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CHANGELOG.md

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Starling: Changelog

version 2.7 - 2021-07-26

  • added 'Event.SKIP_FRAME' and showing number of skipped frames in the stats display (#1082)
  • added 'BlendMode.isRegistered()'
  • added 'BlendMode.getAll()'
  • added config files for Visual Studio Code for all sub-projects
  • added small optimization to Polygon 'contains' method (thanks to Adolio!)
  • added parameter 'forcePotTexture' to RenderTexture constructor (thanks to hardcoremore!)
  • added 'AssetManger.unregisterFactory'
  • added optional 'numSides' parameter to Canvas::drawCircle and Canvas::drawEllipse (#1068)
  • added support for 'TextureOptions.onReady' to BitmapTextureFactory and AtfTextureFactory (thanks to esidegallery!)
  • Android back gesture is now ignored by default (via 'starling.discardSystemGestures')
  • updated mobile scaffold for modern requirements
    • adaptive icon on Android
    • making use of Android 'res' folder
    • iOS icon via 'Assets.car'
    • removed 'Default.png' and variants
    • prepared notch support - just add 'Application' ANE from distriqt and comment in some code.
  • updated mobile demo project with a new app icon and simplified its build process
  • fixed that a button's minimum hit area size was too big on Desktop (now 16 on Desktop, 44 on mobile) (#1066)
  • fixed erroneous hit tests on buttons with certain overlays (see forum thread)
  • fixed that color of Glow- and DropShadowFilter was not always applied (#1074)
  • fixed that ScreenSetup class didn't work correctly in AIR simulator
  • fixed that context settings were not correctly restored after a context loss
  • removed 'web' demo (doesn't make much sense after Flash Player's end-of-life)
  • removed Gradle build scripts
    • I personally don't use Gradle, and the Flair Gradle Plugin hasn't been updated for a long time. Thus, I decided to remove those scripts to reduce maintenance efforts. However, if anyone thinks this is a bad idea and/or can help with maintenance, feel free to ping me!
  • removed Travis CI integration
    • Keeping the Travis build working has always been a challenge, and since changes to Starling aren't happening as often anymore, it's not vital to have Travis look over it.
  • removed Flash Builder project files
    • Adobe Flash Builder hasn't been updated in years and there is no hope of it coming back anytime soon. Furthermore, I don't have it installed any longer, so I can't keep the project files in shape. Thus, I decided to remove them from the repository altogether.

version 2.6 - 2020-02-10

  • added 'ButtonBehavior' class
  • added 'inner' and 'knockout' modes to DropShadowFilter and GlowFilter
  • added 'AssetManager.dequeue' method
  • added missing parameters to 'MeshBatch.addMeshAt'
  • updated Travis script, as Homebrew now keeps casks updated automatically
  • fixed exception when using empty FilterChain (closes #1063)
  • fixed API reference default value for 'nativeOverlayBlocksTouches'

version 2.5.1 - 2019-04-03

  • fixed null reference exception when stats display was enabled before Starling was initialized

version 2.5 - 2019-04-02

  • added 'BezierEasing' class for simple CSS-like transitions (thanks to Rodrigo!)
  • added system gesture recognition - swipes from top or bottom of the screen are now ignored (#861)
    • configured via new property 'ignoreSystemGestures' on TouchProcessor and Starling
  • added 'Starling.nativeOverlayBlocksTouches' property, which makes native overlay behave more intuitively (#861)
  • added 'stage.getScreenBounds' method
  • added support for SubTextures (atlas textures) to DisplacementMapFilter
  • added 'mapScaleX/Y' properties to the DisplacementMapFilter
  • added standard 'Array' pooling to Pool class
  • added 'ByteArrayUtil.startsWithBytes'; BitmapTextureFactory now checks for JPG, PNG and GIF magic numbers
  • added MP3 magic number check to SoundFactory
  • added HSV / HSL utility methods to 'Color' class (#1035) (thanks to Adolio!)
  • added 'TextureAtlas.removeRegions()' (#1036)
  • added support for enabling/disabling multi-touch at any time (#1048)
  • added new properties and methods to the 'Touch' class
    • function getStartLocation(space:DisplayObject, out:Point=null):Point
    • function getMovementSinceStart(space:DisplayObject, out:Point=null):Point
    • function get startGlobalX():Number
    • function get startGlobalY():Number
    • function get duration():Number
  • enhanced memory management of AssetManager
  • enhanced asset manager verbose output (#1053)
  • enhanced TouchProcessor by pooling raw touch data (#1037)
  • enhanced usefulness of AssetManager's error callback by including the actual asset (#1031) (thanks to aram-ahak!)
  • fixed that stats display didn't align correctly after viewPort changes (#264)
  • fixed that stats display could be cropped when viewPort extended beyond stage bounds (#264)
  • fixed that stats display was not correctly aligned to the right
  • fixed that TrueType text could become blurry when using non-integer content scale factors (#1055)
  • fixed array range checks when accessing filename Regex matches in AssetManager
  • fixed that texture factories did not correctly enter 'onError' callbacks on exceptions during creation
  • fixed that button using a texture with automatic pivot assignment was not scaled correctly when pressed
  • fixed double-dispose of RenderTexture's base texture (#1043)
  • fixed mixed-up JPG/PNG magic numbers
  • fixed missing 'eventStack.pop' call in EventDispatcher (#1038) (thanks to Klug76!)
  • fixed that MovieClip skipped frames in certain floating-point situations
  • fixed that changing stage color did not force redraw
  • fixed that 'onComplete' parameter of 'AssetFactory.create' ignored 'type' parameter
  • fixed that on Windows, an app might render with a blank screen when becoming active (#1032) (thanks to Josh!)
  • fixed API doc sample for nesting AssetManagers (#1030)

version 2.4 - 2018-06-04

  • added completely rewritten AssetManager, to be found in the starling.assets package
    • supports custom asset types (in addition to the available textures, sounds, XMLs, etc.)
    • supports custom asset factories (factories load specific asset types)
    • supports custom post processors (executed when all assets are loaded)
    • supports custom data loaders (an object that loads data from local or remote resources)
    • supports nesting of Asset Managers
    • supports being used without active Starling instance (for assets that don't require a context)
    • more intuitive callbacks in the loadQueue method
    • better error handling
  • added support for 8k textures (as added in AIR 29 beta for Desktop targets)
  • added support for the Context3D option 'wantsBestResolutionOnBrowserZoom' via 'Starling.supportBrowserZoom'
  • added optional 'cameraPos' to RenderTexture's draw methods
  • added 'Painter.enableBatchTrimming()' (refs #1023)
  • added workaround for ADL mouse problem on Surface Books (closes #1022) (thanks to Josh!)
  • added ENHANCED stage3D profile to 'auto' profile list (closes #1019)
  • added warning when TextureAtlas or BitmapFont textures are missing
  • added 'copyFrom' method to TextureOptions
  • added warning whenever 'enableErrorChecking' is enabled (closes #1014)
  • optimized memory management by avoiding several 'ByteArray.clear' calls (refs #1027)
  • optimized memory handling in AOT mode by replacing some Vectors with Arrays
  • raised AIR SDK references to version 29
  • fixed Animate CC sprite sheet support by duplicating pivot points across textures with the same prefix (refs #445)
  • fixed that filter and mask on 'this' were ignored by 'DisplayObject.drawToBitmapData'
  • fixed that Juggler.elapsedTime was not raised while juggler was empty
  • fixed floating point problems in texture frame warning

