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main.py
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import os
import pathlib
import tkinter as tk
from tkinter import ttk
from loguru import logger
from shutil import copyfile
from pathlib import Path
from typing import Union, Literal, Optional
# CONFIGURATION & CONSTANTS
LEVEL = "INFO"
logger.level(LEVEL)
class Application(tk.Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.style = ttk.Style(master)
self.style.theme_use("alt")
self.app_background = "#192734"
self.app_foreground = "gold"
self.game_folder = str(pathlib.Path('C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game'))
self.EAC_enabled: bool = False
self.VKD3D_enabled: bool = False
# https://github.com/soupstream/EldenRingStutterFix (modified VKD3D)
self.eac_status_indicator_var: tk.StringVar = tk.StringVar(
master=self.master,
value=self.eac_status_msg())
self.eac_status_indicator = tk.Entry(
master=self.master,
# name='eac_status_indicator',
width=40,
textvariable=self.eac_status_indicator_var,
foreground='green' if self.EAC_enabled else 'red',
background=self.app_background,
cursor='arrow',
highlightthickness=2,
bd=0,
highlightcolor=self.app_background,
highlightbackground=self.app_background,
state=tk.DISABLED,
disabledforeground="#20bebe",
disabledbackground=self.app_background,
)
# self.eac_status_indicator_var.trace("r", lambda name, index, mode, sv=self.eac_status_indicator_var: self.eac_status_msg())
self.eac_status_indicator.bind('<Button-1>', lambda i: self.toggle_eac())
self.vkd3d_status_indicator_var = tk.StringVar(
master=self.master,
name='vkd3d_status_indicator_var',
value=self.vkd3d_status_msg())
self.vkd3d_status_indicator = tk.Entry(
master=self.master,
# name='vkd3d_status_indicator',
width=40,
textvariable=self.vkd3d_status_indicator_var,
foreground='green' if not self.vkd3d_is_disabled() else 'red',
background=self.app_background,
cursor='arrow',
highlightthickness=2,
bd=0,
highlightcolor=self.app_background,
highlightbackground=self.app_background,
state=tk.DISABLED,
disabledforeground="#20bebe",
disabledbackground=self.app_background,
)
self.vkd3d_status_indicator.bind('<Button-1>', lambda i: self.toggle_vkd3d())
self.eac_status_indicator.grid()
self.vkd3d_status_indicator.grid()
toggle_eac_button_text = tk.StringVar(
master=self.master,
name='toggle_eac_button_text',
value='Toggle EAC')
self.toggle_EAC_button = tk.Button(
master=self.master,
textvariable=toggle_eac_button_text,
foreground=self.app_foreground,
background=self.app_background,
command=self.toggle_eac
)
enable_vkd3d_button_text = tk.StringVar(
master=self.master,
name='enable_vkd3d_button_text',
value='Enable VKD3D tweak by soupstream')
self.enable_vkd3d_button = tk.Button(
master=self.master,
textvariable=enable_vkd3d_button_text,
foreground=self.app_foreground,
background=self.app_background,
command=self.enable_vkd3d
)
disable_vkd3d_button_text = tk.StringVar(
master=self.master, name='disable_vkd3d_button_text', value='Disable VKD3D tweak by soupstream')
self.disable_vkd3d_button = tk.Button(
master=self.master,
textvariable=disable_vkd3d_button_text,
foreground=self.app_foreground,
background=self.app_background,
command=self.disable_vkd3d
)
self.warring_var = tk.StringVar(
master=self.master,
name='warring_var',
value=self.warning_msg()
)
self.warring_indicator = tk.Entry(
master=self.master,
name='warring',
width=68,
textvariable=self.warring_var,
foreground='red',
background=self.app_background,
cursor='xterm',
highlightthickness=2,
bd=0,
highlightcolor=self.app_background,
highlightbackground=self.app_background,
state=tk.DISABLED,
disabledforeground="red",
disabledbackground=self.app_background,
)
self.warring_indicator.grid()
self.toggle_EAC_button.grid()
self.enable_vkd3d_button.grid()
self.disable_vkd3d_button.grid()
self.set_current_status_of_elden()
def game_folder_contents(self) -> list[str]:
return os.listdir(self.game_folder)
def warning_msg(self) -> str:
return '⚠️ EAC may REPORT or BAN you for using VKD3D tweak in online mode ⚠️' \
if self.EAC_enabled and self.VKD3D_enabled else ''
def vkd3d_status_msg(self, overide: Optional[bool] = None) -> str:
return f"VKD3D by soupstream Status: {'ENABLED' if (self.VKD3D_enabled if not isinstance(overide, bool) else overide) else 'DISABLED'}"
def eac_status_msg(self, overide: Optional[bool] = None) -> str:
return f"Easy Anti-Cheat Status: {'ENABLED' if (self.EAC_enabled if not isinstance(overide, bool) else overide) else 'DISABLED'}"
def toggle_eac(self) -> None:
