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ability_item_usage_kunkka.lua
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ability_item_usage_kunkka.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local Combo1Time = 0;
local Combo2Time = 0;
local Combo3Time = 0;
local C1Delay = 2.5;
local C2Delay = 1.8;
local C3Delay = 3.5;
local Combo1 = 0;
local Combo2 = 0;
local Combo3 = 0;
local castTODesire = 0;
local castXSDesire = 0;
local castGSDesire = 0;
local abilityTO = "";
local abilityXS = "";
local abilityRT = "";
local abilityGS = "";
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if not npcBot:IsAlive() then
Combo1Time = 0;
Combo2Time = 0;
Combo3Time = 0;
end
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() or npcBot:NumQueuedActions() > 0 ) then return end
if abilityTO == "" then abilityTO = npcBot:GetAbilityByName( "kunkka_torrent" ); end
if abilityXS == "" then abilityXS = npcBot:GetAbilityByName( "kunkka_x_marks_the_spot" ); end
if abilityRT == "" then abilityRT = npcBot:GetAbilityByName( "kunkka_return" ); end
if abilityGS == "" then abilityGS = npcBot:GetAbilityByName( "kunkka_ghostship" ); end
Combo1, Combo1Target, Combo1Loc = ConsiderCombo1();
Combo2, Combo2Target, Combo2Loc = ConsiderCombo2();
Combo3, Combo3Target, Combo3Loc = ConsiderCombo3();
castTODesire, castTOLoc = ConsiderTorrent()
castXSDesire, castXSTarget = ConsiderXMark()
castGSDesire, castGSLoc = ConsiderGhostShip()
if not abilityRT:IsHidden() and
(
( Combo3Time ~= 0 and DotaTime() >= Combo3Time + C3Delay ) or
( Combo1Time ~= 0 and DotaTime() >= Combo1Time + C1Delay ) or
( Combo2Time ~= 0 and DotaTime() >= Combo2Time + C2Delay )
)
then
npcBot:Action_UseAbility(abilityRT);
Combo1Time = 0;
Combo2Time = 0;
Combo3Time = 0;
return
end
if Combo1 > 0 then
Combo1Time = DotaTime();
npcBot:Action_ClearActions(false);
npcBot:ActionQueue_UseAbilityOnEntity(abilityXS, Combo1Target);
npcBot:ActionQueue_UseAbilityOnLocation(abilityGS, Combo1Loc);
npcBot:ActionQueue_UseAbilityOnLocation(abilityTO, Combo1Loc);
return;
end
if Combo2 > 0 then
Combo2Time = DotaTime();
npcBot:Action_ClearActions(false);
npcBot:ActionQueue_UseAbilityOnEntity(abilityXS, Combo2Target);
npcBot:ActionQueue_UseAbilityOnLocation(abilityTO, Combo2Loc);
return;
end
if Combo3 > 0 then
Combo3Time = DotaTime();
npcBot:Action_ClearActions(false);
npcBot:ActionQueue_UseAbilityOnEntity(abilityXS, Combo3Target);
npcBot:ActionQueue_UseAbilityOnLocation(abilityGS, Combo3Loc);
return;
end
if castTODesire > 0 then
npcBot:Action_UseAbilityOnLocation(abilityTO, castTOLoc);
return;
end
if castXSDesire > 0 then
Combo1Time = DotaTime() + C2Delay;
npcBot:Action_UseAbilityOnEntity(abilityXS, castXSTarget);
return;
end
if castGSDesire > 0 then
npcBot:Action_UseAbilityOnLocation(abilityGS, castGSLoc);
return;
end
end
function CanCastXMarkOnTarget( npcTarget )
return npcTarget:CanBeSeen() and not npcTarget:IsMagicImmune() and not npcTarget:IsInvulnerable();
end
function GetTowardsFountainLocation( unitLoc, distance )
local destination = {};
if ( GetTeam() == TEAM_RADIANT ) then
destination[1] = unitLoc[1] - distance / math.sqrt(2);
destination[2] = unitLoc[2] - distance / math.sqrt(2);
end
if ( GetTeam() == TEAM_DIRE ) then
destination[1] = unitLoc[1] + distance / math.sqrt(2);
destination[2] = unitLoc[2] + distance / math.sqrt(2);
end
return Vector(destination[1], destination[2]);
end
function ConsiderCombo1()
if not abilityTO:IsFullyCastable() or not abilityXS:IsFullyCastable() or not abilityGS:IsFullyCastable()
then
return BOT_ACTION_DESIRE_NONE, nil;
end
local CurrMana = npcBot:GetMana();
local ComboMana = abilityTO:GetManaCost() + abilityXS:GetManaCost() + abilityGS:GetManaCost();
if ComboMana > CurrMana then
return BOT_ACTION_DESIRE_NONE, nil
end
local nCastRange = abilityXS:GetCastRange();
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() and CanCastXMarkOnTarget(npcTarget) and