version 2.3 - 2017-12-18

  • added multi-channel support for distance field rendering (closes #994)
  • added automatic distance field rendering for TextFields when an appropriate BitmapFont flag is set
  • added 'BitmapFontType' class and appropriate properties to 'BitmapFont'
  • added support for 'BitmapData' to 'Texture.fromEmbeddedAsset' (closes #1011)
  • added 'quality' property to Blur-, DropShadow-, and GlowFilter (refs #1007)
  • added BitmapFont management methods to AssetManager (closes #990)
  • added 'TextField.getTextBounds'
  • added 'Mesh.createDefaultStyle'
  • added 'Tween.animatesProperty' (closes #993)
  • added a setter for 'SystemUtil.platform' for debugging purposes (closes #979)
  • added support for custom file formats in TextureAtlas subclasses
  • added support for custom file formats in BitmapFont subclasses
  • added support for 'pivotX/Y' attributes in texture atlas XML (closes #445)
  • added 'TextureAtlas.registerBitmapFontsWithFontFace' (refs #997, #998)
  • updated AGALMiniAssembler with latest changes from Adobe
  • updated 'Image.automateSetupForTexture' to support multiple setup/release methods per texture (refs #1004)
  • updated default stencil value constant to be public (closes #995)
  • updated 'BitmapFont.arrangeChars' method to be public (refs #996)
  • optimized basic Effect by exchanging 'seq' with 'sge' opcode (refs #983)
  • optimized CompositeFilter by exchanging 'seq' with 'sge' opcode (refs #983)
  • fixed problems when using masks and render textures simultaneously (closes #992)
  • fixed that composite filter sometimes used incorrect texture smoothing
  • fixed resolution quality issue of BlurFilter (closes #1007)
  • fixed strange behavior with special characters in filenames (closes #1006)
  • fixed that adding the same asset with the same name multiple times would dispose the asset
  • fixed outdated documentation (closes #1005)
  • fixed wrong method name in API reference
  • fixed 'isZero' check in width/height assignment
  • fixed that letterSpacing was not applied to BitmapFont (closes #1003)
  • fixed alpha problems in DistanceFieldStyle
  • fixed that missing chars in bitmap fonts could sometimes screw up text composition
  • fixed that auto-scaling of distance field 'softness' didn't take 'contentScaleFactor' into account (refs #828)
  • fixed that BitmapFont was not drawn if lineHeight exceeded TextField height (refs #1002)
  • fixed rare problem that made object stuck at zero width or height
  • fixed that properties of DistanceFieldStyle were not always updated correctly on batching
  • fixed that Image with Scale9Grid forgot color information when temporarily setting scaleX or scaleY to zero
  • fixed stencil reference value access inconsistencies (refs #992)
  • fixed that scaled TrueType TextFields were not rendered in the optimal resolution
  • fixed that an incompatible 'mapRepeat' setting on the DisplacementMapFilter caused an exception (closes #1009)
  • fixed that workaround for black screen after app re-activation was not limited to mobile (refs #987)
  • fixed that TextureMaskStyle did not work on a Samsung Galaxy S8
  • fixed that texture scale was not taken into account for distance field softness
  • fixed that AssetManager did not keep references to atlas and font XMLs when texture was missing
  • fixed that render context could be requested while application was inactive (refs #987)

version 2.2 - 2017-06-27

  • added 'DisplayObject.isMaskInverted' (thanks to Ehsan Marufi)
  • added support for stronger blurs with fewer passes to BlurFilter
  • added 'Image.bindScale9GridToTexture' for automated scale9Grid setup (thanks to Kevin Foley)
  • added 'Image.bindPivotPointToTexture' for automated pivot point setup
  • added 'Image.automateSetupForTexture' for automated setup of all the rest ;)
  • added workaround for memory issue on iOS concerning BatchPools
  • added 'padding' to TextField class → allowing injection of 'TextOptions' into TextField
  • added convenience methods and properties to 'Padding' class
  • added 'Painter.setupContextDefaults' and using it in 'DisplayObject.drawToBitmapData'
  • added support for asynchronous bitmap texture uploads (via 'Texture.asyncBitmapUploadEnabled')
  • added support for specifying the alpha value with which the context is cleared each frame
  • added support for overriding 'updateTransformationMatrix' in display objects
  • added methods for quickly checking the current platform in SystemUtil (thanks to Kevin Foley)
  • added 'numSides' parameter in 'Polygon.createEllipse' and 'createCircle' (thanks to Ehsan Marufi)
  • added 'StringUtil.parseBoolean' and using it for XML parsing in TextureAtlas
  • added 'TextureAtlas.addSubTexture' (thanks to Ehsan Marufi)
  • added 'RectangleUtil.extendToWholePixels' and using it to optimize area processed by fragment filter
  • added 'DisplayObject.drawToBitmapData' method
  • added link to new manual to README
  • added iPad support and auto-orientation to scaffold project
  • added 'Field Agent' utility for simple distance field creation
  • added depth test settings to RenderState (thanks to Alexander Mokretsov)
  • added 'styleSheet' property to TextField
  • added color component setter functions to 'Color' class (thanks to Alexander Mokretsov)
  • added 'letterSpacing' property to 'TextFormat' class (thanks to pbalmasov)
  • added 'antiAliasing' property to FragmentFilter
  • changed 'TextField.setRequiresRecomposition' to be public
  • changed that Travis build now always uses the latest AIR SDK
  • changed that Starling now stops with an error if AIR/Flash runtime version is not supported
  • changed 'scaffold_mobile' project to be better suited for current mobile device
  • changed that 'copyFrom' is called before setting the new style in MeshBatch (thanks to Robert Carone)
  • changed IntelliJ IDEA resource utility so it's easier to use
  • changed that 'depthAndStencil' warning is printed out on first use of masks
  • optimized MiniBitmapFont: replaced XML with compressed ByteArray to save space
  • optimized masking: now using depth test to prevent masks from being drawn (thanks to Ehsan Marufi)
  • optimized transformation matrix workflow
  • optimized 'removeEventListener' by avoiding duplicate vector creation (thanks to Josh Tynjala)
  • optimized pushing and popping of state stack in DisplayObjectContainer (thanks to vroad)
  • fixed that objects were not notified if HOVER phase ended due to display list changes
  • fixed possible null reference error in Sprite3D instances
  • fixed that back buffer could be left in unknown state after disabling 'Starling.shareContext'
  • fixed that 'alignPivot' did not force transformation matrix update on Sprite3D
  • fixed that internal 'dispose' was called twice on empty TextField (thanks to 5k0rp)
  • fixed that render context was disposed before the stage (thanks to neuronix)
  • fixed that changing camera settings did not force redraw
  • fixed 'drawToBitmapData' when called on the stage with negative viewPort.x/y
  • fixed that DisplacementMapFilter did not clamp edge pixels
  • fixed that 'copy_resources.rb' script could not handle multiple configurations
  • fixed that helper matrix was not initialized in FragmentFilter (thanks to bwhiting)
  • fixed iPad logic of mobile scaffold
  • fixed that 'Juggler.removeDelayedCalls' didn't remove the id of the delayed call
  • fixed that disposing video texture did not always cut connections to camera and net stream
  • fixed some class references in the API documentation
  • fixed that 'setRequiresRedraw' was not called after resizing native window (thanks to Josh Tynjala)
  • fixed that masking a filtered object with a clipRect did not work
  • fixed exception on rendering of mesh occurring when its style was changed
  • fixed that back buffer sizes below 32x32 lead to an exception (now forcing this minimal size)
  • fixed null pointer exception in Pool.getPoint3D

version 2.1 - 2016-09-29

  • added 'DistanceFieldStyle' for signed distance field rendering (fonts!)
  • added 'TrueTypeCompositor' (or rather: made it a public class)
  • added 'defaultCompositor' property to the TextField
  • added support for registering arbitrary text compositors on the 'TextField' class
  • added 'Mesh.fromPolygon' factory method
  • added support for 'scale9Grid' being used as 'scale3Grid' (no longer distorting 'caps')
  • added 'SystemUtil.isEmbeddedFont'
  • added GPU memory information to statistics display (if available)
  • added 'VertexData.get/setUnsignedInt' methods
  • added 'Mesh.defaultStyleFactory'
  • added 'ConcreteTexture.recreateBase' as 'starling_internal' method
  • added workaround for rare stage3D exception when disposing vertex- or index buffer
  • added missing 'setRequiresRedraw' calls in MeshBatch
  • added missing 'setRequiresRedraw' calls in DropShadow- and GlowFilter
  • added convenience property to get Starling instance from stage
  • added file extension to AssetManager's verbose logging
  • added 'padding' property to BitmapFont class
  • added 'autoSize' property to TextOptions class
  • added 'timeScale' property to juggler
  • optimized performance of 'Painter.pushState' and 'Painter.popState'
  • optimized Quad performance by avoiding unnecessary VertexData trimming
  • optimized TouchEvents by using only a single instance for all touch handling
  • optimized render cache logic: cleaner code, better reliability
  • optimized event priorities of CONTEXT3D_CREATE events for better context restoration
  • updated API documentation about anti-aliasing of RenderTextures
  • updated all modules to use AIR 22
  • updated documentation of 'DisplayObject'
  • updated constructor of 'BitmapFont' class for better consistency
  • fixed problems caused by sharing 'Painter' across Starling instances (no longer sharing it)
  • fixed black screen on app-reactivation with 'skipUnchangedFrames' enabled on Android
  • fixed that 'CompositeFilter' clamped layer's alpha value
  • fixed that filters on not completely opaque objects sometimes produced the wrong output
  • fixed that TextField returned correct style only after recomposition
  • fixed that changes did not show up when changing the VertexData of non-batchable MeshBatches
  • fixed invalid texture coordinates on scale9grids with zero-area rows/columns
  • fixed possible null reference exception in 'isNativeDisplayObjectEmpty'
  • fixed that render cache could cause problems when drawing to a RenderTexture
  • fixed memory leak in demo
  • fixed incorrect displacement filter output when target moved outside the stage
  • fixed aliasing on small scales of glow mode (distance field style)
  • fixed link to 'Hiero' in API reference
  • fixed that uniform 'scale' setter on Sprite3D did not update 'scaleZ'
  • fixed some issues with 3D masks
  • fixed that 'BitmapFont.createSprite' ignored value of 'smoothing' property
  • fixed that alpha values > 1 changed color of glow and drop shadow
  • fixed that when moving a container with a mask on one of its children, it lagged behind
  • fixed that GlowFilter worked incorrectly with pure white color
  • fixed mask problems when resizing the viewPort while sharing the render context
  • fixed that display objects became unusable after setting width or height to NaN once
  • fixed that main render context was cleared with an alpha of '1' instead of '0'
  • fixed 'jiggling' of DropShadow- and GlowFilter
  • fixed incorrect quad bounds when using skewing
  • fixed that object alpha was not considered in 'RenderTexture.draw'
  • fixed that Painter was not disposed correctly

version 2.0.1 - 2016-04-28

  • added 'bufferUsage' parameters to 'Effect.uploadIndexData/uploadVertexData'
  • fixed that alpha value was ignored by non-tinted TextFields
  • fixed black screen caused by 'skipUnchangedFrames' when app moved into foreground
  • fixed wrong 'textBounds' when using 'TextField.autoSize'
  • fixed that TextField & Button returned wrong width & height when scale was not '1'
  • fixed that filter textures had the wrong size after changing the filter resolution
  • fixed that frame skipping did not work with invisible objects on the native stage
  • fixed that 'statsDisplay' getter was unreliable before Starling was initialized
  • fixed that initial CONTEXT3D_CREATE was not dispatched in shared context situations
  • fixed that setting object dimensions to negative value and back caused wrong scale
  • fixed floating point issue in MovieClip that prevented 'Event.COMPLETE' dispatching
  • fixed that not all properties were duplicated in 'TextureOptions.clone'

version 2.0 - 2016-04-19

  • added 'Starling.skipUnchangedFrames' property
  • added 'cache' + 'uncache' + 'isCached' methods to FragmentFilter
  • added 'resolution' + 'textureFormat' + 'textureSmoothing' properties to FragmentFilter
  • added 'VertexDataFormat.extend' method
  • added 'style' properties to TextField and Button
  • added 'Color.interpolate' method
  • added 'DisplayObject.requiresRedraw' getter
  • added 'get/setVertexPosition' methods to Mesh and MeshStyle
  • added 'TextField.updateEmbeddedFonts'
  • added 'premultipliedAlpha' parameter to 'Texture.fromAtfData'
  • added 'Mesh.textureRepeat' and 'MeshStyle.textureRepeat' properties
  • added 'forcePotTexture' options to Texture factory methods
  • added 'AssetManager.forcePotTextures' property
  • added 'scaleModifier' parameter to SubTexture constructor and to 'Texture.fromTexture'
  • added convenience method 'FilterEffect.tex()'
  • added indication that 'skipUnchangedFrames' is effective to the statistics display
  • changed default of 'pixelSnapping' to false, except on TextFields and Buttons
  • changed that 'readjustSize' is now implicitly called on Image when assigning a Scale9Grid
  • changed accessibility of 'TextField.setRequiresRecomposition' to protected
  • changed texture format of mini bitmap font to 'BGRA_PACKED'
  • changed 'mapPoint' property of DisplacementMapFilter into 'mapX' + 'mapY' properties
  • changed how to handle objects that do not support the render cache (via 'excludeFromCache')
  • changed package of 'MeshStyle' to 'starling.styles'
  • changed default of 'MeshBatch.batchable' and 'TextField.batchable' to 'false'
  • changed that 'DisplayObjectContainer.removeChild' now returns null if child is not found
  • optimized index buffer uploading for basic quad data
  • optimized fragment filter passes: last pass can now be rendered directly to back buffer
  • optimized 'scale9Grid' setup
  • optimized rendering of non-tinted meshes
  • optimized width+height setters of DisplayObject
  • optimized access to most frequently used state properties
  • optimized 'SystemUtil.isDesktop'
  • optimized recognition of embedded fonts
  • optimized allocations of SubTextures by FragmentFilter
  • fixed alignment problems with HTML text
  • fixed null reference error in fragment filter
  • fixed that VertexData ByteArrays were cleared too often
  • fixed that PMA conversion in AGAL might try to use a write mask on the output register
  • fixed that alpha value propagated wrongly to objects rendered from cache
  • fixed Tween's carry-over when tween is reset in onComplete-callback
  • fixed bug with TextField autoSize
  • fixed problems with DisplacementMapFilter in 'baselineConstrained' profile
  • fixed bounds offset in 'Texture.setupTextureCoordinates'
  • fixed error that occurred when drawing objects with a filter to a RenderTexture
  • fixed that ENTER_FRAME event could be dispatched twice
  • fixed that maximum back buffer size might be exceeded in software mode + HiDPI

