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This repository has been archived by the owner on Dec 9, 2021. It is now read-only.

Releases: Flone-dnb/SilentServer

Silent Server

05 Nov 16:32
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  • Added Settings window. For now, you can only set the port for the server.
  • Added color to user names in "Connected" list.
  • Fixed wrong version that was sent when the client had an unsupported version.

Silent Server

26 Oct 16:16
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  • FChat (testing name) is now called Silent.
  • All style was updated and now looks a lot prettier.
  • About window was fully recreated with the new style.
  • Added tray icon when Silent is minimized.

FChat Server

21 Oct 09:02
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  • The last supported client version was updated to 2.16.1.

FChat Server

01 Sep 18:57
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  • From now on, the versions of FChat Server and FChat Client do not have to match. The server now will check the last supported client version with the current server version.

FChat Server

06 Aug 14:28
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  • Now, when the client loses connection with the server due to problems on the server, the client is notified about this.

FChat Server

04 Jul 17:33
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  • Reduced redundancy of the displayed information.
  • Fixed a bug due to which it was necessary to press the close button of the application 2 times if the server was not started since the application started.

FChat Server

30 Jun 05:59
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  • Increased the ping check interval from 8 to 3 seconds.
  • Fixed incorrect display of ping.
  • Slightly modified method of establishing a connection for voice chat.

FChat Server

22 Jun 11:13
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  • Voice chat added.

FChat Server

14 Jun 16:24
0eaa68c
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  • Minor design changes.
  • Now, messages have server time, not client time as they used to be.
  • Added keep-alive check. After 30 seconds of inactivity, the server will check if the connection to the client is lost.
  • Added server and client version match check. If the client version does not match the server version, the client will be notified of the version that is installed on the server.

FChat (server)

09 May 16:16
47a3cf4
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  • Fixed bug that caused some messages to be lost if they are sent too quickly.