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ability_item_usage_shadow_demon.lua
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ability_item_usage_shadow_demon.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castDRDesire = 0;
local castSCDesire = 0;
local castSPDesire = 0;
local castDPDesire = 0;
local abilityDR = nil;
local abilitySC = nil;
local abilitySP = nil;
local abilityDP = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityDR == nil then abilityDR = npcBot:GetAbilityByName( "shadow_demon_disruption" ) end
if abilitySC == nil then abilitySC = npcBot:GetAbilityByName( "shadow_demon_soul_catcher" ) end
if abilitySP == nil then abilitySP = npcBot:GetAbilityByName( "shadow_demon_shadow_poison" ) end
if abilityDP == nil then abilityDP = npcBot:GetAbilityByName( "shadow_demon_demonic_purge" ) end
castDRDesire, castDRTarget = ConsiderDisruption();
castSCDesire, castSCLocation = ConsiderSoulCatcher();
castSPDesire, castSPLocation = ConsiderShadowPoison();
castDPDesire, castDPTarget = ConsiderDemonicPurge();
if ( castDRDesire > castSCDesire and castDRDesire > castSPDesire and castDRDesire > castDPDesire )
then
npcBot:Action_UseAbilityOnEntity( abilityDR, castDRTarget );
return;
end
if ( castSCDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilitySC, castSCLocation );
return;
end
if ( castSPDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilitySP, castSPLocation );
return;
end
if ( castDPDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityDP, castDPTarget );
return;
end
end
function ConsiderDisruption()
if ( not abilityDR:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityDR:GetCastRange();
local tableNearbyFriendlyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, false, BOT_MODE_NONE );
for _,myFriend in pairs(tableNearbyFriendlyHeroes) do
if ( mutil.IsRetreating(npcBot) and myFriend:WasRecentlyDamagedByAnyHero(2.0) and mutil.CanCastOnNonMagicImmune(myFriend) ) or mutil.IsDisabled(false, myFriend)
then
return BOT_ACTION_DESIRE_MODERATE, myFriend;
end
end
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcEnemy:IsChanneling() and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.CanCastOnNonMagicImmune(npcEnemy) and not mutil.IsDisabled(true, npcEnemy) )
then
local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( nDamage > nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200) and
not mutil.IsDisabled(true, npcTarget)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderSoulCatcher()
if ( not abilitySC:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilitySC:GetSpecialValueInt( "radius" );
local nCastRange = abilitySC:GetCastRange();
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation();
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetLocation();
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderShadowPoison()
if ( not abilitySP:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilitySP:GetSpecialValueInt("radius");
local nCastRange = abilitySP:GetCastRange();
local nCastPoint = abilitySP:GetCastPoint( );
if ( npcBot:GetActiveMode() == BOT_MODE_LANING and
npcBot:GetMana()/npcBot:GetMaxMana() >= 0.65 )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if ( locationAoE.count >= 1 ) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if ( mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot) ) and npcBot:GetMana()/npcBot:GetMaxMana() >= 0.65
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 4 )
then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( (GetUnitToUnitDistance(npcTarget, npcBot) / 1000) + nCastPoint );
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderDemonicPurge()
if ( not abilityDP:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityDP:GetCastRange();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnMagicImmune(npcEnemy)
and not npcEnemy:HasModifier("modifier_shadow_demon_purge_slow") )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.CanCastOnMagicImmune(npcEnemy) and not npcEnemy:HasModifier("modifier_shadow_demon_purge_slow") and not mutil.IsDisabled(true, npcEnemy) )
then
local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( nDamage > nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_MODERATE, npcMostDangerousEnemy;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
and not npcTarget:HasModifier("modifier_shadow_demon_purge_slow") and not mutil.IsDisabled(true, npcTarget)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end