GetUnitToUnitDistance(npcTarget, npcBot) > nCastRange/2 and GetUnitToUnitDistance(npcTarget, npcBot) < nCastRange )
then
return BOT_ACTION_DESIRE_HIGH, npcTarget, npcTarget:GetXUnitsInFront( 75 )
end
end
return BOT_ACTION_DESIRE_NONE, nil
end
function ConsiderCombo2()
if not abilityTO:IsFullyCastable() or not abilityXS:IsFullyCastable() or abilityGS:IsFullyCastable()
then
return BOT_ACTION_DESIRE_NONE, nil, {};
end
local CurrMana = npcBot:GetMana();
local ComboMana = abilityTO:GetManaCost() + abilityXS:GetManaCost()
if ComboMana > CurrMana then
return BOT_ACTION_DESIRE_NONE, nil, {};
end
local nCastRange = abilityXS:GetCastRange();
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() and CanCastXMarkOnTarget(npcTarget) and GetUnitToUnitDistance(npcTarget, npcBot) < nCastRange )
then
return BOT_ACTION_DESIRE_HIGH, npcTarget, npcTarget:GetXUnitsInFront( 75 )
end
end
return BOT_ACTION_DESIRE_NONE, nil, {};
end
function ConsiderCombo3()
if not abilityGS:IsFullyCastable() or not abilityXS:IsFullyCastable() or abilityTO:IsFullyCastable()
then
return BOT_ACTION_DESIRE_NONE, nil, {};
end
local CurrMana = npcBot:GetMana();
local ComboMana = abilityGS:GetManaCost() + abilityXS:GetManaCost()
if ComboMana > CurrMana then
return BOT_ACTION_DESIRE_NONE, nil, {};
end
local nCastRange = abilityXS:GetCastRange();
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() and CanCastXMarkOnTarget(npcTarget) and
GetUnitToUnitDistance(npcTarget, npcBot) > nCastRange/2 and GetUnitToUnitDistance(npcTarget, npcBot) < nCastRange )
then
return BOT_ACTION_DESIRE_HIGH, npcTarget, npcTarget:GetLocation();
end
end
return BOT_ACTION_DESIRE_NONE, nil, {};
end
function ConsiderTorrent()
if not abilityTO:IsFullyCastable() or Combo1 > 0 or Combo2 > 0 or Combo3 > 0
then
return BOT_ACTION_DESIRE_NONE, {};
end
local nCastPoint = abilityTO:GetCastPoint();
local nDelay = abilityTO:GetSpecialValueFloat("delay");
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 600) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation();
end
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if (npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetExtrapolatedLocation(nDelay + nCastPoint);
end
end
end
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcEnemy:IsChanneling() )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() and CanCastXMarkOnTarget(npcTarget) and GetUnitToUnitDistance(npcTarget, npcBot) < 600 )
then
return BOT_ACTION_DESIRE_HIGH, npcTarget:GetExtrapolatedLocation(nDelay + nCastPoint);
end
end
return BOT_ACTION_DESIRE_NONE, {};
end
function ConsiderXMark()
if not abilityXS:IsFullyCastable() or Combo1 > 0 or Combo2 > 0 or Combo3 > 0
then
return BOT_ACTION_DESIRE_NONE, nil;
end
local nCastRange = abilityXS:GetCastRange();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if (npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
end
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcEnemy:IsChanneling() or ( npcEnemy:GetActiveMode() == BOT_MODE_RETREAT and npcEnemy:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
return BOT_ACTION_DESIRE_NONE, nil;
end
function ConsiderGhostShip()
if not abilityGS:IsFullyCastable() or Combo1 > 0 or Combo2 > 0 or Combo3 > 0
then
return BOT_ACTION_DESIRE_NONE, nil;
end
local nCastRange = abilityGS:GetCastRange();
local nRadius = abilityGS:GetSpecialValueInt("ghostship_width");
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if (npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, GetTowardsFountainLocation(npcBot:GetLocation(), nCastRange - 200)
end
end
end
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcEnemy:IsChanneling() )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange/2, nRadius, 0, 0 );
if ( locationAoE.count >= 3 )
then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
end
return BOT_ACTION_DESIRE_NONE, nil;
end