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OmokClient.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows10.0.17763.0</TargetFramework>
<OutputType>WinExe</OutputType>
<GenerateResourceWarnOnBinaryFormatterUse>false</GenerateResourceWarnOnBinaryFormatterUse>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<UseWindowsForms>true</UseWindowsForms>
<ImportWindowsDesktopTargets>true</ImportWindowsDesktopTargets>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>.\00_bin_omok_client\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>.\00_bin_omok_client\</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CloudStructures">
<Version>3.2.0</Version>
</PackageReference>
<PackageReference Include="MessagePack">
<Version>2.5.140</Version>
</PackageReference>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0"/>
<PackageReference Include="Z.ExtensionMethods">
<Version>2.1.1</Version>
</PackageReference>
<PackageReference Include="Microsoft.Windows.Compatibility" Version="8.0.0"/>
<PackageReference Include="MemoryPack" Version="1.21.1"/>
<ProjectReference Include="..\thirdparty\GameCommon\GameCommon.csproj"/>
</ItemGroup>
<ItemGroup>
<Compile Remove="CSErrorCode.cs"/>
<Compile Remove="FastBinaryRead.cs"/>
<Compile Remove="FastBinaryWrite.cs"/>
<Compile Remove="OmokRule.cs"/>
<Compile Remove="PacketDatas.cs"/>
<Compile Remove="PacketHeader.cs"/>
<Compile Remove="PacketID.cs"/>
</ItemGroup>
</Project>