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Hi, I just started reading and testing the package, so far it is great, and a miles better than use a deprecated/experimental package from unity. But I get stuck in how to use the graph to do something for real, like it displays the info, but how can I transform data like the ShaderGraph does in Unity or something like that.
I didn't see any process/transform methods to override and INode seems to be just a plain interface to know if something is a node or not.
I would like to start from, let's say, a StartNode -> some ProcessNodes and finish at an EndNode that gives me a ScriptableObject/Class as result to generate node maps like Slay the Spire.
So how/when should I change to allow me to generate this? Thanks in advance :D
The text was updated successfully, but these errors were encountered:
Hi, I just started reading and testing the package, so far it is great, and a miles better than use a deprecated/experimental package from unity. But I get stuck in how to use the graph to do something for real, like it displays the info, but how can I transform data like the ShaderGraph does in Unity or something like that.
I didn't see any process/transform methods to override and INode seems to be just a plain interface to know if something is a node or not.
I would like to start from, let's say, a StartNode -> some ProcessNodes and finish at an EndNode that gives me a ScriptableObject/Class as result to generate node maps like Slay the Spire.
So how/when should I change to allow me to generate this? Thanks in advance :D
The text was updated successfully, but these errors were encountered: