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I know just enough to be able to ask probably dumb questions.. So I know you've got a bunch of custom pixi-like filters that TMFX uses. I know that v9 lights are shaders. I also believe the Pixi filters are extended off of the base pixi shader class. So with all that being said, would it be at all possible to take a light in foundry (or the light's data) and use that as a base to apply a tmfx effect onto a token / tile?
Here's a couple lights that show why it would be so awesome to be able to use them as filters
Here's the same token twice -- the bottom has some walls around it to constrain a light to just the token. The light shot up the contrast and vibrancy and really made the default token pop--by comparison the default looks flat and drab.
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I know just enough to be able to ask probably dumb questions.. So I know you've got a bunch of custom pixi-like filters that TMFX uses. I know that v9 lights are shaders. I also believe the Pixi filters are extended off of the base pixi shader class. So with all that being said, would it be at all possible to take a light in foundry (or the light's data) and use that as a base to apply a tmfx effect onto a token / tile?
Here's a couple lights that show why it would be so awesome to be able to use them as filters
Screen_Recording_2022-01-19_at_11.54.40_AM.mov
Screen_Recording_2022-01-19_at_11.59.38_AM.mov
Here's the same token twice -- the bottom has some walls around it to constrain a light to just the token. The light shot up the contrast and vibrancy and really made the default token pop--by comparison the default looks flat and drab.
![image](https://user-images.githubusercontent.com/3664822/153286281-649f116f-eb85-4e7d-816f-b0701cf60ec4.png)
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