version 2.0 (beta) - 2016-02-29

  • added render cache: auto-detects if display tree changes, speeds up rendering of unchanged regions
  • added 'Mesh' class, the new base class of all non-container display objects
  • added 'MeshBatch' class, a more flexible replacement of the old 'QuadBatch'
  • added 'MeshStyle' class, allowing customized rendering of any meshes
  • added 'Painter' class that replaces 'RenderSupport' and contains a stack of 'RenderStates'
  • added 'Effect', 'FilterEffect' & 'MeshEffect', encapsulating low-level stage3D rendering
  • added a completely rewritten 'FragmentFilter' API
  • added 'FilterChain' class, allowing to combine several filters into one
  • added 'DropShadowFilter' and 'GlowFilter'
  • added 'RenderState' class, capturing context and other render settings
  • added 'Program' class, a comfortable wrapper of stage3D programs that survives a context loss
  • added 'VertexDataFormat' and using it in 'VertexData' for flexible vertex data structures
  • added 'IndexData' class, the new partner of 'VertexData'
  • added 'BatchProcessor' class, the master puppeteer of all batch rendering
  • added 'TextFormat' class and using it in TextField and BitmapFont
  • added 'TextOptions', 'ITextCompositor', and 'TrueTypeCompositor' for more flexible Text composition
  • added 'scale9Grid' property to 'Image' and 'Button'
  • added 'tileGrid' property to 'Image'
  • added 'scale' property to DisplayObject, for simple uniform scaling
  • added 'StringUtil' with methods like 'trim' and 'format'
  • added 'Pool' class for simple pooling of basic classes (Point, Vector3D, Rectangle, Matrix)
  • added 'getTextureAtlasNames' method to AssetManager
  • added 'MatrixUtil.isIdentity'
  • added 'pixelSnapping' property to Mesh class (enabled by default)
  • added 'wordWrap' property to TextField class
  • added frame actions to MovieClip, completely rewrote 'advanceTime'
  • added new 'rendering' package and moving some classes over
  • added new Benchmark in Demo
  • added try/catch around 'executeWhenApplicationIsActive' callbacks
  • added second argument to 'EventDispatcher.hasEventListener' to allow checking for a specific listener
  • added 'Event.UPDATE' as a new generic event type
  • added 'Color.multiply'
  • added 'toString' methods to 'MatrixUtil'
  • added missing brackets to 'Touch.toString'
  • added new DelayedCall-related methods to Juggler
  • added 'Button.textureSmoothing' property
  • added optional 'width' and 'height' arguments to 'Quad.readjustSize'
  • added 'RectangleUtil.extend'
  • added 'MathUtil.min', 'MathUtil.max', 'MathUtil.clamp', 'MathUtil.isEquivalent'
  • added 'Stage.getStageBounds'
  • added 'Mesh.defaultStyle' property, allowing to specify the default style for all meshes
  • updated VertexData class to use a ByteArray instead of a Vector
  • updated TextFields to always use the minimal possible texture size for TrueType fonts
  • updated the Juggler's 'add' methods to return a unique ID that can be used to remove the same object
  • updated requirements: now depending on at least AIR / FP 19
  • updated transporter chief for compatibility with latest ios-deploy
  • replaced all 'splice' calls with new 'insertAt' and 'removeAt' methods
  • replaced 'HAlign' and 'VAlign' with one single 'Align' class
  • removed 'ArrayUtil' and 'VectorUtil' classes
  • removed explicit garbage collection from AssetManager
  • removed 'Starling.handleLostContext' (now always enabled)
  • removed 'forTouch' argument in 'hitTest'-method
  • removed 'repeat' properties and method arguments from Texture classes (to be handled in Image class)
  • removed 'nativeFilters' from TextField (hoping that Starling's filters now close that gap)
  • removed 'Sprite.clipRect'; instead, 'DisplayObject.mask' was optimized for rectangular masks
  • changed organization of 'starling.utils' package
  • changed KeyboardEvent to be dispatched instead of broadcasted for better performance
  • changed default profile in Starling constructor to 'auto'
  • changed default for mipMapping throughout framework to 'false'
  • changed 'Texture.fromColor' so that it uses separate color and alpha
  • changed naming convention: parameters that need to be filled and returned are now called 'out'
  • changed all member variables using the m-prefix to underscores ("mData" => "_data")
  • optimized texture classes by splitting up 'ConcreteTexture' into several (internal) subclasses
  • optimized 'removeEventListener'
  • optimized how the TrueType compositor behaves when it reaches the maximum supported texture size
  • optimized rendering of empty TrueType text fields (by not rendering them, at all)
  • optimized 'RenderTexture' by disabling double-buffering in 'baselineExtended' and higher profiles
  • fixed that autoSizing in TextField always forced specific text alignments.
  • fixed 'globalToLocal' for 3D objects
  • fixed 'Polygon.toString' for empty polygons
  • fixed possible null reference exception in the Button class

version 1.8 - 2016-02-29

  • added 'DisplayObject.scale' property for simple uniform scaling
  • added 'AssetManager.getTextureAtlasNames'
  • added try/catch around 'executeWhenApplicationIsActive' callbacks
  • added 'Button.smoothing' property
  • added property 'Starling.broadcastKeyboardEvents'
  • removed explicit Garbage collection from 'AssetManager' (thus avoiding hiccups)
  • optimized 'DisplayObject.alignPivot'
  • optimized 'BitmapFont.arrangeChars' (by avoiding 'splice')
  • optimized 'EventDispatcher.removeEventListener'
  • fixed 'QuadBatch.isStateChange' (ignored numQuads before)
  • fixed rare problem with 'DisplayObject.hitTestMask'
  • fixed that 'alphaWhen...' and 'scaleWhen...' properties of 'Button' class did not always work
  • fixed null reference exception in Button class
  • fixed that 'showStatsDisplay' did not always reveal the stats display
  • fixed invalid texture when unflattening a sprite with a cached filter
  • fixed transporter chief compatibility with latest version of 'ios-deploy'
  • fixed 'globalToLocal' for 3D objects

