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okay so an issue that occurs on servers. when using the phantech battlemage you can be kicked from the server for firing it too quickly error message is "internal exception: io.netty.handler.codec.decoderexception: java.lang.illegalargumentexception: payload may not be larger than 32757 bytes" I think the server registers the removal of the bullet every time and this can cause issues when a gun fires too quickly leading to high packet sizes.
The text was updated successfully, but these errors were encountered:
Adding to this. Issue seems to be with burst fire mode not firing the specified number of rounds. Battlemage should be set to 3 round burst but seems to fire anywhere up to 10 per burst.
okay so an issue that occurs on servers. when using the phantech battlemage you can be kicked from the server for firing it too quickly error message is "internal exception: io.netty.handler.codec.decoderexception: java.lang.illegalargumentexception: payload may not be larger than 32757 bytes" I think the server registers the removal of the bullet every time and this can cause issues when a gun fires too quickly leading to high packet sizes.
The text was updated successfully, but these errors were encountered: