Production tool for VR artists and project managers, with focus on collaborative work for cinema, made in Unity.
Idea: to develop a tool that can be used by VR artists for the creation of scenarios and capture of virtual 360 videos.
Purpose: provide means to study whether artists should create in traditional 2D environments or benefit from creating inside 3D space.
Goal: to implement fundamental features that prove the concept.
Tools Used:
- Unity Engine
- Oculus Quest Integration
- Visual Studio Code
- Android Debugging Bridge
- Mixed Reality Toolkit
- TextMesh Pro
- VR Cinema Package
- Skeleton / Orb 3D Models
/docs - project documentation (presentations, reports and manuals)
/src - source code (Unity project, packages, etc.)
/licenses - applicable licenses
- Locomotion: walking + teleportation
- Interaction: spawn/delete, point, select/grab (near + far), translate, rotate, scale
- UI: “hand-palette” style, follows hand, only appears when desired
- Inventory: static objects, virtual virtual cameras, lighting
- Recording: 360 panorama image sequences
- Collaboration: save + load scene files
Method:
- Goal: determine how easy it is to interact w/ system
- Persona addressed: 3D artist / content creator
- Tasks: (1) choosing best manipulation, (2) building something
- 8 participants (3 women, 3 experienced w/ VR, 18-55 y.o.)
- Post-task (subjective/opinion) questions
Results:
- Quantitative Analysis: all tasks execution time 5:35-18:33min; avg. time w/ controllers 8-9min; avg. time w/ hands 9-10min.
- Qualitative Analysis: experienced users take far more advantage; hand tracking is a bit slower but “more satisfying”.
-
Cardboard Support (including hotspot placement and eye-gazing)
-
Multiplayer Mode
-
Inventory Upgrade (animated 3D objects, Sounds, Upload feature)
-
In-Game Text Editing
-
VR Drawing
The authors of this repository are Filipe Pires and Isaac dos Anjos, and the project was developed for the Virtual and Augmented Reality Course of the Master's degree in Informatics Engineering of the University of Aveiro.
For further information, please contact us at [email protected].