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palDepthStencilState.h
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palDepthStencilState.h
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/*
***********************************************************************************************************************
*
* Copyright (c) 2014-2024 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
/**
***********************************************************************************************************************
* @file palDepthStencilState.h
* @brief Defines the Platform Abstraction Library (PAL) IDepthStencilState interface and related types.
***********************************************************************************************************************
*/
#pragma once
#include "pal.h"
#include "palDestroyable.h"
namespace Pal
{
/// Defines a stencil operation performed during the stencil test.
enum class StencilOp : uint8
{
Keep = 0x0,
Zero = 0x1,
Replace = 0x2,
IncClamp = 0x3,
DecClamp = 0x4,
Invert = 0x5,
IncWrap = 0x6,
DecWrap = 0x7,
Count
};
/// Specifies properties for creation of an @ref IDepthStencilState object. Input structure to
/// IDevice::CreateDepthStencilState().
struct DepthStencilStateCreateInfo
{
/// Specifies a complete stencil test configuration.
struct DepthStencilOp
{
StencilOp stencilFailOp; ///< Stencil op performed when the stencil test fails.
StencilOp stencilPassOp; ///< Stencil op performed when the stencil and depth tests pass.
StencilOp stencilDepthFailOp; ///< Stencil op performed when the stencil test passes but the depth test
/// fails.
CompareFunc stencilFunc; ///< Stencil comparison function.
};
DepthStencilOp front; ///< Stencil operation for front-facing geometry.
DepthStencilOp back; ///< Stencil operation for back-facing geometry.
CompareFunc depthFunc; ///< Depth comparison function.
union
{
struct
{
uint8 depthEnable : 1; ///< Enable depth testing.
uint8 depthWriteEnable : 1; ///< Enable depth writes.
uint8 depthBoundsEnable : 1; ///< Enables depth bounds testing.
uint8 stencilEnable : 1; ///< Enables stencil testing.
uint8 reserved : 4; ///< Reserved for future.
};
};
};
/**
***************************************************************************************************
* @interface IDepthStencilState
* @brief Dynamic state object controlling fixed function depth/stencil state.
*
* Configures depth and stencil test parameters.
*
* @see IDevice::CreateDepthStencilState
***************************************************************************************************
*/
class IDepthStencilState : public IDestroyable
{
public:
/// Returns the value of the associated arbitrary client data pointer.
/// Can be used to associate arbitrary data with a particular PAL object.
///
/// @returns Pointer to client data.
void* GetClientData() const
{
return m_pClientData;
}
/// Sets the value of the associated arbitrary client data pointer.
/// Can be used to associate arbitrary data with a particular PAL object.
///
/// @param [in] pClientData A pointer to arbitrary client data.
void SetClientData(
void* pClientData)
{
m_pClientData = pClientData;
}
protected:
/// @internal Constructor. Prevent use of new operator on this interface. Client must create objects by explicitly
/// called the proper create method.
IDepthStencilState() : m_pClientData(nullptr) {}
/// @internal Destructor. Prevent use of delete operator on this interface. Client must destroy objects by
/// explicitly calling IDestroyable::Destroy() and is responsible for freeing the system memory allocated for the
/// object on their own.
virtual ~IDepthStencilState() { }
private:
/// @internal Client data pointer. This can have an arbitrary value and can be returned by calling GetClientData()
/// and set via SetClientData().
/// For non-top-layer objects, this will point to the layer above the current object.
void* m_pClientData;
};
} // Pal