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Windows 8 resolution bug #20

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vinnydiehl opened this issue Jan 29, 2013 · 5 comments
Open

Windows 8 resolution bug #20

vinnydiehl opened this issue Jan 29, 2013 · 5 comments

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@vinnydiehl
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When trying to run the code in Windows 8, I get the following warning:

Requested unavailable resolution 1024x768x16

The warning is coming from this bit of code.

Peter is also getting this issue on a Win8 install. It looks like it's whining about having to load 16-bit colours. This warning can't be ignored to continue to the UI- the sim crashes upon continuation.

FF6 does boot on this computer as I have it installed, but it doesn't run when compiled in debug mode on VS2010, so I'm adding this to the migration milestone.

@PeterMeyer
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I think you can solve this if you use just an other default initialization value. 1024x768x16 should be fine on every
PC since 2004 i think. Windows 8 needs allways this settings so we should think about it making it default.

@vinnydiehl
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How can we do this? This appears to be a DirectX thing.

@ghost
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ghost commented Oct 9, 2014

This can be closed.
The build manual contains instructions about fixing this issue.

@vinnydiehl
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Eh, wouldn't consider setting compatibility a fix, more of a band-aid. Know of any settings in MSVS to build a compatible EXE in the mean time?

@ghost
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ghost commented Oct 15, 2014

No, and there is very little info online about it.
I'll try to force the code to run with 32 bit color depth.

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