version 1.7 - 2015-07-02

  • added support for stencil masking of all display objects via new 'mask' property
  • added 'Polygon' class for describing closed two-dimensional shapes
  • added 'Canvas' class for basic vector drawing functionality (main use right now: masking)
  • added support for video textures via 'Texture.fromNetStream' and 'Texture.fromCamera'
  • added 'property hints' to tweening methods (providing easier handling of color and angle)
  • added 'ArrayUtil' + 'VectorUtil' classes (for insertion & removal of objects without allocations)
  • added 'reverseFrames' method to MovieClip class
  • added 'leading' property to TextField class
  • added 'scaleWhenOver' property to Button class
  • added 'alphaWhenDown' property to Button class
  • added better touch handling for buttons (restoring downstate after rollout & -in)
  • added 'isCubeMap' property to 'ATFData' class
  • added support for enqueuing 'URLRequest' objects in AssetManager (thanks to SamYStudiO)
  • added 'standardConstrained' profile to 'auto' profile selection (thanks to Andras Csizmadia)
  • added 'standardExtended' profile to 'auto' profile selection (thanks to Andras Csizmadia)
  • added 'MathUtil.clamp()'
  • added optimized internal 'Polygon' implementations for circle, ellipse, and rectangle
  • added a warning message when 'frame' rectangle is used in an unsupported way.
  • added a warning message when using masks, but 'depthAndStencil' is deactivated in app descriptor
  • added support for 'AssetManager.transformData' to return 'null'
  • added 'complete' method to 'DelayedCall'
  • added support for bigger TTF text fields by lowering resolution (thanks to Haruka Kataoka)
  • added better parameter checks for 'BitmapFont' constructor
  • added 'Texture.maxSize' property to find out maximum texture dimensions on current device
  • added latest 'AGALMiniAssembler' with support for new profiles ('standardConstrained/Extended')
  • added null reference check to 'Juggler.tween'
  • added support for assigning Starling root class after constructor
  • added support for negative indices to 'DisplayObjectContainer.getChildAt'
  • added BlendMode 'mask' for RenderTexture drawing (thanks to Łukasz Łazarecki)
  • added 'Event.RENDER' event, dispatched by Starling right before rendering is about to start
  • added support for latest ATF format updates (coming with AIR 18)
  • optimized state changes caused by tinting, reducing draw calls in 'baselineExtened' or higher
  • optimized temporary object allocations of DisplayObjectContainer (avoiding 'splice')
  • optimized temporary object allocations in bitmap font registration
  • changed default of 'handleLostContext' to 'true'
  • fixed that 'autoScale' did not work for html text
  • fixed calculation of UV coordinates in DisplacementMapFilter in case of conflicting scale factors
  • fixed missing application of 'repeat' parameter in DisplacementMapFilter constructor
  • fixed accessibility of atlas and bitmap font textures in AssetManager (reverting to old behavior)
  • fixed error when calling 'clear' within 'RenderTexture.drawBundled'
  • fixed that 'mNextTween' was not set to null in 'Tween.reset' method (thanks to Sebastien Flory)
  • fixed possible memory leak when using async ATF texture upload (thanks to Vladimir Atamanov)
  • fixed that 'Button' state textures did not support frames
  • fixed that AssetManager failed loading when enqueued file contained non-ASCII path string
  • fixed that losing Stage3D context could result in runtime exception (thanks to Andras Csizmadia)
  • fixed that ATF textures were added to AssetManager prior to their 'onComplete' callback
  • fixed problems with TravisCI tests (thanks to Andras Csizmadia)
  • fixed that flattened filtered objects caused GPU memory to leak
  • fixed that DropShadow produced weird results in combination with 'clipRect'
  • fixed that 'RenderTexture.draw' did not restore original render target
  • fixed that lost context was not recognized from empty 'driverInfo' string
  • fixed that sound of a MovieClip's last frame was played twice
  • fixed that sound of a MovieClip's first frame was not played in first cycle
  • fixed that 'SoundTransform' object was not always used by MovieClip
  • fixed that 'HOVER' event was sometimes dispatched on devices that do not support mouse cursors
  • fixed null-reference error in AssetManager caused by io-error while restoring textures
  • fixed possible problems caused by 'getTimer' overflow

version 1.6 - 2014-12-12

  • added 'Sprite3D' class for simple 3D transformations
  • added 3D transformation methods to DisplayObject, RenderSupport and MatrixUtil classes
  • added 3D camera properties to Stage class ('fieldOfView', 'focalLength', 'projectionOffset')
  • added 'is3D' property to DisplayObject class
  • added parallel asset loading to AssetManager class (via 'numConnections' property)
  • added build scripts for Gradle and Maven (thanks to Andras Csizmadia & Honza Břečka)
  • added automatic TravisCI integration tests (thanks to Andras Csizmadia & Honza Břečka)
  • added 'RenderTexture.optimizePersistentBuffers' to enable single-buffered render textures
  • added support for nested filters (thanks to AIR 15)
  • added support for drawing filtered objects to render textures
  • added support for HTML text to 'TextField' class (TrueType fonts only)
  • added 'color' property to Button class
  • added 'over' and 'disabled' states to Button class
  • added 'overlay' property to Button class
  • added 'readjustSize' method to Button class
  • added 'hasChars' utility method to BitmapFont class
  • added 'getCharIDs' utility method to BitmapFont class
  • added 'texture' property to BitmapFont class
  • added 'textureFormat' property to AssetManager class
  • added 'isLoading' property to AssetManager class
  • added 'textureRepeat' property to AssetManager class
  • added 'IO_ERROR' event to AssetManager class (when loading from URLLoader fails)
  • added 'PARSE_ERROR' event to AssetManager class (thanks to Thomas Lefevre)
  • added 'SECURITY_ERROR' event to AssetManager class (thanks to Honza Břečka)
  • added some 'protected' qualifiers to AssetManager methods, for better extensibility
  • added 'FATAL_ERROR' event to Starling class (thanks to Andras Csizmadia)
  • added 'stopWithFatalError' method to Starling class
  • added 'backBufferPixelsPerPoint' property to Starling class
  • added 'ignoreChildOrder' parameter to 'Sprite.flatten()' (thanks to vync79)
  • added 'cleanMasterString' utility method (thanks to Jackson Dunstan)
  • added ByteArray-fallback if AssetManager can't parse XML or JSON
  • added ability to chain ColorMatrixFilter functions (thanks to Tim Conkling)
  • added 'standard' profile to automatic profile selection
  • added 'supportsRelaxedTargetClearRequirement' property to SystemUtil class
  • added 'format' and 'repeat' arguments to RenderTexture constructor
  • added 'soundTransform' property to MovieClip class (thanks to Kawika Heftel)
  • added 'setQuad' method to QuadBatch class
  • added MathUtil class
  • added project and module files for IntelliJ IDEA
  • added helper script 'copy_resources.rb' for IntelliJ IDEA
  • optimized: persistent render textures no longer require double buffering (thanks to AIR 15)
  • optimized all internal XML parsing (thanks to JohnHeart & Andrew Pellerano)
  • optimized BitmapFont composition - now pooling all temporary objects
  • optimized memory management for some internally used BitmapData (TextField, MiniBitmapFont)
  • optimized 'TextureAtlas.getNames' by caching sorted list of names
  • optimized 'TextureAtlas.getTexture' by always returning the same SubTexture instances
  • optimized 'DisplayObject.removeEventListeners' (thanks to Fraggle)
  • optimized 'AssetManager.loadQueue' by processing font/atlas XMLs in separate steps
  • optimized 'advanceTime' method in MovieClip class
  • optimized 'execute' function by avoiding 'Array.slice'
  • optimized handling of pass textures in FragmentFilter (avoiding chance of null reference)
  • optimized AOT performance by avoiding 'Array.push' in several places
  • optimized Scaffold and Demo projects so that they no longer need an embedded background texture
  • fixed 'auto' profile selection so that it explicitly avoids software rendering if possible
  • fixed: now conserving 'onReady' texture option when loading ATF texture
  • fixed: more reliable 'context' property in shared context situations (if runtime supports it)
  • fixed handling of invalid image data in AssetLoader
  • fixed how fragment filter reuses pass textures (thanks to ludddd)
  • fixed how errors are caught while loading 'AssetManager' queue (moved try/catch)
  • fixed that 'Texture.empty' sometimes did not return the requested size
  • fixed that blend mode was not reset after drawing into RenderTexture (thanks to Łukasz Łazarecki)
  • fixed that QuadBatch did not throw error when maximum size was exceeded
  • fixed that onRepeat(Args) was not cleared with 'Tween.reset()' (thanks to divillysausages)
  • fixed that touch events were dispatched continuously after an uncaught error in the listener
  • fixed wrong BitmapData size in 'drawToBitmapData' when using HiDPI displays
  • fixed: 'AssetManager.verbose' is now enabled by default, so that it's not overlooked
  • fixed: 'this' pointer within tween callbacks now point to the tween (thanks to Luke Hutscal)
  • fixed that 'clear' call with color/alpha on RenderTexture did not work when done before drawing
  • fixed: missing dispose call in 'drawToBitmapData' of Stage class
  • fixed: missing dispose call in internal 'compile' method of FragmentFilter class
  • fixed: 'ColorMatrixFilter.tint' did not return 'this' (thanks to Simon Rodriguez)

