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Copy pathability_item_usage_lycan.lua
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ability_item_usage_lycan.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castDPDesire = 0;
local castPCDesire = 0;
local castSDDesire = 0;
local abilityDP = nil;
local abilityPC = nil;
local abilitySD = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityDP == nil then abilityDP = npcBot:GetAbilityByName( "lycan_summon_wolves" ) end
if abilityPC == nil then abilityPC = npcBot:GetAbilityByName( "lycan_howl" ) end
if abilitySD == nil then abilitySD = npcBot:GetAbilityByName( "lycan_shapeshift" ) end
castDPDesire = ConsiderDarkPact();
castPCDesire = ConsiderPounce();
castSDDesire = ConsiderShadowDance();
if ( castDPDesire > 0 )
then
npcBot:Action_UseAbility( abilityDP );
return;
end
if ( castPCDesire > 0 )
then
npcBot:Action_UseAbility( abilityPC );
return;
end
if ( castSDDesire > 0 )
then
npcBot:Action_UseAbility( abilitySD );
return;
end
end
function ConsiderDarkPact()
if ( not abilityDP:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local wolves = 0;
local units = GetUnitList(UNIT_LIST_ALLIES);
for _,unit in pairs(units)
do
if string.find(unit:GetUnitName(), "npc_dota_lycan_wolf") then
wolves = wolves + 1;
end
end
if mutil.IsPushing(npcBot)
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), 600, 300, 0, 0 );
if ( locationAoE.count >= 3 and npcBot:GetMana()/npcBot:GetMaxMana() > 0.65 and wolves < 1 ) then
return BOT_ACTION_DESIRE_LOW;
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 300) )
then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 800) and wolves < 1 )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderPounce()
if ( not abilityPC:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsPushing(npcBot)
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), 600, 300, 0, 0 );
if ( locationAoE.count >= 3 and npcBot:GetMana()/npcBot:GetMaxMana() > 0.5 ) then
return BOT_ACTION_DESIRE_LOW;
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 300) )
then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 800)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderShadowDance()
if ( not abilitySD:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1 then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 600)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end