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palFence.h
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palFence.h
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/*
***********************************************************************************************************************
*
* Copyright (c) 2014-2024 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
/**
***********************************************************************************************************************
* @file palFence.h
* @brief Defines the Platform Abstraction Library (PAL) IFence interface and related types.
***********************************************************************************************************************
*/
#pragma once
#include "pal.h"
#include "palDestroyable.h"
namespace Pal
{
/// Specifies properties for fence @ref IFence fence creation. Input structure to IDevice::CreateFence().
struct FenceCreateInfo
{
union
{
struct
{
uint32 signaled : 1; ///< Specify whether the initial status of the fence is signaled or not.
uint32 eventCanBeInherited : 1; ///< The event handle can be inherited by child process.
#if PAL_CLIENT_INTERFACE_MAJOR_VERSION >= 830
uint32 shareable : 1; ///< This fence may be opened for use by a different device.
#else
uint32 reserved1 : 1; ///< Reserved for future use.
#endif
uint32 reserved : 29; ///< Reserved for future use.
};
uint32 u32All; ///< Flags packed as 32-bit uint.
} flags; ///< Fence creation flags.
};
/// Specifies properties for fence opening. Input structure to IDevice::OpenFence().
struct FenceOpenInfo
{
union
{
struct
{
uint32 isReference : 1; ///< If set, then the opened fence will reference the same sync object
///< in the kernel. Otherwise, the object is copied to the new Fence.
uint32 reserved : 31; ///< Reserved for future use.
};
uint32 u32All; ///< Flags packed as 32-bit uint.
} flags;
OsExternalHandle externalFence; ///< External shared fence handle.
};
/// Specifies properties for fence exporting. Input structure to IFence::ExportExternalHandle().
struct FenceExportInfo
{
union
{
struct
{
uint32 isReference : 1; ///< If set, then the fence exporting a handle that reference the same sync
///< object in the kernel. Otherwise, the object is copied to the new Fence.
uint32 implicitReset : 1; ///< If set, a fence reset will be done for the sync fd exported.
uint32 reserved : 30; ///< Reserved for future use.
};
uint32 u32All; ///< Flags packed as 32-bit uint.
} flags;
};
/**
***********************************************************************************************************************
* @interface IFence
* @brief Represents a command buffer fence the client can use for coarse-level synchronization between the GPU and
* CPU.
*
* Fences can be specified when calling IQueue::Submit() and will be signaled when certain prior queue operations have
* completed. The status of the fence can be queried by the client to determine when the GPU work of interest has
* completed.
*
* Fences are guaranteed to wait for:
* + Prior command buffer submissions.
* + Prior queue semaphore signals and waits.
* + Prior direct presents.
*
* @see IDevice::CreateFence()
***********************************************************************************************************************
*/
class IFence : public IDestroyable
{
public:
/// Gets the status (completed or not) of the fence.
///
/// @returns Success if the fence has been reached, or NotReady if the fence hasn't been reached. Other return
/// codes indicate an error:
/// + ErrorFenceNeverSubmitted if the fence hasn't been submitted yet and the fence is not created with
/// initialSignaled set to true.
virtual Result GetStatus() const = 0;
/// Export the event handle or sync object handle of the fence for external usage.
/// If @ref FenceExportInfo::isReference is not set, then this also performs an implicit reset operation on
/// the Fence.
///
/// @param [in] exportInfo Information describing how the Fence handle should be exported.
/// @returns the handle in the type OsExternalHandle
virtual OsExternalHandle ExportExternalHandle(
const FenceExportInfo& exportInfo) const = 0;
/// Returns the value of the associated arbitrary client data pointer.
/// Can be used to associate arbitrary data with a particular PAL object.
///
/// @returns Pointer to client data.
void* GetClientData() const
{
return m_pClientData;
}
/// Sets the value of the associated arbitrary client data pointer.
/// Can be used to associate arbitrary data with a particular PAL object.
///
/// @param [in] pClientData A pointer to arbitrary client data.
void SetClientData(
void* pClientData)
{
m_pClientData = pClientData;
}
protected:
/// @internal Constructor. Prevent use of new operator on this interface. Client must create objects by explicitly
/// called the proper create method.
IFence() : m_pClientData(nullptr) {}
/// @internal Destructor. Prevent use of delete operator on this interface. Client must destroy objects by
/// explicitly calling IDestroyable::Destroy() and is responsible for freeing the system memory allocated for the
/// object on their own.
virtual ~IFence() { }
private:
/// @internal Client data pointer. This can have an arbitrary value and can be returned by calling GetClientData()
/// and set via SetClientData().
/// For non-top-layer objects, this will point to the layer above the current object.
void* m_pClientData;
};
} // Pal