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Shader Compilation Error #16
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This is a known issue, the colors don't currently work with variables yet. I'll hopefully push in a fix for this soon. |
Thanks for the update. Look forward to seeing your next commits. |
I'm assuming this library is dead Since there hasn't been a commit over over a year? |
We could move it elsewhere and try to expand it if you want. I just found this and fixed the recording bug, and plan to expand my version of it to be a bit more generalized for colors and maybe having an initial selection menu as well |
I'm trying to automate some parameters and I'm having trouble figuring out my issue. I'm getting shader compilation errors when overriding
keyvar[3]
with with the converted output of my generator. I'm editing theinfinite_spheres
fractal and trying to automate the first parameter incolor
:These are the differences in
frag_gen.glsl
between working and non working:As you can see the first argument in
vec3()
is_3
but I'm not sure why. This is how I'm overridingkeyvars[3]
:My first thought was some sort of type error but I've tried removing the
float
on thesine
variable as well as several other type conversions with no luck. Any ideas?Thanks for the cool fractals!
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