,0,0,0,0,0,0,0,0},
{0,1,1,1,1,1,1,1,1,1,1,0},
{0,0,0,0,0,0,0,0,0,0,1,0},
{1,1,1,1,1,1,1,1,1,1,1,0},
{1,0,0,0,0,0,0,0,0,0,0,0}
};
const bool leve7[12][12]
{
{1,1,0,1,1,1,1,1,1,0,1,0},
{0,1,0,0,1,0,0,1,1,0,1,0},
{0,1,0,1,1,1,1,1,1,0,1,0},
{0,1,0,1,0,0,0,1,1,1,1,0},
{1,1,1,1,1,1,1,1,0,0,1,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0}
};
const bool leve8[12][12]
{
{0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,0,0,0,0,0,1,0},
{0,1,0,1,0,0,0,0,1,0,1,0},
{0,1,0,1,0,1,1,0,1,0,1,0},
{0,1,0,1,0,1,1,0,1,0,1,0},
{0,1,0,1,0,1,1,0,1,0,1,0},
{0,1,0,1,0,1,1,0,1,0,1,0},
{0,1,0,1,0,1,1,0,1,0,1,0},
{0,1,0,1,0,0,0,0,1,0,1,0},
{0,1,0,1,1,1,1,1,1,0,1,0},
{0,1,0,0,0,0,0,0,0,0,1,0},
{0,1,1,1,1,1,1,1,1,1,1,0}
};
}
#endif // GAMELEVEL_H