version 1.5.1 - 2014-05-26

  • exchanged references to 'HTTPStatusEvent.HTTP_RESPONSE_STATUS' with custom constant, to avoid problems in pure Flash projects

version 1.5 - 2014-05-21

  • added support for automatic Context3D profile selection
  • added automatic usage of RectangleTextures when possible, to save memory
  • added support for rotated SubTextures (for tools like 'TexturePacker')
  • added support for 'File' instances to 'AssetManager.enqueueWithName'
  • added support for per-texture options to 'AssetManager.enqueueWithName'
  • added support for multiple Starling instances when using AssetManager
  • added support for 'background execution' to AssetManager
  • added support for latest ATF file format
  • added support for Antialiasing in RenderTextures (coming with AIR 13)
  • added automatic pooling of delayed calls in 'Juggler.delayCall'
  • added 'repeatCall' convenience function to Juggler
  • added 'touchGroup' property to containers, similar to 'mouseChildren' in classic Flash
  • added 'SystemUtil' class to simplify platform-dependent tasks
  • added 'offsetX/Y' properties to BitmapFont
  • added 'transparent' parameter to 'Stage.drawToBitmapData'
  • added 'Texture.fromData' method
  • added 'rgb' and 'alpha' arguments to 'RenderTexture.clear'
  • added static 'defaultTextureFormat' property to TextField
  • added more dispose calls to AssetManager (e.g. when replacing existing objects)
  • added transformation matrix property to 'SubTexture' class
  • added 'RectangleUtil.getBounds' method
  • added a check if clearing a non-POT RectangleTexture works (workaround for iPad 1 AIR bug)
  • added additional context-validity checks for more reliable context loss handling
  • added 'ColorMatrix.tint' method for Flash-like tinting (thanks to esdebon)
  • added 'BlendMode.BELOW' to draw below objects on RenderTextures
  • added protected 'transformData' method to AssetManager, enabling preprocessing of raw byte data
  • added 'execute' utility function
  • added protected property to Juggler that allows access to the objects vector
  • added 'muted' property to MovieClip
  • added 'keepAtlasXmls' and 'keepFontXmls' properties to AssetManager
  • added static 'all' property to Starling, allowing access to all instances (thanks to Josh)
  • added support for HTTP 'content-type' to AssetManager, used if no file extension is found
  • added property 'numCurrentTouches' to TouchProcessor
  • added check if context is valid before dispatching 'RESIZE' events
  • optimized Start-up time immensely by lazily creating AGAL programs (thanks to ajwfrost)
  • optimized performance of 'DisplayObject.rotation' setter by avoiding loop (thanks to zeh)
  • optimized Bitmap Font rendering by reducing object allocations massively (thanks to Jeff)
  • optimized 'Quad.setColor' (thanks to IonSwitz)
  • optimized 'DisplayObject.transformationMatrix' setter
  • optimized capacity change of QuadBatch instance
  • optimized 'removeEventListener'
  • optimized 'Texture.frame' getter by avoiding allocation
  • fixed parsing of filename and extension of AssetManager object
  • fixed null reference on lost context after changing a font from TrueType to BMP
  • fixed compiler warning in Flash CC
  • fixed multiple dispatching of 'addedTo'- and 'removedFromStage' events
  • fixed RenderTexture closure allocations (thanks to Jonathan Hart)
  • fixed timing issues when calling 'purgeQueue' and 'loadQueue' in succession
  • fixed that 'advanceTime' was called after context was lost
  • fixed occasional null reference within TextField class after context loss
  • fixed maximum size of QuadBatch
  • fixed missing TextField disposal in Button
  • fixed text alignment getter in TextField
  • fixed error when context loss occurred while processing AssetManager queue
  • fixed support for restoring cached filters on a context loss (at least partially)
  • fixed clipping of 'nativeFilters' on TextField
  • fixed 'deactivate' event handlers of TouchProcessor
  • fixed potential division through zero on 'DisplayObject.transformationMatrix' setter
  • fixed that BitmapFonts with 'autoSize' enabled would split words in half
  • fixed that touch queue was not purged on App interruption
  • fixed 'mapPoint' of DisplacementMapFilter (now taking scale factor into account)
  • fixed overloading of time-based animations by clamping 'passedTime' to a maximum of 1 second

version 1.4.1 - 2013-10-15

  • added public 'AssetManager.numQueuedAssets' property
  • added protected 'AssetManager.queue' property
  • added 'Starling.registerProgramFromSource' method
  • optimized text rendering on buttons by enabling their 'batchable' property
  • optimized fragment filter construction by caching shader programs (thanks to IonSwitz)
  • optimized 'VertexData.numVertices' setter (thanks to hamidhomatash)
  • fixed erroneous 'clipRect' when it was completely outside the stage bounds
  • fixed error in 'AssetManager.loadQueue' when 'purgeQueue' was called during active timeout
  • fixed anonymous function for FDT compatibility of Scaffold project

