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It seems, the selection buffer does not work with gpu ray sensor. Which is stange since both depth camera and gpu ray sensor inherited same ogre objects.
The text was updated successfully, but these errors were encountered:
When added fiducials and selection buffer as raster based and running the following,
it does not print anyting, which in raster based one, something like below is seen,
It seems, the selection buffer does not work with gpu ray sensor. Which is stange since both depth camera and gpu ray sensor inherited same ogre objects.
The text was updated successfully, but these errors were encountered: