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mainForm.cs
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using Common;
using System;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using System.Windows.Forms;
#pragma warning disable CA1416
namespace GameClient
{
[SupportedOSPlatform("windows10.0.177630")]
public partial class mainForm : Form
{
System.Windows.Forms.Timer _timer = new System.Windows.Forms.Timer();
bool _isMatching = false;
bool _isMatchingSuccess = false;
public mainForm()
{
InitializeComponent();
_timer.Tick += new EventHandler(SendCheckMachingReq);
_timer.Interval = 1000;
}
private void mainForm_Load(object sender, EventArgs e)
{
PacketBuffer.Init((8096 * 10), PacketDef.PACKET_HEADER_SIZE, 2048);
InitSocketNetwork();
InitHttpNetwork();
InitPacketHandler();
Omok_Init();
DevLog.Write("프로그램 시작 !!!", LOG_LEVEL.INFO);
}
private void mainForm_FormClosing(object sender, FormClosingEventArgs e)
{
CloseNetwork();
}
private async void btnRegister_ClickAsync(object sender, EventArgs e)
{
string hiveUrl = textBoxHiveIP.Text;
string email = textBoxHiveID.Text;
string password = textBoxHivePW.Text;
if (hiveUrl.IsEmpty() || email.IsEmpty() || password.IsEmpty())
{
MessageBox.Show("Hive 정보를 입력하세요");
return;
}
DevLog.Write($"Hive 회원 가입 요청: {email}, {password}");
await HiveRegister(hiveUrl, email, password);
}
private async void btnLogin_CLick(object sender, EventArgs e)
{
await HiveLogin();
await ApiLogin();
}
private async void btnHiveLogin_Click(object sender, EventArgs e)
{
await HiveLogin();
}
private async void btnApiLogin_Click(object sender, EventArgs e)
{
await ApiLogin();
}
async Task HiveLogin()
{
string hiveUrl = textBoxHiveIP.Text;
string email = textBoxHiveID.Text;
string password = textBoxHivePW.Text;
if (hiveUrl.IsEmpty() || email.IsEmpty() || password.IsEmpty())
{
MessageBox.Show("Hive 정보를 입력하세요");
return;
}
DevLog.Write($"Hive 로그인 요청: {email}, {password}");
bool isSuccess = await HiveLogin(hiveUrl, email, password);
if (isSuccess == false)
{
DevLog.Write("Hive 로그인 요청 실패");
return;
}
}
async Task ApiLogin()
{
string apiServerUrl = textBoxApiIP.Text;
string email = textBoxApiLoginID.Text;
string password = textBoxApiLoginPW.Text;
if (apiServerUrl.IsEmpty() || email.IsEmpty() || password.IsEmpty())
{
MessageBox.Show("API 정보를 입력하세요");
return;
}
DevLog.Write($"API 로그인 요청: {email}, {password}");
bool isSuccess = await ApiLogin(apiServerUrl, email, password);
if (isSuccess == false)
{
DevLog.Write("API 로그인 요청 실패");
return;
}
}
private void btnSocketConnect_Click(object sender, EventArgs e)
{
string ip = textBoxSocketIP.Text;
int port = Convert.ToInt32(textBoxSocketPort.Text);
ConnectGameServer(ip, port);
}
private void btnSocketLogin_Click(object sender, EventArgs e)
{
string userID = textBoxSocketID.Text;
string token = textBoxSocketToken.Text;
if (userID.IsEmpty() || token.IsEmpty())
{
MessageBox.Show("로그인 정보를 입력하세요");
return;
}
var loginReq = new CLoginReq();
loginReq.UserID = userID;
loginReq.AuthToken = token;
PostSendPacket(PacketType.REQ_C_LOGIN, loginReq);
}
void AddRoomUserList(string userID)
{
listBoxRoomUserList.Items.Add(userID);
}
void RemoveRoomUserList(string userID)
{
object removeItem = null;
foreach (var user in listBoxRoomUserList.Items)
{
if ((string)user == userID)
{
removeItem = user;
return;
}
}
if (removeItem != null)
{
listBoxRoomUserList.Items.Remove(removeItem);
}
}
string GetOtherPlayer(string myName)
{
if (listBoxRoomUserList.Items.Count != 2)
{
return null;
}
var firstName = (string)listBoxRoomUserList.Items[0];
if (firstName == myName)
{
return firstName;
}
else
{
return (string)listBoxRoomUserList.Items[1];
}
}
private void btn_RoomEnter_Click(object sender, EventArgs e)
{
var roomEnterReq = new CRoomEnterReq();
roomEnterReq.RoomNumber = Convert.ToInt32(textBoxRoomNumber.Text);