version 1.4 - 2013-09-23

  • added 'Sprite.clipRect' property for simple rectangular masking (thanks to Tim Conkling)
  • added 'DisplacementMapFilter'
  • added support for 'HiDPI' (i.e. retina MacBooks)
  • added support for RectangleTextures introduced in AIR 3.8
  • added support for updated ATF file format
  • added 'Texture.root.onRestore()' for manual texture restoration on context loss
  • added 'Texture.fromEmbeddedAsset()'
  • added 'TextField.autoSize' (thanks to Tim Conkling)
  • added 'AssetManager.enqueueWithName()' for custom naming of assets
  • added protected 'AssetManager.getName()' for custom naming rules in subclasses
  • added protected 'TextField.formatText()' for subclassing (thanks to Grant Mathews)
  • added support for generic XML, ByteArrays and JSON data to AssetManager
  • added 'Stage.drawToBitmapData()' method for game screenshots
  • added 'TextureAtlas.texture' property
  • added 'Tween.getEndValue()' (thanks to Josh Tynjala)
  • added 'Tween.getProgress()'
  • added 'Quad.premultipliedAlpha' (for consistency)
  • added 'AssetManager.checkPolicyFile'
  • added 'AssetManager.purgeQueue()' method: empties the queue & stops all pending load operations
  • added Event.TEXTURES_RESTORED, dispatched by AssetManager after context loss
  • added 'TextField.redraw()' method to force immediate drawing of contents
  • added 'DisplayObject.alignPivot()' for simple object alignment
  • added optional 'id' parameter to 'TouchEvent.getTouch()' method
  • added optional QuadBatch batching via 'QuadBatch.batchable'
  • added 'RenderSupport.getTextureLookupFlags()'
  • added 'Image.setTexCoordsTo()' method
  • added 'Texture.adjustTexCoords()' method
  • added support for all new Stage3D texture formats (including runtime compression on Desktop)
  • added support for custom TouchProcessors (thanks to Tim Conkling)
  • added 'suspendRendering' argument to 'Starling.stop()' method (for AIR 3.9 background execution)
  • added more vertex & quad manipulation methods to QuadBatch
  • optimized broadcast of ENTER_FRAME event
  • optimized rendering by doing copy-transform simultaneously
  • optimized 'DisplayObject.transformationMatrix' calculations (thanks to Ville Koskela)
  • optimized hidden object allocations on iOS (thanks to Nisse Bryngfors & Adobe Scout)
  • optimized handling of texture recreation in case of a context loss (requires much less memory)
  • optimized usage of QuadBatches used during rendering (now trimming them)
  • optimized 'Button' by removing TextField when text is empty String
  • optimized 'DisplayObjectContainer.setChildIndex()' (thanks to Josh Tynjala)
  • updated filename / URL parsing of AssetManager to be more robust (thanks to peerobo)
  • updated Keyboard events: they are now broadcasted to all display objects
  • updated 'transporter_chief.rb' to use 'iOS-deploy' instead of 'fruitstrap'
  • updated the region a filter draws into (now limited to object bounds + margin)
  • updated bitmap font registration to be case insensitive
  • updated AssetManager to use texture file name as name for bitmap font
  • updated QuadBatch: 'QuadBatch.mVertexData' is now protected, analog to 'Quad'
  • updated Ant build-file to include ASDoc data in starling SWC
  • fixed multitouch support on devices with both mouse and touch screen
  • fixed that AssetManager sometimes never finished loading the queue
  • fixed 'MovieClip.totalTime' calculations to avoid floating point errors
  • fixed some problems with special cases within 'MovieClip.advanceTime()'
  • fixed layout of monospace bitmap fonts
  • fixed unwanted context3D-recreation in 'Starling.dispose()' (thanks to Sebastian Marketsmüller)
  • fixed various errors in VertexData (thanks to hamidhomatash)
  • fixed missing pivotX/Y-updates in 'DisplayObject.transformationMatrix' setter
  • fixed native TextField padding value
  • fixed that small filtered objects would cause frequent texture uploads
  • fixed that 'DisplayObjectContainer.sortChildren()' used an unstable sorting algorithm
  • fixed 'VertexData.getBounds()' for empty object
  • fixed recursion error when applying filter on flattened object
  • fixed dispatching of ADDED events when child was re-added to the same parent
  • fixed missing HOVER event after ended Touches (caused hand-cursor to appear only after movement)
  • fixed that clipping rectangle sometimes did not intersect framebuffer, leading to an error
  • fixed TextField errors when the TextField-area was empty
  • fixed UTF-8/16/32 recognition in AssetManager

version 1.3 - 2013-01-14

  • added FragmentFilter class for filter effects
  • added BlurFilter for blur, drop shadow and glow effects
  • added ColorMatrixFilter for color effects
  • added experimental 'AssetManager' class to scaffold and demo projects
  • added convenience method 'Juggler.tween'
  • added 'repeatDelay' property to Tween class
  • added 'onRepeat' and 'onRepeatArgs' callback to Tween class
  • added 'repeatCount' and 'reverse' properties to Tween class
  • added 'nextTween' property to Tween class
  • added support for custom transition functions without string reference
  • added 'TextureAtlas.getNames' method
  • added text alignment properties to the Button class (thanks to piterwilson)
  • added workaround for viewport limitations in constrained mode (thanks to jamikado)
  • added setting of correct stage scale mode and align to Starling constructor
  • added 'RectangleUtil' class with Rectangle helper methods
  • added support for asynchronous loading of ATF textures
  • added 'renderTarget' property to RenderSupport class
  • added 'scissorRect' property to RenderSupport class
  • added 'nativeWidth' & 'nativeHeight' properties to Texture classes
  • added 'Juggler.contains' method (thanks to Josh Tynjala)
  • added support for directly modifying Starling viewPort rectangle (without re-assigning)
  • added option to ignore mip maps of ATF textures
  • added 'reset' method to 'DelayedCall' class (thanks to Oldes)
  • added support for infinite 'DelayedCall' repetitions
  • added 'pressure' and 'size' properties to Touch
  • added optional 'result' argument to 'Touch.getTouches' (thanks to Josh Tynjala)
  • added optional 'result' argument to 'TextureAtlas.getTextures/getNames'
  • added support for carriage return char in BitmapFont (thanks to marcus7262)
  • added arguments for mipmaps and scale to 'fromBitmap' method (thanks to elsassph)
  • added preloader to demo project
  • added scale parameter to 'Starling.showStatsAt'
  • added support for Event.MOUSE_LEAVE on native stage (thanks to jamikado)
  • added support for Maven builds (thanks to bsideup)
  • added 'contextData' property on Starling instance
  • added 'RenderSupport.assembleAgal'
  • updated mobile scaffold and demo projects, now using the same startup class for Android & iOS
  • updated methods in 'Transitions' class to be protected
  • updated 'DisplayObject.hasVisibleArea' method to be public
  • updated MovieClip.fps setter for better performance (thanks to radamchin)
  • updated handling of shared context situations (now also supporting context loss)
  • removed embedded assets to avoid dependency on 'mx.core' library
  • fixed display list rendering when Starling is stopped (thanks to jamikado)
  • fixed 'DisplayObject.transformationMatrix' setter
  • fixed skewing to work just like in Flash Pro (thanks to tconkling)
  • fixed 'Touch.get(Previous)Location' (threw error when touch target was no longer on the stage)
  • fixed wrong x-offset on first bitmap char of a line (thanks to Calibretto)
  • fixed bug when creating a SubTexture / calling 'Texture.fromTexture()' from a RenderTexture
  • fixed disruptive left-over touches on interruption of AIR app
  • fixed multiply blend mode for ATF textures
  • fixed error when juggler purge was triggered from advanceTime
  • fixed: bubble chain is now frozen when touch reaches phase "BEGAN"
  • fixed: now disposing children in reverse order
  • fixed: now forcing correct depth test and stencil settings
  • fixed: stats display now remembers previous position

