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The physics are calculated 60 times per second, so you won't have any gameplay benefit from that.
i'm not even sure if the smoothness of motion increases since, i guess, the position of camera and marble isn't updated faster
Could the position of the marble and camera be interpolated at high framerates? Lots of games/game engines have framerates uncoupled from their physics simulation.
I have a 144hz monitor, and I'd like to get more than 60 FPS
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