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PrpShop does not compile on mac #17
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Also, it looks like Qt should handle including the GL stuff for you? Why are we including GL and glu manually? |
@branan, is this still a problem now with Qt5? |
I just checked; it appears this is still an issue in OSX 10.9 / Qt 5.4... There's probably lots of room for improvement here, and yes, we should definitely be using Qt5's OpenGL stuff. |
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The OpenGL include "GL/gl.h" is incorrect on a mac.
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