self.disable_eac() if not self.eac_is_disabled()\
else self.enable_eac() if self.eac_is_disabled() else logger.error('toggle failed')
self.set_current_status_of_elden()
def toggle_vkd3d(self) -> None:
self.disable_vkd3d() if not self.vkd3d_is_disabled()\
else self.enable_vkd3d() if self.vkd3d_is_disabled() else logger.error('toggle failed')
self.set_current_status_of_elden()
def set_current_status_of_elden(self) -> None:
self.EAC_enabled = not self.eac_is_disabled()
self.VKD3D_enabled = not self.vkd3d_is_disabled()
self.eac_status_indicator.configure(
foreground='green' if self.EAC_enabled else 'red',
disabledforeground='green' if self.EAC_enabled else 'red',
)
self.vkd3d_status_indicator.configure(
foreground='green' if self.VKD3D_enabled else 'red',
disabledforeground='green' if self.VKD3D_enabled else 'red',
)
self.warring_var.set(value=self.warning_msg())
self.eac_status_indicator.update_idletasks()
self.vkd3d_status_indicator.update_idletasks()
self.warring_indicator.update_idletasks()
logger.debug(self.eac_status_indicator_var.get())
logger.debug(self.vkd3d_status_indicator_var.get())
logger.warning(self.warring_var.get())
def eac_is_disabled(self):
return len({'start_protected_game_original.exe', 'start_protected_game.exe'}.intersection(
self.game_folder_contents())) == 2
def vkd3d_is_disabled(self):
return 'd3d12.dll' not in self.game_folder_contents()
def disable_eac(self) -> None:
if not self.eac_is_disabled():
try:
copyfile(self.game_folder + r'\start_protected_game.exe',
self.game_folder + r'\start_protected_game_original.exe')
os.remove(self.game_folder + r'\start_protected_game.exe')
copyfile(self.game_folder + r'\eldenring.exe',
self.game_folder + r'\start_protected_game.exe')
if self.eac_is_disabled():
self.EAC_enabled = False
eac_status = self.eac_status_msg(overide=False)
logger.info(f"eac_status: {eac_status}")
self.eac_status_indicator_var.set(value=eac_status)
else:
logger.error('start_protected_game_original.exe not detected after conversion')
except FileNotFoundError:
err_message = 'PLEASE VERIFY INTEGRITY OF GAME FILES, EAC NEEDS TO REGENERATE'
self.eac_status_indicator_var.set(value=err_message)
self.EAC_enabled = False
self.eac_status_indicator_var.set(value=self.eac_status_msg(overide=False))
logger.error(err_message)
else:
logger.info('Easy Anti-Cheat Already Disabled for Elden Ring')
# self.EAC_enabled = False
self.set_current_status_of_elden()
def enable_eac(self) -> None:
if 'start_protected_game_original.exe' in os.listdir(self.game_folder):
os.remove(self.game_folder + r'\start_protected_game.exe')
copyfile(self.game_folder + r'\start_protected_game_original.exe',
self.game_folder + r'\start_protected_game.exe')
os.remove(self.game_folder + r'\start_protected_game_original.exe')
if not self.eac_is_disabled():
eac_status = self.eac_status_msg(overide=True)
logger.info(f"eac_status: {eac_status}")
self.eac_status_indicator_var.set(value=eac_status)
else:
logger.info('Easy Anti-Cheat Already Enabled for Elden Ring')
self.EAC_enabled = True
self.eac_status_indicator_var.set(value=self.eac_status_msg(overide=True))
self.set_current_status_of_elden()
def enable_vkd3d(self) -> None:
# for safty ensure Easy Anti-Cheat is Disabled
if self.EAC_enabled:
self.disable_eac()
if not self.VKD3D_enabled:
copyfile(r'assets\d3d12.dll', self.game_folder + r'\d3d12.dll')
if not self.vkd3d_is_disabled():
self.VKD3D_enabled = True
vkd3d_status = self.vkd3d_status_msg(overide=True)
logger.info(f"vkd3d_status: {vkd3d_status}")
self.vkd3d_status_indicator_var.set(value=vkd3d_status)
self.set_current_status_of_elden()
def disable_vkd3d(self) -> None:
if self.VKD3D_enabled:
os.remove(self.game_folder + r'\d3d12.dll')
if self.vkd3d_is_disabled():
self.VKD3D_enabled = False
vkd3d_status = self.vkd3d_status_msg(overide=False)
logger.info(f"vkd3d_status: {vkd3d_status}")
self.vkd3d_status_indicator_var.set(value=vkd3d_status)
self.set_current_status_of_elden()
def disable_vkd3d_and_enable_eac(self) -> None:
if self.VKD3D_enabled:
os.remove(self.game_folder + r'\d3d12.dll')
self.enable_eac()
self.set_current_status_of_elden()
@staticmethod
def copy_save() -> None:
app_data_path = os.environ.get('APPDATA', None)
...
@logger.catch()
def run_application():
root = tk.Tk()
root.config(bg='#474444', )
root.resizable(True, True)
# tracker = Tracker(root)
app = Application(master=root)
app.master.title("DeLag & EAC Manager")
app.master.minsize(340, 100)
# tracker.bind_config()
app.mainloop()
if __name__ == "__main__":
run_application()