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BucketPriority.cs
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using System;
using System.Collections.Generic;
public class BucketPriority<T> {
private List<List<T>> queue;
private readonly bool isMonotonic;
private int monotonicIndex;
private int queueCount = 0;
public BucketPriority(int approxMaxSize, bool isMonotonic = false) {
queue = new List<List<T>>();
this.isMonotonic = isMonotonic;
monotonicIndex = 0;
for (int i = 0; i < approxMaxSize; i++) {
List<T> newList = new List<T>();
queue.Add(newList);
}
}
public void Enqueue(int priority, T newData) {
while (queue.Count <= priority) {
List<T> newList = new List<T>();
queue.Add(newList);
}
if (isMonotonic && priority < monotonicIndex) {
throw new ArgumentException("Cannot add a lower priority than has been removed from a monotonic priority");
}
queueCount++;
queue[priority].Add(newData);
}
public T Dequeue() {
if (queueCount < 1) { return default(T); }
if (isMonotonic) {
while (queue[monotonicIndex].Count < 1) {
monotonicIndex++;
}
T temp = queue[monotonicIndex][queue[monotonicIndex].Count - 1];
queue[monotonicIndex].RemoveAt(queue[monotonicIndex].Count - 1);
queueCount--;
return temp;
}
else {
int priorityIndex = 0;
while (queue[priorityIndex].Count < 1) {
priorityIndex++;
}
T temp = queue[priorityIndex][queue[priorityIndex].Count - 1];
queue[priorityIndex].RemoveAt(queue[priorityIndex].Count - 1);
queueCount--;
return temp;
}
}
public T Peak() {
if (queueCount < 1) { return default(T); }
if (isMonotonic) {
while (queue[monotonicIndex].Count < 1) {
monotonicIndex++;
}
T temp = queue[monotonicIndex][queue[monotonicIndex].Count - 1];
return temp;
}
else {
int priorityIndex = 0;
while (queue[priorityIndex].Count < 1) {
priorityIndex++;
}
T temp = queue[priorityIndex][queue[priorityIndex].Count - 1];
return temp;
}
}
public bool Empty() {
return queueCount == 0;
}
}