version 1.2 - 2012-08-15

  • added enhanced event system with automatic event pooling and new 'dispatchEventWith' method
  • added support for Context3D profiles (available in AIR 3.4)
  • added support for final ATF file format
  • added support for skewing through new properties 'skewX' and 'skewY' on DisplayObjects (thanks to aduros, tconkling, spmallick and groves)
  • added support for manually assigning a transformation matrix to a display object (thanks to spmallick)
  • added new 'DRW' value in statistics display, showing the number of draw calls per frame
  • added 'BitmapFont.createSprite' method, useful for simple text effects
  • added support for a shared context3D (useful for combining Starling with other frameworks)
  • added 'Starling.root' property to access the root class instance
  • added 'BitmapFont.getBitmapFont' method
  • added support for custom bitmap font names
  • added support for batching QuadBatch instances
  • added check that MovieClip's fps value is greater than zero
  • added 'MatrixUtil' class containing Matrix helper methods
  • added more optional 'result*'-parameters to avoid temporary object creation
  • added native filter support to TextField class (thanks to RRAway)
  • added 'getRegion' and 'getFrame' methods to TextureAtlas
  • added new 'DisplayObject.base' property that replaces old 'DisplayObject.root' functionality.
  • now, 'DisplayObject.root' returns the topmost object below the stage, just as in classic Flash.
  • now determining bubble chain before dispatching event, just as in classic Flash
  • now returning the removed/added child in remove/add methods of DisplayObject
  • now returning the name of the bitmap font in 'registerBitmapFont' method
  • moved 'useHandCursor' property from Sprite to DisplayObject
  • updated AGALMiniAssembler to latest version
  • optimized performance by using 2D matrices (instead of Matrix3D) almost everywhere
  • optimized performance by caching transformation matrices of DisplayObjects
  • optimized handling of empty batches in 'RenderSupport.finishQuadBatch' method
  • optimized temporary object handling, avoiding it at even more places
  • optimized localToGlobal and globalToLocal methods
  • optimized bitmap char arrangement by moving color assignment out of the loop
  • optimized bitmap char arrangement by pooling char location objects
  • optimized abstract class check (now only done in debug player)
  • optimized 'advanceTime' method in Juggler
  • optimized MovieClip constructor
  • fixed wrong char arrangement when last bitmap char is missing (thanks to qoolbox)
  • fixed handling of touches that begin outside the viewport
  • fixed wrong 'tinted' value when setting color to white
  • fixed scaling implementation (did not take cached transformation matrix into account)
  • fixed handling of duplicate event listeners
  • fixed handling of duplicate tweens in juggler (thanks to bsideup)
  • fixed bitmap font line position when text is truncated
  • fixed memory leak when using Juggler.purge (thanks to vync79)
  • fixed leak when computing display object's transformation matrix (thanks to Fraggle)
  • fixed error caused by removal of sibling in REMOVED_FROM_STAGE event (thanks to Josh)
  • fixed that ROOT_CREATED was sometimes dispatched in wrong situations (thanks to Alex and Marc)

version 1.1 - 2012-05-06

  • added support for multi-resolution development through 'contentScaleFactor'
  • added demo project for mobile devices
  • added scaffold project for mobile devices
  • added blend modes
  • added Flash Builder project files
  • added ability to erase content from a render texture (through 'BlendMode.ERASE')
  • added 'toString' method to Touch class
  • added 'getBounds' utility method to VertexData class and using it in Quad class
  • added ability to use 'QuadBatch' class as a display object
  • added 'Starling.showStats' method for FPS and MEM monitoring
  • added minimal Bitmap Font 'mini'
  • added 'baseline' property to BitmapFont class
  • added ability to use multiples of 'BitmapFont.NATIVE_SIZE'
  • added 'Touch.getMovement' property
  • added 'Transport Chief' script to deploy iOS apps via the terminal
  • added reset method to tween class to support instance pooling (thanks to pchertok!)
  • added 'Event.ROOT_CREATED', dispatched when the root object is ready (thanks to fogAndWhisky!)
  • optimized shaders for iPad and comparable devices, leading to a much better performance
  • optimized vertex buffer uploading for faster iPad 1 performance
  • optimized 'Quad.getBounds' method
  • optimized Bitmap Font rendering greatly
  • optimized 'DisplayObjectContainer.contains' method greatly (thanks to joshtynjala!)
  • optimized some matrix and rendering code (thanks to jSandhu!)
  • fixed error when TextField text property was set to 'null'
  • fixed wrong error output in 'Image.smoothing' setter
  • fixed: pausing and restarting Starling now resets passed time
  • fixed exception when child of flattened sprite had zero scaleX- or scaleY-value
  • fixed exception on mipmap creation when texture was only one pixel high/wide
  • fixed lost color data when pma vertex data was set to 'alpha=0' (thanks to Tomyail!)
  • fixed: mouse, touch & keyboard events are now ignored when Starling is stopped
  • fixed: native overlay is now still updated when Starling is stopped
  • fixed possible blurring of persistent render texture (thanks to grahamma!)
  • fixed drawing errors in render texture that occured with certain scale factors
  • fixed error when MovieClip was manipulated from a COMPLETE handler

version 1.0 - 2012-02-24

  • reduced memory consumption a LOT by getting rid of many temporary objects
  • added numerous performance enhancements (by inlining methods, removing closures, etc.)
  • added 'sortChildren' method to DisplayObjectContainer, for easy child arrangement
  • added 'useHandCursor' property to Sprite class
  • added 'useHandCursor' activation to Button class
  • added 'stage3D' property to Starling class
  • added hover phase for both cursors in multitouch simulation
  • added support to handle a lost device context
  • added check for display tree recursions (a child must not add a parent)
  • added support for having multiple Starling instances simultaneously
  • added 'Event.COMPLETE' and using it in MovieClip class
  • added Ant build file (thanks to groves!)
  • added new artwork to demo project
  • optimized MovieClip 'advanceTime' method
  • changed IAnimatable interface:
    • removed 'isComplete' method
    • instead, the Juggler listens to the new event type REMOVE_FROM_JUGGLER
  • fixed 'isComplete' method of various classes (possible due to IAnimatable change)
  • fixed null reference exception in BitmapFont class that popped up when a kerned character was not defined (thanks to jamieowen!)
  • fixed handling of platforms that have both mouse and a multitouch device
  • fixed reliability of multitouch simulation
  • fixed dispose method of main Starling class
  • fixed bounds calculation on empty containers (thanks to groves!)
  • fixed SubTextures: they are now smart enough to dispose unused base textures.
  • fixed right mouse button issues in AIR (now only listening to left mouse button)

version 0.9.1 - 2011-12-11

  • added property to access native stage from Starling class
  • added property to access Starling stage from Starling class
  • added exception when render function is not implemented
  • moved touch marker image into src directory for better portability
  • added bubbling for Event.ADDED and Event.REMOVED
  • added 'readjustSize' method to Image
  • added major performance enhancements:
    • created QuadBatch class as a replacement for the QuadGroup class, and using it for all quad rendering
    • optimized VertexData class
    • removed many Matrix allocations in RenderSupport class
    • removed many temporary object allocations
    • accelerated re-flattening of flattened sprites
    • replaced performance critical 'for each' loops with faster 'for' loops
  • demo now automatically uses 30 fps in Software mode
  • fixed center of rotation in multitouch demo
  • fixed mouse/touch positions when stage size is changed
  • fixed alpha propagation in flattened sprites
  • fixed ignored bold property in TextField constructor
  • fixed code to output fewer warnings in FDT

version 0.9 - 2011-09-11

  • first public version