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Eventually, we won't be able to log into the console, because normal game distribution will stop opening the console on Windows.
Also, WASM distributions will only support logging to the browser console; I'm not sure if it'll properly work by default or not.
So, we'll have to introduce a logging system (probably based on Microsoft's logger abstractions).
While we are at it, check if it's possible to pipe Raylib's logs to our logging system.
Look for // TODO[#105] to find places where logging would be required.
// TODO[#105]
The text was updated successfully, but these errors were encountered:
(#105) Connect a TODO with the issue
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Eventually, we won't be able to log into the console, because normal game distribution will stop opening the console on Windows.
Also, WASM distributions will only support logging to the browser console; I'm not sure if it'll properly work by default or not.
So, we'll have to introduce a logging system (probably based on Microsoft's logger abstractions).
While we are at it, check if it's possible to pipe Raylib's logs to our logging system.
Look for
// TODO[#105]
to find places where logging would be required.The text was updated successfully, but these errors were encountered: