0.7.0:
- Added option to toggle local user camera/microphone track on/off Improved documentation
- Added option to control video resolution per call participant - essential for bandwidth optimization. Called via
participant.UpdateRequestedVideoResolution
- Added option to control published video resolution and FPS - the resolution & FPS are copied from the passed WebCamTexture instance
- Improved setting of custom data for call and participant objects
- Added sorted participants property to the call object -> Call state Docs
- Improved state management
- Added option to "pin" participants in a call (this state is reflected in "sorted participants")
- Fixed Null Reference Exception when local camera is set to NULL
- Fixed Null Reference Exception when the client is disposed multiple times
- Fixed Null Reference Exception when the client is disposed during an async operation
- Separated layout into two screens: pre-call and in-call screens
- Refactored call layout to present the dominant speaker in a big window and the rest of the participants in a scrollable list below
- Added camera/microphone controls to the Call Screen -> You can now toggle cam/mic on/off or change to another device during the call.
- Added devices monitoring - devices list will dynamically update if a device is removed or a new one is plugged in
- Fixed various UI bugs
v0.5.0:
Fixes:
- Fix null ref exception when previous dominant speaker is null
Improvements:
- Add support for changing the camera device during the call
- Add support for changing the microphone device during the call
- Update DTOs to the latest OpenAPI spec
Sample Project
- Fixes:
- Improvements:
- Implement showing dominant speaker
- Update getting the demo credentials to the latest requirements
v0.0.1:
Initial release