You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I own a GoXLR, and while my default audio device is set to the audio channel "System (GoXLR)", I send all games to "Games (GoXLR)". I got EarTrumpet because it was the most efficient way to send software to this new path and have it stick, and a good amount of the time, this is successful. However, there are several where this does not happen, and when it doesn't, it happens the same way.
Take this game I launch. When I launch it, an instance appears in every channel I have, but the default audio goes to System. No biggie, this happens with some other software I have (though this could be a bug of its own too I've noticed while taking a close look at this that System Sounds as an application also appears across all my channels).). Usually once I direct the software to the correct location, all these other instances disappear and I'm left with the one at the correct location. This is the case for some software like Discord, Vivaldi, and more than half of my games.
However, when things go wrong, this doesn't happen. Instead, all instances disappear except the ones at the Games channel (where I am manually sending it) and the System channel (where it was default sent when opened), and audio will ONLY play in the Systems channel. No matter the ways I try to force it to change, it does not do so and will continue playing in the Systems channel. This includes:
• Restarting the software (this works only a third of the time)
• Running EarTrumpet as administrator (doing it on my taskbar does not open it)
• Using Windows Legacy advanced sound options
• Setting Steam to default to the Games channel in EarTrumpet
Once a software sticks to the channel I'm trying to send it to, I have no problems with it staying there and with volume slider info remaining intact.
Does anyone have any ideas on the bug this is, if its been fixed, etc?
Steps to reproduce
• Get a GoXLR or other device/software that creates multiple audio channels on your computer
• Set the default to a different channel than the one you want to put the software to
• Open the software
• Open EarTrumpet's volume mixer.
If there is an instance on every audio channel you have and/or the software is playing audio on the default channel:
• Manually send the software from its default channel to the channel you want it to play on.
Software where sending DOESN'T work:
N++
Overcooked 2
(more that need to be recorded, I have noticed this issue for a while but haven't recorded the problem ones)
Software where sending DOES work:
Circuit Superstars
Helldivers II
Make Way
Soldat
Tabletop Simulator
Wreckfest
Non-Games (Discord, Vivaldi, TIDAL, Steam, Brave)
(more that need to be recorded)
EarTrumpet version
2.3.0.0
Windows version
10.0.19045.4780
Additional information
The text was updated successfully, but these errors were encountered:
Go to Settings > App volume and device preferences and try adjusting the input/output devices for the games in your list. I suspect you'll see similar issues there, as EarTrumpet is simply relying on the OS for this function.
This is an area that might be improved by upgrading to Windows 11.
Summary
I own a GoXLR, and while my default audio device is set to the audio channel "System (GoXLR)", I send all games to "Games (GoXLR)". I got EarTrumpet because it was the most efficient way to send software to this new path and have it stick, and a good amount of the time, this is successful. However, there are several where this does not happen, and when it doesn't, it happens the same way.
Take this game I launch. When I launch it, an instance appears in every channel I have, but the default audio goes to System. No biggie, this happens with some other software I have (though this could be a bug of its own too I've noticed while taking a close look at this that System Sounds as an application also appears across all my channels).). Usually once I direct the software to the correct location, all these other instances disappear and I'm left with the one at the correct location. This is the case for some software like Discord, Vivaldi, and more than half of my games.
However, when things go wrong, this doesn't happen. Instead, all instances disappear except the ones at the Games channel (where I am manually sending it) and the System channel (where it was default sent when opened), and audio will ONLY play in the Systems channel. No matter the ways I try to force it to change, it does not do so and will continue playing in the Systems channel. This includes:
• Restarting the software (this works only a third of the time)
• Running EarTrumpet as administrator (doing it on my taskbar does not open it)
• Using Windows Legacy advanced sound options
• Setting Steam to default to the Games channel in EarTrumpet
Once a software sticks to the channel I'm trying to send it to, I have no problems with it staying there and with volume slider info remaining intact.
Does anyone have any ideas on the bug this is, if its been fixed, etc?
Steps to reproduce
• Get a GoXLR or other device/software that creates multiple audio channels on your computer
• Set the default to a different channel than the one you want to put the software to
• Open the software
• Open EarTrumpet's volume mixer.
If there is an instance on every audio channel you have and/or the software is playing audio on the default channel:
• Manually send the software from its default channel to the channel you want it to play on.
Software where sending DOESN'T work:
N++
Overcooked 2
(more that need to be recorded, I have noticed this issue for a while but haven't recorded the problem ones)
Software where sending DOES work:
Circuit Superstars
Helldivers II
Make Way
Soldat
Tabletop Simulator
Wreckfest
Non-Games (Discord, Vivaldi, TIDAL, Steam, Brave)
(more that need to be recorded)
EarTrumpet version
2.3.0.0
Windows version
10.0.19045.4780
Additional information
The text was updated successfully, but these errors were encountered: