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ability_item_usage_riki.lua
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ability_item_usage_riki.lua
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require(GetScriptDirectory() .. "/logic")
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local npcBot = GetBot()
local ComboMana = 0
local debugmode=false
local Talents ={}
local Abilities ={}
for i=0,23,1 do
local ability=npcBot:GetAbilityInSlot(i)
if(ability~=nil)
then
if(ability:IsTalent()==true)
then
table.insert(Talents,ability:GetName())
else
table.insert(Abilities,ability:GetName())
end
end
end
local AbilitiesReal =
{
npcBot:GetAbilityByName(Abilities[1]),
npcBot:GetAbilityByName(Abilities[2]),
npcBot:GetAbilityByName(Abilities[3]),
npcBot:GetAbilityByName(Abilities[4])
}
local AbilityToLevelUp=
{
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[2],
Abilities[2],
Abilities[4],
Abilities[2],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[4],
Abilities[1],
Abilities[1],
"talent",
Abilities[1],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[2]
end,
function()
return Talents[3]
end,
function()
return Talents[6]
end,
function()
return Talents[7]
end
}
logic.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
local castDesire = {}
local castTarget = {}
local castLocation = {}
local castType = {}
function CanCast1( npcEnemy )
return npcEnemy:CanBeSeen() and not npcEnemy:IsMagicImmune() and not npcEnemy:IsInvulnerable();
end
function CanCast2( npcEnemy )
return npcEnemy:CanBeSeen() and not npcEnemy:IsMagicImmune() and not npcEnemy:IsInvulnerable();
end
function CanCast4( npcEnemy )
return true
end
local CanCast={CanCast1,CanCast2,CanCast3,CanCast4}
function enemyDisabled(npcEnemy)
if npcEnemy:IsRooted( ) or npcEnemy:IsStunned( ) or npcEnemy:IsHexed( ) then
return true;
end
return false;
end
local function GetComboDamage()
return npcBot:GetOffensivePower()
end
local function GetComboMana()
local tempComboMana=0
if AbilitiesReal[1]:IsFullyCastable()
then
tempComboMana=tempComboMana+AbilitiesReal[1]:GetManaCost()
end
if AbilitiesReal[2]:IsFullyCastable()
then
tempComboMana=tempComboMana+AbilitiesReal[2]:GetManaCost()
end
if AbilitiesReal[4]:IsFullyCastable() or AbilitiesReal[4]:GetCooldownTimeRemaining()<=30
then
tempComboMana=tempComboMana+AbilitiesReal[4]:GetManaCost()
end
if AbilitiesReal[1]:GetLevel()<1 or AbilitiesReal[2]:GetLevel()<1 or AbilitiesReal[4]:GetLevel()<1
then
tempComboMana=300;
end
ComboMana=tempComboMana
return
end
function AbilityUsageThink()
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() )
then
return
end
GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth()
castDesire[1], castLocation[1] = Consider1();
castDesire[2], castTarget[2] = Consider2();
castDesire[3]=0
castDesire[4] = Consider4();
if(debugmode==true) then
if(npcBot.LastSpeaktime==nil)
then
npcBot.LastSpeaktime=0
end
if(GameTime()-npcBot.LastSpeaktime>1)
then
for i=1,4,1
do
if ( castDesire[i] > 0 )
then
if (castType[i]==nil or castType[i]=="target") and castTarget[i]~=nil
then
npcBot:ActionImmediate_Chat("try to use skill "..i.." at "..castTarget[i]:GetUnitName().." Desire= "..castDesire[i],true)
else
npcBot:ActionImmediate_Chat("try to use skill "..i.." Desire= "..castDesire[i],true)
end
npcBot.LastSpeaktime=GameTime()
end
end
end
end
if ( castDesire[2] > 0 )
then
npcBot:Action_UseAbilityOnEntity( AbilitiesReal[2], castTarget[2] );
return
end
if ( castDesire[1] > 0 )
then
npcBot:Action_UseAbilityOnLocation( AbilitiesReal[1], castLocation[1] );
return
end
if ( castDesire[4] > 0 )
then
npcBot:Action_UseAbility( AbilitiesReal[4] );
return
end
end
function Consider1()
local abilityNumber=1
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint()
local Radius=ability:GetAOERadius()
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=logic.GetWeakestUnit(enemys)
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetUnitLocation()
end
end
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy:GetExtrapolatedLocation(CastPoint+0.5);
end
end
end
end
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if ( #tableNearbyAttackingAlliedHeroes >= 2 )
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
for _,npcEnemy in pairs( enemys )
do
if ( CanCast[abilityNumber]( npcEnemy ) )
then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( Damage2 > nMostDangerousDamage )
then
nMostDangerousDamage = Damage2;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy:GetExtrapolatedLocation(CastPoint+0.5);
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
for _,npcEnemy in pairs( enemys )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange)
then
if ( CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetExtrapolatedLocation(CastPoint+0.5);
end
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0 );
if ( locationAoE.count >= 2 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc
end
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( enemyDisabled(npcEnemy) and GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange + 75*#allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetExtrapolatedLocation(CastPoint+0.5);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function Consider2()
local abilityNumber=2
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=logic.GetWeakestUnit(enemys)
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy ) and AbilitiesReal[1]:IsFullyCastable())
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_PHYSICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana) and npcBot:GetMana()>ComboMana and #allys+1 >=#enemys)
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy;
end
end
end
end
if((npcBot:WasRecentlyDamagedByAnyHero(5) and npcBot:GetActiveMode() == BOT_MODE_RETREAT))
then
local allydistance=npcBot:DistanceFromFountain()
local npcEnemy
for _,tempEnemy in pairs( allys )
do
tempdistance=tempEnemy:DistanceFromFountain()
if (tempdistance<allydistance)
then
npcEnemy=tempEnemy
allydistance=tempdistance
end
end
if (npcEnemy~=nil)
then
if ( CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if(ManaPercentage>0.4 or npcBot:GetMana()>ComboMana and #allys >=#enemys)
then
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) and GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange + 75*#allys )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function Consider4()
local abilityNumber=4
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Radius = ability:GetAOERadius()
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(Radius,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=logic.GetWeakestUnit(enemys)
local linears=GetLinearProjectiles()
if(npcBot:GetActiveMode() == BOT_MODE_RETREAT and #enemys>=1)
then
for _,linear in pairs(linears)
do
if(GetTeamForPlayer(linear.playerid)~=GetTeam() and GetUnitToLocationDistance(npcBot,linear.location)<=600)
then
return BOT_ACTION_DESIRE_HIGH+0.05
end
end
end
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if ( #tableNearbyAttackingAlliedHeroes >= 2 )
then
if ( #enemys+#allys >= 6-2*HealthPercentage and #enemys>=2)
then
return BOT_ACTION_DESIRE_HIGH
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
if ( npcBot:WasRecentlyDamagedByAnyHero(2) )
then
return BOT_ACTION_DESIRE_MODERATE-0.05
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( npcEnemy:GetHealth()<=npcEnemy:GetActualIncomingDamage(npcBot:GetOffensivePower(),DAMAGE_TYPE_MAGICAL) and GetUnitToUnitDistance(npcEnemy,npcBot)<=Radius-200)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end