PostSendPacket(PacketType.REQ_C_ROOM_ENTER, roomEnterReq);
DevLog.Write($"방 입장 요청: {textBoxRoomNumber.Text} 번");
}
private void btn_RoomLeave_Click(object sender, EventArgs e)
{
var roomLeaveReq = new CRoomLeaveReq();
roomLeaveReq.RoomNumber = Convert.ToInt32(textBoxRoomNumber.Text);
PostSendPacket(PacketType.REQ_C_ROOM_LEAVE, roomLeaveReq);
DevLog.Write($"방 퇴장 요청: {textBoxRoomNumber.Text} 번");
_userList.Clear();
listBoxRoomUserList.Items.Clear();
}
private void btnRoomChat_Click(object sender, EventArgs e)
{
if (textBoxRoomSendMsg.Text.IsEmpty())
{
MessageBox.Show("채팅 메시지를 입력하세요");
return;
}
var roomChatReq = new CRoomChatReq();
roomChatReq.Message = textBoxRoomSendMsg.Text;
PostSendPacket(PacketType.REQ_C_ROOM_CHAT, roomChatReq);
DevLog.Write($"방 채팅 요청");
}
private async void btn_Matching_Click(object sender, EventArgs e)
{
string apiServerUrl = textBoxApiIP.Text;
string userID = textBoxSocketID.Text;
string authToken = textBoxSocketToken.Text;
if (userID.IsEmpty() || authToken.IsEmpty())
{
MessageBox.Show("로그인 먼저 진행해주세요");
return;
}
var res = await ApiRequestMatch(apiServerUrl, userID, authToken);
if (res == null)
{
DevLog.Write("매칭 요청 실패");
return;
}
if (res.ErrorCode != ErrorCode.NONE)
{
DevLog.Write($"매칭 요청 실패 {res.ErrorCode.ToString()}");
return;
}
DevLog.Write("매칭 시작");
_isMatching = true;
_timer.Start();
}
private async void btn_MatchingCancle_Click(object sender, EventArgs e)
{
string apiServerUrl = textBoxApiIP.Text;
string userID = textBoxSocketID.Text;
string authToken = textBoxSocketToken.Text;
if (userID.IsEmpty() || authToken.IsEmpty())
{
MessageBox.Show("로그인 먼저 진행해주세요");
return;
}
var res = await ApiCancletMatch(apiServerUrl, userID, authToken);
if (res == null)
{
DevLog.Write("매칭 취소 실패");
return;
}
if (res.ErrorCode != ErrorCode.NONE)
{
DevLog.Write($"매칭 취소 실패 {res.ErrorCode.ToString()}");
return;
}
DevLog.Write("매칭 취소 성공");
_isMatching = false;
_timer.Stop();
}
private void listBoxRoomChatMsg_SelectedIndexChanged(object sender, EventArgs e)
{
}
private void textBoxRelay_TextChanged(object sender, EventArgs e)
{
}
async void SendCheckMachingReq(object sender, EventArgs e)
{
DevLog.Write("매칭 요청 중");
if (_isMatching == false)
{
_timer.Stop();
return;
}
if (_isMatchingSuccess)
{
_timer.Stop();
return;
}
string apiServerUrl = textBoxApiIP.Text;
string userID = textBoxSocketID.Text;
string authToken = textBoxSocketToken.Text;
if (userID.IsEmpty() || authToken.IsEmpty())
{
MessageBox.Show("로그인 먼저 진행해주세요");
return;
}
var res = await ApiCheckMatch(apiServerUrl, userID, authToken);
if (res == null)
{
DevLog.Write("매칭 체크 요청 실패");
return;
}
if (res.ErrorCode == ErrorCode.NONE)
{
DevLog.Write("매칭 요청 성공");
_isMatchingSuccess = true;
textBoxSocketIP.Text = res.ServerAddress;
textBoxSocketPort.Text = res.Port.ToString();
textBoxRoomNumber.Text = res.RoomNumber.ToString();
ConnectGameServer(res.ServerAddress, res.Port);
_timer.Stop();
}
else
{
DevLog.Write($"매칭 진행 중");
_isMatchingSuccess = false;
_timer.Start();
}
}
void SendPacketOmokPut(int x, int y)
{
var gamePutReq = new CGamePutReq
{
X = x,
Y = y
};
PostSendPacket(PacketType.REQ_C_GAME_PUT, gamePutReq);
DevLog.Write($"put stone 요청 : x [ {x} ], y: [ {y} ] ");
}
private void btn_GameReady_Click(object sender, EventArgs e)
{
var gameReadyReq = new CGameReadyReq
{
IsReady = true
};
PostSendPacket(PacketType.REQ_C_GAME_READY, gameReadyReq);
StartGame(true, "My", "Other");
}
private void button1_Click(object sender, EventArgs e)
{
AddUser("test1");
AddUser("test2");
}
private void button_ApiLogin(object sender, EventArgs e)
{
// InitHttpNetwork(textBoxIP.Text);
MessageBox.Show("IP 설정 완료");
}
void AddUser(string userID)
{
}
// 게임 시작 요청
private void button3_Click(object sender, EventArgs e)
{
var gameReadyReq = new CGameReadyReq
{
IsReady = true
};
PostSendPacket(PacketType.REQ_C_GAME_READY, gameReadyReq);
DevLog.Write($"게임 준비 완료 요청");
}
}
}