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palHashMapImpl.h
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palHashMapImpl.h
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/*
***********************************************************************************************************************
*
* Copyright (c) 2014-2024 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
/**
***********************************************************************************************************************
* @file palHashMapImpl.h
* @brief PAL utility collection HashMap class implementation.
***********************************************************************************************************************
*/
#pragma once
#include "palHashBaseImpl.h"
#include "palHashMap.h"
namespace Util
{
// =====================================================================================================================
// Gets a pointer to the value that matches the key. If the key is not present, a pointer to empty space for the value
// is returned.
template<typename Key,
typename Value,
typename Allocator,
template<typename> class HashFunc,
template<typename> class EqualFunc,
typename AllocFunc,
size_t GroupSize>
Result HashMap<Key, Value, Allocator, HashFunc, EqualFunc, AllocFunc, GroupSize>::FindAllocate(
const Key& key, // Key to search for.
bool* pExisted, // [out] True if a matching key was found.
Value** ppValue) // [out] Pointer to the value entry of the hash map's entry for the specified key.
{
PAL_ASSERT(pExisted != nullptr);
PAL_ASSERT(ppValue != nullptr);
Result result = Result::ErrorOutOfMemory;
// Get the bucket base address....
Entry* pGroup = this->InitAndFindBucket(key);
*pExisted = false;
*ppValue = nullptr;
Entry* pMatchingEntry = nullptr;
while (pGroup != nullptr)
{
const uint32 numEntries = this->GetGroupFooterNumEntries(pGroup);
// Search this entry group.
uint32 i = 0;
for (; i < numEntries; i++)
{
if (this->m_equalFunc(pGroup[i].key, key))
{
// We've found the entry.
pMatchingEntry = &(pGroup[i]);
*pExisted = true;
break;
}
}
// We've reached the end of the allocated buckets and the entry was not found.
// Allocate this entry for the key.
if ((pMatchingEntry == nullptr) && (i < Base::EntriesInGroup))
{
pGroup[i].key = key;
pMatchingEntry = &(pGroup[i]);
this->m_numEntries++;
this->SetGroupFooterNumEntries(pGroup, numEntries + 1);
}
if (pMatchingEntry != nullptr)
{
*ppValue = &(pMatchingEntry->value);
result = Result::Success;
break;
}
// Chain to the next entry group.
pGroup = this->AllocateNextGroup(pGroup);
}
PAL_ASSERT(result == Result::Success);
return result;
}
// =====================================================================================================================
// Gets a pointer to the value that matches the key. Returns null if no entry is present matching the specified key.
template<typename Key,
typename Value,
typename Allocator,
template<typename> class HashFunc,
template<typename> class EqualFunc,
typename AllocFunc,
size_t GroupSize>
Value* HashMap<Key, Value, Allocator, HashFunc, EqualFunc, AllocFunc, GroupSize>::FindKey(
const Key& key
) const
{
// Get the bucket base address.
Entry* pGroup = this->FindBucket(key);
Entry* pMatchingEntry = nullptr;
while (pGroup != nullptr)
{
const uint32 numEntries = this->GetGroupFooterNumEntries(pGroup);
// Search this entry group
uint32 i = 0;
for (; i < numEntries; i++)
{
if (this->m_equalFunc(pGroup[i].key, key))
{
// We've found the entry.
pMatchingEntry = &(pGroup[i]);
break;
}
}
if ((pMatchingEntry != nullptr) || (i < Base::EntriesInGroup))
{
break;
}
// Chain to the next entry group.
pGroup = this->GetNextGroup(pGroup);
}
return (pMatchingEntry != nullptr) ? &(pMatchingEntry->value) : nullptr;
}
// =====================================================================================================================
// Inserts a key/value pair entry if it doesn't already exist.
template<typename Key,
typename Value,
typename Allocator,
template<typename> class HashFunc,
template<typename> class EqualFunc,
typename AllocFunc,
size_t GroupSize>
Result HashMap<Key, Value, Allocator, HashFunc, EqualFunc, AllocFunc, GroupSize>::Insert(
const Key& key,
const Value& value)
{
bool existed = true;
Value* pValue = nullptr;
Result result = FindAllocate(key, &existed, &pValue);
// Add the new value if it did not exist already. If FindAllocate returns Success, pValue != nullptr.
if ((result == Result::Success) && (existed == false))
{
*pValue = value;
}
PAL_ASSERT(result == Result::Success);
return result;
}
// =====================================================================================================================
// Removes an entry with the specified key.
template<typename Key,
typename Value,
typename Allocator,
template<typename> class HashFunc,
template<typename> class EqualFunc,
typename AllocFunc,
size_t GroupSize>
bool HashMap<Key, Value, Allocator, HashFunc, EqualFunc, AllocFunc, GroupSize>::Erase(
const Key& key)
{
// Get the bucket base address.
Entry* pGroup = this->FindBucket(key);
Entry* pFoundEntry = nullptr;
Entry* pLastEntry = nullptr;
Entry* pLastEntryGroup = nullptr;
// Find the entry to delete
while (pGroup != nullptr)
{
const uint32 numEntries = this->GetGroupFooterNumEntries(pGroup);
// Search each group
uint32 i = 0;
for (; i < numEntries; i++)
{
if (this->m_equalFunc(pGroup[i].key, key) == true)
{
// We shouldn't find the same key twice.
PAL_ASSERT(pFoundEntry == nullptr);
pFoundEntry = &(pGroup[i]);
}
// keep track of last entry of all groups in bucket
pLastEntry = &(pGroup[i]);
pLastEntryGroup = pGroup;
}
// Chain to the next entry group.
pGroup = this->GetNextGroup(pGroup);
}
// Copy the last entry's data into the entry that we are removing and invalidate the last entry as it now appears
// earlier in the list. This also handles the case where the entry to be removed is the last entry.
if (pFoundEntry != nullptr)
{
PAL_ASSERT(pLastEntry != nullptr);
pFoundEntry->key = pLastEntry->key;
pFoundEntry->value = pLastEntry->value;
memset(pLastEntry, 0, sizeof(Entry));
PAL_ASSERT(this->m_numEntries > 0);
this->m_numEntries--;
const uint32 numEntries = this->GetGroupFooterNumEntries(pLastEntryGroup);
this->SetGroupFooterNumEntries(pLastEntryGroup, numEntries - 1);
}
return (pFoundEntry != nullptr);
}
} // Util